Player Matchup

Nemesis
Nemesis
Havocwave
Nemesis
Level 139
God Stats
5W - 4L
1,657 SR
Queue Stats
172W - 193L
1,555 Elo+
Solo
Cupid
Cupid
SuperPuperProfi
Cupid
Level 64
God Stats
14W - 19L
1,548 SR
Queue Stats
210W - 235L
1,481 Elo+
Solo
Chronos
Chronos
YuanGreek
Chronos
Level 145
God Stats
4W - 9L
1,361 SR
Queue Stats
298W - 283L
1,496 Elo+
Solo
Hachiman
Hachiman
bananaoil
Hachiman
Level 160
God Stats
8W - 9L
1,467 SR
Queue Stats
744W - 761L
1,506 Elo+
Solo
Sobek
Sobek
wjq597
Sobek
Level 154
God Stats
3W - 6L
1,567 SR
Queue Stats
204W - 198L
1,468 Elo+
Solo
Team Averages
Level 132
1,520 SR
1,501 Elo+

VS

Team Averages
Level 92
1,495 SR
1,486 Elo+
Arachne
Arachne
 
Arachne
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
OliveNN
Fenrir
Level 83
God Stats
35W - 28L
1,501 SR
Queue Stats
54W - 43L
1,511 Elo+
Solo
Geb
Geb
simistropo
Geb
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 134L
1,424 Elo+
Solo
Zeus
Zeus
wolrath
Zeus
Level 49
God Stats
4W - 3L
1,475 SR
Queue Stats
124W - 128L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Havocwave
Nemesis
12
3 / 4 / 0
6,999
500
4,533
9,971
4,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 5 / 0
6,883
492
6,698
11,066
3,913
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chronos
YuanGreek
Chronos
13
0 / 3 / 2
7,243
517
2,928
6,726
2,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
bananaoil
Hachiman
12
1 / 3 / 4
7,137
510
7,499
8,004
2,247
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
wjq597
Sobek
9
1 / 3 / 1
5,998
428
2,663
9,712
6,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
6 / 1 / 4
9,003
643
8,147
10,504
5,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Izanami
 
Izanami
13
0 / 3 / 3
7,877
563
4,078
6,965
1,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fenrir
OliveNN
Fenrir
17
4 / 0 / 2
9,571
684
9,233
12,221
8,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
3 / 0 / 5
8,004
572
2,837
6,896
3,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zeus
wolrath
Zeus
14
5 / 1 / 3
8,869
634
7,139
5,676
2,069
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
5
Kills
18
18
Deaths
5
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
1
4
8
W
Izanami
 
Izanami
0
3
3
0.5
L
Nemesis
Havocwave
Nemesis
3
4
0
0.75
W
Fenrir
OliveNN
Fenrir
4
0
2
5
L
0
5
0
0
L
Chronos
YuanGreek
Chronos
0
3
2
0.33
L
Hachiman
bananaoil
Hachiman
1
3
4
1
W
3
0
5
5.5
L
Sobek
wjq597
Sobek
1
3
1
0.5
W
Zeus
wolrath
Zeus
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,321
Damage
31,434
45,479
Taken
42,262
19,132
Mitigated
21,923
13,965
Healing
23,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
8,147
4,775
0
6,234
10,504
5,705
0
1,619
8,885
0
59,902
W
Izanami
 
Izanami
4,078
3,211
0
3,197
6,965
1,919
914
861
6,104
0
51,954
L
Nemesis
Havocwave
Nemesis
4,533
1,809
0
2,933
9,971
4,625
25
1,989
7,982
0
35,404
W
Fenrir
OliveNN
Fenrir
9,233
5,530
0
7,735
12,221
8,280
0
0
12,221
0
61,946
L
6,698
4,094
0
4,407
11,066
3,913
0
0
11,066
0
40,751
L
Chronos
YuanGreek
Chronos
2,928
1,223
0
1,381
6,726
2,043
0
2,576
4,150
53,872
0
L
Hachiman
bananaoil
Hachiman
7,499
3,476
0
2,550
8,004
2,247
0
2,494
5,510
0
59,285
W
2,837
124
0
2,786
6,896
3,950
10
1,772
5,124
13,917
0
L
Sobek
wjq597
Sobek
2,663
322
0
2,694
9,712
6,304
0
2,985
6,727
13,538
0
W
Zeus
wolrath
Zeus
7,139
321
0
3,768
5,676
2,069
472
1,339
4,337
51,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,260
Gold Earned
43,324
410
Minions Killed
445
0
Camps Cleared
0
1,300,330
Distance Traveled
1,486,382
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,003
643
94
7
0
335,296
6
W
Izanami
7,877
563
108
8
0
267,370
3
L
Nemesis
6,999
500
77
6
0
279,138
3
W
Fenrir
9,571
684
110
8
0
301,699
2
L
Cupid
6,883
492
90
6
0
203,465
3
L
Chronos
7,243
517
119
9
0
286,455
4
L
Hachiman
7,137
510
94
7
0
249,448
4
W
Geb
8,004
572
11
1
0
311,870
4
L
Sobek
5,998
428
30
2
0
281,824
9
W
Zeus
8,869
634
122
9
0
270,147
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role