Player Matchup

Zeus
Zeus
 
Zeus
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
KV1LLA24
Medusa
Level 26
God Stats
0W - 1L
1,228 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Sylvanus
Sylvanus
LtZim
Sylvanus
Level 61
God Stats
0W - 1L
1,775 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Hercules
Hercules
Smerfasaurus
Hercules
Level 24
God Stats
0W - 1L
1,464 SR
Queue Stats
41W - 45L
1,465 Elo+
Party 1
Guan Yu
Guan Yu
Sugar_Bear1986
Guan Yu
Level 127
God Stats
1W - 3L
1,540 SR
Queue Stats
33W - 31L
1,445 Elo+
Solo
Team Averages
Level 54
1,501 SR
1,482 Elo+

VS

Team Averages
Level 109
1,464 SR
1,460 Elo+
Agni
Agni
A4GMunchHero
Agni
Level 152
God Stats
8W - 6L
1,583 SR
Queue Stats
93W - 95L
1,521 Elo+
Party 2
Thor
Thor
Hopitikins
Thor
Level 42
God Stats
6W - 3L
1,337 SR
Queue Stats
52W - 45L
1,374 Elo+
Party 3
Chronos
Chronos
Its me medic
Chronos
Level 148
God Stats
2W - 3L
1,564 SR
Queue Stats
97W - 95L
1,531 Elo+
Party 2
Sun Wukong
Sun Wukong
ThraKingsnow7
Sun Wukong
Level 58
God Stats
3W - 2L
1,610 SR
Queue Stats
67W - 61L
1,419 Elo+
Solo
Danzaburou
Danzaburou
TqyIor
Danzaburou
Level 145
God Stats
2W - 2L
1,226 SR
Queue Stats
22W - 29L
1,454 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
18
6 / 9 / 4
12,448
830
23,699
18,805
7,055
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
KV1LLA24
Medusa
15
0 / 9 / 2
8,474
565
4,291
14,370
5,634
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
LtZim
Sylvanus
16
1 / 8 / 6
9,992
666
3,927
19,094
24,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hercules
Smerfasaurus
Hercules
16
2 / 8 / 9
11,372
758
8,924
30,091
29,788
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

16
3 / 9 / 4
10,509
701
6,323
20,484
20,095
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 23
11,261
751
19,973
10,517
3,823
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
15 / 3 / 14
13,435
896
19,319
14,918
5,809
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Chronos
Its me medic
Chronos
19
13 / 2 / 24
13,585
906
27,642
13,766
5,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
ThraKingsnow7
Sun Wukong
18
4 / 4 / 26
11,840
789
12,276
13,459
8,191
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
TqyIor
Danzaburou
18
9 / 1 / 11
12,554
837
12,940
12,413
3,991
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
141
12
Kills
43
43
Deaths
12
25
Assists
98
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
6
9
4
0.89
W
2
2
23
6.75
W
15
3
14
7.33
W
Chronos
Its me medic
Chronos
13
2
24
12.5
L
Medusa
KV1LLA24
Medusa
0
9
2
0.11
L
Sylvanus
LtZim
Sylvanus
1
8
6
0.5
L
Hercules
Smerfasaurus
Hercules
2
8
9
0.81
L
3
9
4
0.56
W
Sun Wukong
ThraKingsnow7
Sun Wukong
4
4
26
4.25
W
Danzaburou
TqyIor
Danzaburou
9
1
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,164
Damage
92,150
102,844
Taken
65,073
86,657
Mitigated
26,857
28,003
Healing
11,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
23,699
806
0
2,521
18,805
7,055
0
8,850
9,955
48,007
0
W
19,973
591
544
1,752
10,517
3,823
894
3,584
6,933
52,085
0
W
19,319
3,827
0
0
14,918
5,809
502
6,038
8,880
0
34,501
W
Chronos
Its me medic
Chronos
27,642
7,605
0
2,768
13,766
5,043
1,380
6,073
7,693
50,695
0
L
Medusa
KV1LLA24
Medusa
4,291
1,581
0
386
14,370
5,634
0
4,787
9,583
0
20,257
L
Sylvanus
LtZim
Sylvanus
3,927
1,126
1,348
2,466
19,094
24,085
0
9,353
9,741
13,230
0
L
Hercules
Smerfasaurus
Hercules
8,924
2,248
1,467
10,970
30,091
29,788
0
13,657
16,434
0
27,514
L
6,323
451
3,527
5,318
20,484
20,095
0
11,202
9,282
0
27,976
W
Sun Wukong
ThraKingsnow7
Sun Wukong
12,276
2,303
539
1,708
13,459
8,191
0
5,521
7,938
0
34,415
W
Danzaburou
TqyIor
Danzaburou
12,940
5,301
0
3,769
12,413
3,991
2,488
6,690
5,723
0
44,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,795
Gold Earned
62,675
207
Minions Killed
309
5
Camps Cleared
8
1,021,017
Distance Traveled
1,371,852
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
12,448
830
50
3
1
201,156
0
W
Agni
11,261
751
84
6
2
279,444
1
W
Thor
13,435
896
35
2
0
251,604
0
W
Chronos
13,585
906
58
4
5
296,977
0
L
Medusa
8,474
565
40
3
1
197,043
0
L
Sylvanus
9,992
666
20
1
0
167,243
0
L
Hercules
11,372
758
48
3
0
251,817
0
L
Guan Yu
10,509
701
49
3
3
203,758
3
W
Sun Wukong
11,840
789
66
4
0
274,870
2
W
Danzaburou
12,554
837
66
4
1
268,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role