Player Matchup

Achilles
Achilles
DarkBatman89
Achilles
Level 12
God Stats
1W - 3L
1,428 SR
Queue Stats
1W - 3L
1,397 Elo+
Party 1
Rama
Rama
Guerro_1214
Rama
Level 17
God Stats
7W - 6L
1,504 SR
Queue Stats
32W - 22L
1,456 Elo+
Solo
Fenrir
Fenrir
PabloRufus
Fenrir
Level 29
God Stats
21W - 27L
1,476 SR
Queue Stats
100W - 147L
1,372 Elo+
Solo
Bakasura
Bakasura
Tameplan
Bakasura
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,240 Elo+
Solo
Merlin
Merlin
blackheart241
Merlin
Level 14
God Stats
1W - 5L
1,273 SR
Queue Stats
12W - 13L
1,428 Elo+
Party 1
Team Averages
Level 15
1,436 SR
1,379 Elo+

VS

Team Averages
Level 19
1,413 SR
1,391 Elo+
Da Ji
Da Ji
DarkSh1ro
Da Ji
Level 29
God Stats
15W - 10L
1,551 SR
Queue Stats
180W - 206L
1,441 Elo+
Party 2
Skadi
Skadi
Heart on Ice
Skadi
Level 8
God Stats
1W - 2L
1,126 SR
Queue Stats
11W - 11L
1,389 Elo+
Solo
Hades
Hades
Mr7evn6ix2wo
Hades
Level 22
God Stats
11W - 15L
1,620 SR
Queue Stats
54W - 74L
1,388 Elo+
Solo
Sobek
Sobek
PROF_BubbleShits
Sobek
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,241 Elo+
Solo
Bellona
Bellona
xDarkAngel_bh
Bellona
Level 20
God Stats
3W - 3L
1,270 SR
Queue Stats
9W - 11L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DarkBatman89
Achilles
11
3 / 3 / 3
7,026
502
4,307
10,611
6,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 7 / 1
5,399
386
921
5,841
1,272
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
PabloRufus
Fenrir
12
3 / 5 / 3
7,294
521
6,409
11,282
4,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bakasura
Tameplan
Bakasura
8
1 / 13 / 3
5,765
412
5,009
11,341
3,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
2 / 5 / 1
6,353
454
3,901
6,243
1,620
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
DarkSh1ro
Da Ji
14
9 / 2 / 3
8,461
604
6,823
7,735
3,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
10 / 0 / 0
9,208
658
6,799
7,353
2,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
7 / 2 / 7
9,145
653
7,433
9,617
4,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
3 / 4 / 4
6,638
474
2,194
9,776
7,014
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bellona
11
4 / 3 / 5
7,546
539
6,521
9,646
8,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
52
9
Kills
33
33
Deaths
11
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Achilles
DarkBatman89
Achilles
3
3
3
1.5
W
Da Ji
DarkSh1ro
Da Ji
9
2
3
5.25
L
0
7
1
0.07
W
10
0
0
10
W
7
2
7
5.25
W
3
4
4
1.25
L
Fenrir
PabloRufus
Fenrir
3
5
3
0.9
L
Bakasura
Tameplan
Bakasura
1
13
3
0.19
L
2
5
1
0.5
W
Bellona
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,547
Damage
29,770
45,318
Taken
44,127
18,209
Mitigated
25,118
6,462
Healing
11,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
DarkBatman89
Achilles
4,307
1,026
0
4,118
10,611
6,882
445
1,276
9,335
0
25,493
W
Da Ji
DarkSh1ro
Da Ji
6,823
1,023
0
457
7,735
3,105
390
221
7,311
0
37,335
L
921
627
0
168
5,841
1,272
0
661
5,180
0
16,747
W
6,799
2,921
0
5,452
7,353
2,393
2,376
0
7,202
0
67,717
W
7,433
372
104
3,057
9,617
4,492
1,386
1,826
7,631
55,139
0
W
2,194
352
0
1,442
9,776
7,014
0
1,854
7,808
13,421
0
L
Fenrir
PabloRufus
Fenrir
6,409
554
0
949
11,282
4,523
0
1,438
9,844
0
49,614
L
Bakasura
Tameplan
Bakasura
5,009
3,021
0
650
11,341
3,912
254
3,012
8,329
0
10,303
L
3,901
1,328
0
577
6,243
1,620
1,199
3,240
3,003
26,290
0
W
Bellona
6,521
2,987
0
775
9,646
8,114
345
0
8,755
0
21,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,837
Gold Earned
40,998
232
Minions Killed
316
0
Camps Cleared
0
1,077,933
Distance Traveled
1,275,478
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,026
502
46
3
0
227,051
0
W
Da Ji
8,461
604
68
5
0
277,360
0
L
Rama
5,399
386
32
2
0
133,451
2
W
Skadi
9,208
658
106
8
0
246,601
2
W
Hades
9,145
653
96
7
0
265,700
0
W
Sobek
6,638
474
9
1
0
224,444
1
L
Fenrir
7,294
521
84
6
0
266,845
0
L
Bakasura
5,765
412
21
2
0
274,247
0
L
Merlin
6,353
454
49
4
0
176,339
0
W
Bellona
7,546
539
37
3
0
261,373
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role