Player Matchup

Medusa
Medusa
Gold IV
 
Medusa
Gold IV
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Bronze III
Deathmurmer
Cthulhu
Bronze III
Level 68
God Stats
0W - 3L
1,605 SR
Queue Stats
17W - 36L
1,554 MMR
Solo
Sobek
Sobek
Gold IV
KristopherDante
Sobek
Gold IV
Level 108
God Stats
1W - 3L
1,571 SR
Queue Stats
246W - 251L
1,483 MMR
Party 1
Hera
Hera
Silver I
Noi_shin-
Hera
Silver I
Level 102
God Stats
9W - 2L
1,918 SR
Queue Stats
22W - 29L
1,706 MMR
Party 1
Fenrir
Fenrir
Gold I
RABITmx
Fenrir
Gold I
Level 146
God Stats
39W - 37L
1,595 SR
Queue Stats
844W - 857L
1,554 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 108
1,638 SR
1,559 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 123
1,488 SR
1,584 MMR
Ullr
Ullr
Silver I
Bhris4Smite
Ullr
Silver I
Level 35
God Stats
5W - 2L
1,500 SR
Queue Stats
25W - 16L
1,553 MMR
Solo
Ganesha
Ganesha
Gold II
GOATxJAKIZZAL
Ganesha
Gold II
Level 156
God Stats
1W - 1L
1,184 SR
Queue Stats
257W - 242L
1,550 MMR
Solo
Nike
Nike
Silver I
IXI THOR IXI
Nike
Silver I
Level 160
God Stats
11W - 10L
1,712 SR
Queue Stats
156W - 156L
1,552 MMR
Solo
Loki
Loki
Gold II
Re1inqu1sher
Loki
Gold II
Level 108
God Stats
94W - 52L
1,607 SR
Queue Stats
293W - 284L
1,632 MMR
Solo
Poseidon
Poseidon
Gold I
SoyFlash
Poseidon
Gold I
Level 157
God Stats
2W - 2L
1,437 SR
Queue Stats
204W - 191L
1,632 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
4 / 6 / 3
9,729
541
9,313
10,441
2,658
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Deathmurmer
Cthulhu
12
0 / 3 / 0
7,188
399
2,026
9,131
8,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
1 / 6 / 1
8,737
485
5,750
15,916
14,985
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hera
15
0 / 8 / 2
8,883
494
7,965
11,617
3,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
RABITmx
Fenrir
17
7 / 3 / 2
10,259
570
11,409
14,093
6,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
GilgameshTiamatMorgan Le FayAthenaArtio

VS

Bans
OdinSetArtemisCerberusCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 7
10,932
607
8,655
14,104
4,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Ganesha
15
1 / 0 / 11
9,293
516
7,354
8,328
8,059
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
6 / 3 / 5
10,332
574
7,152
18,135
9,666
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
12 / 1 / 7
11,199
622
11,882
9,145
2,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Poseidon
SoyFlash
Poseidon
17
4 / 4 / 6
10,335
574
5,871
10,024
2,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
62
12
Kills
26
26
Deaths
12
8
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
6
3
0.92
W
3
4
7
1.63
L
Cthulhu
Deathmurmer
Cthulhu
0
3
0
0
W
Ganesha
1
0
11
6.5
W
6
3
5
2.83
L
1
6
1
0.25
L
Hera
0
8
2
0.13
L
Fenrir
RABITmx
Fenrir
7
3
2
2.67
W
12
1
7
15.5
W
Poseidon
SoyFlash
Poseidon
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,463
Damage
40,914
61,198
Taken
59,736
36,148
Mitigated
27,654
13,256
Healing
20,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
9,313
3,029
0
0
10,441
2,658
0
1,697
8,704
0
50,529
W
8,655
4,014
0
4,857
14,104
4,558
1,419
1,627
12,477
0
83,854
L
Cthulhu
Deathmurmer
Cthulhu
2,026
26
0
1,033
9,131
8,549
0
2,943
6,088
28,025
0
W
Ganesha
7,354
790
581
3,808
8,328
8,059
26
2,284
5,999
42,312
0
W
7,152
1,227
0
5,467
18,135
9,666
29
3,975
13,479
1,028
52,318
L
5,750
638
0
5,788
15,916
14,985
232
3,070
12,778
50,094
0
L
Hera
7,965
1,126
0
1,049
11,617
3,614
235
1,927
9,566
66,011
0
L
Fenrir
RABITmx
Fenrir
11,409
2,651
0
5,386
14,093
6,342
0
3,394
10,615
0
62,378
W
11,882
3,180
0
3,463
9,145
2,885
771
3,808
5,263
0
66,852
W
Poseidon
SoyFlash
Poseidon
5,871
389
0
2,236
10,024
2,486
728
3,317
6,607
73,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,796
Gold Earned
52,091
469
Minions Killed
567
0
Camps Cleared
0
1,691,990
Distance Traveled
1,862,481
10
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,729
541
83
5
0
320,400
2
W
Ullr
10,932
607
165
9
0
325,168
7
L
Cthulhu
7,188
399
44
2
0
368,115
2
W
Ganesha
9,293
516
45
3
0
380,285
1
W
Nike
10,332
574
109
6
0
368,466
7
L
Sobek
8,737
485
100
6
0
319,491
1
L
Hera
8,883
494
140
8
0
313,813
5
L
Fenrir
10,259
570
102
6
0
370,171
0
W
Loki
11,199
622
99
6
0
429,996
3
W
Poseidon
10,335
574
149
8
0
358,566
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role