Player Matchup

Sun Wukong
Sun Wukong
Auxilirem
Sun Wukong
Level 160
God Stats
3W - 2L
1,500 SR
Queue Stats
172W - 139L
1,666 Elo+
Party 2
Raijin
Raijin
LlouOpp
Raijin
Level 27
God Stats
6W - 1L
1,751 SR
Queue Stats
215W - 177L
1,469 Elo+
Party 2
Pele
Pele
Lysdesxi
Pele
Level 156
God Stats
7W - 1L
1,712 SR
Queue Stats
276W - 223L
1,704 Elo+
Party 2
Geb
Geb
The great KAYO
Geb
Level 127
God Stats
35W - 40L
1,600 SR
Queue Stats
757W - 812L
1,603 Elo+
Party 2
Chiron
Chiron
crybabythugga
Chiron
Level 69
God Stats
2W - 1L
1,351 SR
Queue Stats
168W - 140L
1,542 Elo+
Solo
Team Averages
Level 108
1,583 SR
1,597 Elo+

VS

Team Averages
Level 81
1,512 SR
1,466 Elo+
Ullr
Ullr
B4M Lonewolf
Ullr
Level 152
God Stats
26W - 12L
1,647 SR
Queue Stats
455W - 368L
1,677 Elo+
Party 1
Serqet
Serqet
Carnage Nk
Serqet
Level 138
God Stats
1W - 4L
1,500 SR
Queue Stats
559W - 536L
1,504 Elo+
Party 1
Raijin
Raijin
Dexxed12
Raijin
Level 67
God Stats
6W - 5L
1,550 SR
Queue Stats
148W - 196L
1,251 Elo+
Party 3
King Arthur
King Arthur
Smerfaholics
King Arthur
Level 31
God Stats
9W - 10L
1,561 SR
Queue Stats
243W - 122L
1,676 Elo+
Party 1
Bakasura
Bakasura
edo150401
Bakasura
Level 18
God Stats
0W - 2L
1,301 SR
Queue Stats
17W - 42L
1,223 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Auxilirem
Sun Wukong
14
2 / 0 / 3
8,530
656
7,660
10,116
9,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Raijin
LlouOpp
Raijin
13
5 / 0 / 0
7,784
599
5,935
5,793
1,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Pele
16
10 / 0 / 1
9,042
696
8,079
8,604
2,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 0 / 4
6,553
504
1,114
6,164
4,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

13
1 / 0 / 3
7,291
561
3,508
4,812
1,286
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,334
487
4,275
4,476
1,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
Carnage Nk
Serqet
9
0 / 2 / 0
5,717
440
3,439
7,537
2,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Raijin
Dexxed12
Raijin
9
0 / 7 / 0
5,580
429
1,764
8,799
2,969
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Smerfaholics
King Arthur
11
0 / 5 / 0
6,564
505
6,937
12,281
9,165
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
edo150401
Bakasura
10
0 / 2 / 0
5,796
446
1,316
7,273
3,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
0
18
Kills
0
0
Deaths
18
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Auxilirem
Sun Wukong
2
0
3
3.5
L
0
2
0
0
L
Serqet
Carnage Nk
Serqet
0
2
0
0
L
Raijin
Dexxed12
Raijin
0
7
0
0
W
Raijin
LlouOpp
Raijin
5
0
0
5
W
Pele
10
0
1
10.5
L
King Arthur
Smerfaholics
King Arthur
0
5
0
0
W
0
0
4
2
W
1
0
3
2.5
L
Bakasura
edo150401
Bakasura
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,296
Damage
17,731
35,489
Taken
40,366
20,034
Mitigated
19,506
12,687
Healing
9,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Auxilirem
Sun Wukong
7,660
1,649
0
3,395
10,116
9,663
281
0
10,116
0
54,738
L
4,275
1,712
0
1,443
4,476
1,304
0
395
4,081
0
44,646
L
Serqet
Carnage Nk
Serqet
3,439
816
0
1,598
7,537
2,962
0
1,586
5,863
0
17,488
L
Raijin
Dexxed12
Raijin
1,764
244
0
1,193
8,799
2,969
0
1,838
6,741
24,493
0
W
Raijin
LlouOpp
Raijin
5,935
342
0
1,445
5,793
1,885
0
1,276
4,294
46,302
0
W
Pele
8,079
2,928
0
4,111
8,604
2,577
0
488
7,658
0
69,826
L
King Arthur
Smerfaholics
King Arthur
6,937
1,499
0
2,505
12,281
9,165
0
883
10,347
0
42,287
W
1,114
32
0
1,219
6,164
4,623
28
0
6,164
11,580
0
W
3,508
1,038
454
2,063
4,812
1,286
950
164
4,608
0
48,237
L
Bakasura
edo150401
Bakasura
1,316
702
0
3,030
7,273
3,106
0
1,921
5,278
0
24,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,200
Gold Earned
29,991
445
Minions Killed
330
0
Camps Cleared
0
1,322,483
Distance Traveled
1,280,862
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,530
656
130
10
0
240,380
1
L
Ullr
6,334
487
82
6
0
246,325
1
L
Serqet
5,717
440
33
3
0
266,109
4
L
Raijin
5,580
429
48
4
0
223,065
3
W
Raijin
7,784
599
94
7
0
255,828
4
W
Pele
9,042
696
115
9
0
298,149
2
L
King Arthur
6,564
505
95
7
0
245,915
0
W
Geb
6,553
504
13
1
0
271,049
2
W
Chiron
7,291
561
93
7
0
257,077
6
L
Bakasura
5,796
446
72
6
0
299,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role