Player Matchup

Neith
Neith
 
Neith
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
DARK-ARMEDRAGON
Ymir
Level 158
God Stats
3W - 2L
1,520 SR
Queue Stats
95W - 75L
1,546 Elo+
Party 1
Discordia
Discordia
J0E_RocK_099
Discordia
Level 158
God Stats
19W - 12L
1,616 SR
Queue Stats
141W - 103L
1,559 Elo+
Party 1
Team Averages
Level 147
1,545 SR
1,535 Elo+

VS

Team Averages
Level 101
1,634 SR
1,604 Elo+
Izanami
Izanami
Msskunkhat
Izanami
Level 147
God Stats
2W - 3L
1,711 SR
Queue Stats
335W - 285L
1,640 Elo+
Party 2
Zeus
Zeus
Rosa W7442
Zeus
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Werewolfking77
Sun Wukong
Level 119
God Stats
33W - 20L
1,692 SR
Queue Stats
336W - 289L
1,672 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
2 / 0 / 6
8,114
624
9,975
7,936
2,717
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 1 / 6
9,439
726
6,892
13,896
13,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Discordia
J0E_RocK_099
Discordia
12
4 / 2 / 6
8,833
679
11,729
7,816
2,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Msskunkhat
Izanami
12
2 / 2 / 1
8,025
617
5,518
10,220
2,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
0 / 7 / 1
7,099
546
6,380
8,242
1,930
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
Werewolfking77
Sun Wukong
11
1 / 1 / 0
7,686
591
9,122
13,603
7,342
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
10
Kills
3
3
Deaths
10
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
6
5
W
4
1
6
7
W
Discordia
J0E_RocK_099
Discordia
4
2
6
3.5
L
Izanami
Msskunkhat
Izanami
2
2
1
1.25
L
0
7
1
0.07
L
Sun Wukong
Werewolfking77
Sun Wukong
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,596
Damage
21,020
29,648
Taken
32,065
18,599
Mitigated
12,102
4,841
Healing
3,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
9,975
3,740
0
2,128
7,936
2,717
644
1,904
6,032
0
25,501
W
6,892
1,109
0
2,713
13,896
13,561
28
3,702
10,194
19,075
0
W
Discordia
J0E_RocK_099
Discordia
11,729
1,026
0
0
7,816
2,321
1,086
1,039
6,777
36,789
0
L
Izanami
Msskunkhat
Izanami
5,518
2,856
0
1,113
10,220
2,830
0
5,864
3,986
0
26,477
L
6,380
620
0
0
8,242
1,930
0
5,307
2,573
19,943
0
L
Sun Wukong
Werewolfking77
Sun Wukong
9,122
2,052
0
2,626
13,603
7,342
7
6,855
6,410
0
29,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,386
Gold Earned
22,810
135
Minions Killed
137
4
Camps Cleared
6
734,755
Distance Traveled
697,311
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,114
624
48
4
1
249,432
1
W
Ymir
9,439
726
31
2
1
227,992
0
W
Discordia
8,833
679
56
4
2
257,331
3
L
Izanami
8,025
617
54
4
3
234,351
2
L
Zeus
7,099
546
25
2
2
201,478
4
L
Sun Wukong
7,686
591
58
4
1
261,482
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role