Player Matchup

Bacchus
Bacchus
Dysphorica
Bacchus
Level 144
God Stats
85W - 73L
1,600 SR
Queue Stats
1,333W - 1,671L
1,413 Elo+
Party 3
Neith
Neith
GuillotineGraves
Neith
Level 87
God Stats
12W - 9L
1,946 SR
Queue Stats
92W - 96L
1,470 Elo+
Party 2
Xing Tian
Xing Tian
ImADilpickle
Xing Tian
Level 105
God Stats
8W - 6L
1,531 SR
Queue Stats
237W - 284L
1,387 Elo+
Party 3
Chaac
Chaac
Killershard
Chaac
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 126L
1,464 Elo+
Party 2
Mercury
Mercury
ShrekIsMySmurf
Mercury
Level 69
God Stats
3W - 4L
1,456 SR
Queue Stats
432W - 433L
1,472 Elo+
Party 2
Team Averages
Level 91
1,607 SR
1,441 Elo+

VS

Team Averages
Level 63
1,440 SR
1,398 Elo+
Nemesis
Nemesis
LaughItUp
Nemesis
Level 66
God Stats
16W - 10L
1,600 SR
Queue Stats
310W - 286L
1,518 Elo+
Party 1
Khepri
Khepri
ManWiThePlan
Khepri
Level 100
God Stats
0W - 2L
1,305 SR
Queue Stats
55W - 55L
1,413 Elo+
Party 1
Nox
Nox
Mrpandax17
Nox
Level 72
God Stats
0W - 1L
1,703 SR
Queue Stats
165W - 180L
1,413 Elo+
Solo
Amaterasu
Amaterasu
PhantomRosey
Amaterasu
Level 67
God Stats
55W - 54L
1,480 SR
Queue Stats
270W - 310L
1,398 Elo+
Solo
Neith
Neith
TheKeyManiac
Neith
Level 8
God Stats
1W - 4L
1,110 SR
Queue Stats
2W - 4L
1,250 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dysphorica
Bacchus
13
1 / 1 / 10
8,532
502
5,932
11,432
12,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 0 / 5
8,940
526
10,073
7,088
2,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xing Tian
ImADilpickle
Xing Tian
15
7 / 3 / 3
9,670
569
11,255
13,895
7,063
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 1 / 1
8,710
512
8,879
12,990
11,627
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
7 / 2 / 6
10,352
609
9,435
11,211
5,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
LaughItUp
Nemesis
14
4 / 3 / 0
8,828
519
5,438
11,718
4,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Khepri
10
0 / 2 / 2
6,852
403
3,228
8,529
6,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
2 / 5 / 4
8,565
504
8,476
12,201
4,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
PhantomRosey
Amaterasu
15
1 / 5 / 1
8,768
516
9,093
16,107
10,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
0 / 6 / 0
6,353
374
3,536
10,275
3,971
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
14
21
Kills
7
7
Deaths
21
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Dysphorica
Bacchus
1
1
10
6
W
4
0
5
6.5
W
Xing Tian
ImADilpickle
Xing Tian
7
3
3
2.83
W
2
1
1
2.5
L
Nemesis
LaughItUp
Nemesis
4
3
0
1.33
L
Khepri
0
2
2
0.5
L
2
5
4
0.8
L
Amaterasu
PhantomRosey
Amaterasu
1
5
1
0.3
W
7
2
6
5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,574
Damage
29,771
56,616
Taken
58,830
39,933
Mitigated
30,111
13,873
Healing
12,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Dysphorica
Bacchus
5,932
313
0
2,213
11,432
12,346
78
3,436
7,996
26,581
0
W
10,073
4,975
0
2,492
7,088
2,940
1,120
1,985
5,103
0
71,221
W
Xing Tian
ImADilpickle
Xing Tian
11,255
455
0
1,377
13,895
7,063
0
5,816
8,079
56,348
0
W
8,879
2,766
0
5,063
12,990
11,627
747
0
12,990
0
46,382
L
Nemesis
LaughItUp
Nemesis
5,438
2,026
0
896
11,718
4,550
0
4,165
7,553
0
49,576
L
Khepri
3,228
390
0
1,748
8,529
6,841
0
3,165
5,364
15,838
0
L
8,476
2,009
102
1,583
12,201
4,732
293
6,671
5,530
49,289
0
L
Amaterasu
PhantomRosey
Amaterasu
9,093
4,149
0
7,552
16,107
10,017
0
926
15,181
0
55,696
W
9,435
4,255
0
2,728
11,211
5,957
0
583
10,628
0
82,596
L
3,536
2,511
0
836
10,275
3,971
493
2,260
8,015
0
32,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,204
Gold Earned
39,366
471
Minions Killed
395
0
Camps Cleared
0
1,705,277
Distance Traveled
1,613,688
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,532
502
30
2
0
345,145
9
W
Neith
8,940
526
109
6
0
308,052
2
W
Xing Tian
9,670
569
110
6
0
343,590
6
W
Chaac
8,710
512
88
5
0
319,500
2
L
Nemesis
8,828
519
86
5
0
374,525
0
L
Khepri
6,852
403
14
1
0
344,355
3
L
Nox
8,565
504
103
6
0
317,638
3
L
Amaterasu
8,768
516
120
7
0
277,792
2
W
Mercury
10,352
609
134
8
0
388,990
1
L
Neith
6,353
374
72
4
0
299,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role