Player Matchup

Awilix
Awilix
Devill Bone 01
Awilix
Level 118
God Stats
3W - 9L
1,404 SR
Queue Stats
156W - 191L
1,367 Elo+
Solo
Ares
Ares
Hortogon
Ares
Level 29
God Stats
3W - 0L
1,689 SR
Queue Stats
18W - 20L
1,388 Elo+
Solo
Ra
Ra
Pea8281
Ra
Level 128
God Stats
6W - 3L
1,594 SR
Queue Stats
65W - 68L
1,465 Elo+
Solo
Team Averages
Level 92
1,562 SR
1,407 Elo+

VS

Team Averages
Level 48
1,500 SR
1,356 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Lil Willie Vert
Aphrodite
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 68L
1,321 Elo+
Party 1
Cthulhu
Cthulhu
TheKingSnazz
Cthulhu
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 52L
1,248 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 1 / 6
9,522
732
10,391
8,059
3,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ares
11
0 / 2 / 14
9,176
706
7,723
11,346
13,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
9 / 0 / 7
10,660
820
16,554
6,098
3,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
4
0 / 8 / 0
6,486
499
752
8,451
4,569
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Aphrodite
Lil Willie Vert
Aphrodite
12
2 / 4 / 1
8,181
629
4,635
12,577
8,727
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
TheKingSnazz
Cthulhu
11
1 / 6 / 1
7,777
598
8,515
18,053
16,562
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
5
18
Kills
3
3
Deaths
18
27
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
8
0
0
W
9
1
6
12
W
Ares
0
2
14
3.5
L
Aphrodite
Lil Willie Vert
Aphrodite
2
4
1
0.63
W
9
0
7
12.5
L
Cthulhu
TheKingSnazz
Cthulhu
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,668
Damage
13,902
25,503
Taken
39,081
20,480
Mitigated
29,858
9,665
Healing
8,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
752
57
0
495
8,451
4,569
0
4,375
3,812
1,934
0
W
10,391
6,402
0
381
8,059
3,941
266
6,043
2,016
0
30,874
W
Ares
7,723
639
0
736
11,346
13,477
0
5,476
5,870
15,221
0
L
Aphrodite
Lil Willie Vert
Aphrodite
4,635
919
3,117
4,756
12,577
8,727
0
9,978
2,237
31,697
0
W
16,554
2,529
3,940
4,608
6,098
3,062
1,901
2,747
3,351
55,811
0
L
Cthulhu
TheKingSnazz
Cthulhu
8,515
788
0
418
18,053
16,562
0
9,713
7,913
20,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,358
Gold Earned
22,444
176
Minions Killed
88
8
Camps Cleared
4
773,303
Distance Traveled
529,037
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,486
499
0
0
0
129,375
4
W
Awilix
9,522
732
49
4
1
279,305
4
W
Ares
9,176
706
12
1
1
236,437
0
L
Aphrodite
8,181
629
64
5
3
212,720
0
W
Ra
10,660
820
115
9
6
257,561
2
L
Cthulhu
7,777
598
24
2
1
186,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role