Player Matchup

Hel
Hel
El_Tanovich
Hel
Level 25
God Stats
11W - 17L
1,611 SR
Queue Stats
212W - 231L
1,486 Elo+
Solo
Athena
Athena
SpartanRiot5057
Athena
Level 4
God Stats
3W - 2L
1,764 SR
Queue Stats
67W - 51L
1,669 Elo+
Solo
Rama
Rama
Xoy N bypR
Rama
Level 3
God Stats
1W - 1L
1,300 SR
Queue Stats
12W - 17L
1,628 Elo+
Solo
Sun Wukong
Sun Wukong
ZombieLoki21
Sun Wukong
Level 16
God Stats
4W - 1L
1,657 SR
Queue Stats
21W - 15L
1,420 Elo+
Solo
Bacchus
Bacchus
sryimbadatgames
Bacchus
Level 25
God Stats
8W - 4L
1,681 SR
Queue Stats
78W - 86L
1,384 Elo+
Solo
Team Averages
Level 15
1,602 SR
1,517 Elo+

VS

Team Averages
Level 19
1,585 SR
1,558 Elo+
Geb
Geb
Bronze V7384
Geb
Level 25
God Stats
18W - 6L
1,625 SR
Queue Stats
133W - 68L
1,611 Elo+
Solo
Nemesis
Nemesis
Gweak_
Nemesis
Level 24
God Stats
10W - 4L
1,976 SR
Queue Stats
114W - 104L
1,546 Elo+
Solo
Chang'e
Chang'e
Knokofi
Chang'e
Level 4
God Stats
3W - 4L
1,318 SR
Queue Stats
8W - 6L
1,731 Elo+
Solo
Ares
Ares
UnauthorizedCode
Ares
Level 17
God Stats
3W - 3L
1,508 SR
Queue Stats
214W - 183L
1,521 Elo+
Solo
Jing Wei
Jing Wei
kwaylax_sbd
Jing Wei
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
77W - 96L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 1
3,773
629
764
2,808
690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
1 / 0 / 1
4,353
726
1,100
3,170
1,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
1 / 0 / 0
3,925
654
665
2,845
625
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sun Wukong
ZombieLoki21
Sun Wukong
8
1 / 0 / 0
4,466
744
2,139
3,569
1,228
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

5
0 / 0 / 0
3,467
578
139
2,021
1,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
3,620
603
1,416
3,611
1,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
Gweak_
Nemesis
6
1 / 1 / 1
3,943
657
2,312
3,416
1,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Chang'e
Knokofi
Chang'e
6
1 / 1 / 1
3,837
640
1,515
3,057
729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

1
0 / 0 / 0
2,670
445
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
kwaylax_sbd
Jing Wei
1
0 / 0 / 0
1,170
195
0
0
0

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
4
3
Kills
2
2
Deaths
3
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
0
2
1
0.25
L
Nemesis
Gweak_
Nemesis
1
1
1
1.5
L
Chang'e
Knokofi
Chang'e
1
1
1
1.5
W
1
0
1
1.5
L
0
0
0
0
W
1
0
0
1
W
Sun Wukong
ZombieLoki21
Sun Wukong
1
0
0
1
L
Jing Wei
kwaylax_sbd
Jing Wei
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,807
Damage
5,243
14,413
Taken
10,084
4,775
Mitigated
3,122
6,481
Healing
4,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,416
324
0
1,582
3,611
1,264
0
0
3,611
13,554
0
W
764
0
137
1,315
2,808
690
37
764
2,044
14,241
0
L
Nemesis
Gweak_
Nemesis
2,312
989
0
1,145
3,416
1,129
0
934
2,444
0
15,071
L
Chang'e
Knokofi
Chang'e
1,515
246
230
1,382
3,057
729
0
963
2,026
10,527
0
W
1,100
307
0
2,236
3,170
1,066
0
259
2,911
15,332
0
L
0
0
0
0
0
0
0
0
0
0
0
W
665
329
0
1,013
2,845
625
466
303
2,542
0
15,379
W
Sun Wukong
ZombieLoki21
Sun Wukong
2,139
767
0
1,574
3,569
1,228
0
1,416
2,153
0
22,550
L
Jing Wei
kwaylax_sbd
Jing Wei
0
0
0
0
0
0
0
0
0
0
0
W
139
35
0
206
2,021
1,166
0
189
1,832
7,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,984
Gold Earned
15,240
172
Minions Killed
81
0
Camps Cleared
0
591,819
Distance Traveled
359,146
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
3,620
603
25
4
0
106,762
0
W
Hel
3,773
629
32
5
0
109,510
2
L
Nemesis
3,943
657
35
6
0
127,289
1
L
Chang'e
3,837
640
21
4
0
113,945
2
W
Athena
4,353
726
46
8
0
128,230
1
L
Ares
2,670
445
0
0
0
11,150
0
W
Rama
3,925
654
27
5
0
105,742
0
W
Sun Wukong
4,466
744
50
8
0
126,862
1
L
Jing Wei
1,170
195
0
0
0
0
0
W
Bacchus
3,467
578
17
3
0
121,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role