Player Matchup

Ra
Ra
Frennzanatic
Ra
Level 19
God Stats
1W - 0L
1,779 SR
Queue Stats
7W - 3L
1,453 Elo+
Party 2
Ullr
Ullr
HCGodbased
Ullr
Level 123
God Stats
2W - 0L
1,704 SR
Queue Stats
10W - 3L
1,543 Elo+
Party 2
Ymir
Ymir
Jraggnarok
Ymir
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,389 Elo+
Party 2
Team Averages
Level 56
1,661 SR
1,462 Elo+

VS

Team Averages
Level 53
1,420 SR
1,330 Elo+
Loki
Loki
CagierHeart5184
Loki
Level 17
God Stats
0W - 3L
1,263 SR
Queue Stats
7W - 19L
1,204 Elo+
Party 1
Zeus
Zeus
CastledPants5
Zeus
Level 62
God Stats
2W - 8L
1,346 SR
Queue Stats
152W - 194L
1,397 Elo+
Party 1
Medusa
Medusa
SunnyCanoe54249
Medusa
Level 80
God Stats
12W - 14L
1,653 SR
Queue Stats
161W - 228L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 13
10,699
713
11,562
11,162
4,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
14 / 2 / 5
12,421
828
19,155
15,884
5,816
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
2 / 3 / 14
10,015
668
2,436
11,925
14,477
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 3
8,898
593
4,013
9,773
3,870
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
5 / 6 / 2
10,363
691
15,459
10,540
2,587
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 10 / 6
9,911
661
12,216
20,158
5,686
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
19
20
Kills
8
8
Deaths
21
32
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
L
5
6
2
1
W
4
3
13
3.5
W
14
2
5
8.25
W
2
3
14
3
L
2
10
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,153
Damage
31,688
38,971
Taken
40,471
24,386
Mitigated
12,143
13,459
Healing
4,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,013
270
0
369
9,773
3,870
600
2,512
7,139
0
18,415
L
15,459
702
0
78
10,540
2,587
105
2,356
8,062
35,198
0
W
11,562
766
4,472
4,454
11,162
4,093
632
5,648
5,514
41,417
0
W
19,155
8,278
0
4,533
15,884
5,816
1,931
6,020
9,864
0
54,828
W
2,436
383
0
0
11,925
14,477
55
4,186
7,739
11,035
0
L
12,216
4,465
0
4,130
20,158
5,686
500
9,392
10,358
0
34,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,135
Gold Earned
29,172
173
Minions Killed
129
8
Camps Cleared
3
835,866
Distance Traveled
702,551
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,898
593
26
2
0
268,041
2
L
Zeus
10,363
691
48
3
2
221,834
1
W
Ra
10,699
713
89
6
3
293,544
5
W
Ullr
12,421
828
67
4
4
279,880
1
W
Ymir
10,015
668
17
1
1
262,442
0
L
Medusa
9,911
661
55
4
1
212,676
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role