Player Matchup

Sobek
Sobek
LegacyEH
Sobek
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,330 Elo+
Party 2
Thanatos
Thanatos
bossco_420
Thanatos
Level 40
God Stats
11W - 12L
1,482 SR
Queue Stats
66W - 87L
1,293 Elo+
Party 2
Cabrakan
Cabrakan
insanemonkey8569
Cabrakan
Level 23
God Stats
7W - 4L
1,576 SR
Queue Stats
97W - 77L
1,455 Elo+
Solo
He Bo
He Bo
ixichtx
He Bo
Level 17
God Stats
1W - 0L
1,673 SR
Queue Stats
38W - 43L
1,407 Elo+
Solo
Ullr
Ullr
xYGTrece
Ullr
Level 26
God Stats
7W - 6L
1,641 SR
Queue Stats
58W - 63L
1,330 Elo+
Solo
Team Averages
Level 25
1,574 SR
1,363 Elo+

VS

Team Averages
Level 13
1,474 SR
1,268 Elo+
Loki
Loki
Avendeta
Loki
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Da Ji
Da Ji
Eldritch_hobo
Da Ji
Level 29
God Stats
5W - 12L
1,894 SR
Queue Stats
215W - 276L
1,397 Elo+
Solo
Nemesis
Nemesis
Gurl-Assassin120
Nemesis
Level 15
God Stats
0W - 1L
1,292 SR
Queue Stats
1W - 4L
1,161 Elo+
Party 1
Aphrodite
Aphrodite
Teddy-bear275
Aphrodite
Level 16
God Stats
0W - 5L
1,186 SR
Queue Stats
0W - 9L
780 Elo+
Party 1
Bellona
Bellona
TheQueenButter
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
LegacyEH
Sobek
15
7 / 7 / 16
10,829
516
10,301
21,658
20,095
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thanatos
bossco_420
Thanatos
18
17 / 2 / 11
12,250
583
13,608
16,017
8,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

3
0 / 0 / 0
6,470
308
0
115
33
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

He Bo
ixichtx
He Bo
18
18 / 1 / 13
12,376
589
14,146
11,709
4,932
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ullr
20
13 / 4 / 12
12,737
607
19,117
18,324
8,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
12
1 / 17 / 4
8,270
394
2,650
15,185
3,670
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

18
8 / 5 / 2
11,713
558
13,327
17,636
9,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 12 / 0
8,173
389
2,228
16,915
5,302
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Aphrodite
Teddy-bear275
Aphrodite
12
1 / 12 / 6
8,918
425
5,459
17,640
9,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 14 / 2
8,940
426
14,219
21,455
21,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
27
55
Kills
13
14
Deaths
60
52
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Loki
1
17
4
0.18
L
8
5
2
1.8
L
0
12
0
0
W
Sobek
LegacyEH
Sobek
7
7
16
2.14
L
Aphrodite
Teddy-bear275
Aphrodite
1
12
6
0.33
L
3
14
2
0.29
W
Thanatos
bossco_420
Thanatos
17
2
11
11.25
W
0
0
0
0
W
He Bo
ixichtx
He Bo
18
1
13
24.5
W
Ullr
13
4
12
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,172
Damage
37,883
67,823
Taken
88,831
42,551
Mitigated
49,523
29,531
Healing
8,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
2,650
631
0
0
15,185
3,670
0
3,490
11,695
0
14,936
L
13,327
3,327
0
3,793
17,636
9,581
547
2,956
14,680
0
80,439
L
2,228
777
0
1,204
16,915
5,302
1,341
5,838
11,077
0
36,620
W
Sobek
LegacyEH
Sobek
10,301
3,254
0
5,128
21,658
20,095
1,222
5,202
15,828
28,207
0
L
Aphrodite
Teddy-bear275
Aphrodite
5,459
1,673
1,151
2,453
17,640
9,668
391
6,448
11,192
22,423
0
L
14,219
3,052
0
333
21,455
21,302
283
5,715
15,740
16,894
32,956
W
Thanatos
bossco_420
Thanatos
13,608
4,351
0
12,282
16,017
8,981
5,534
1,301
14,716
0
68,214
W
0
0
0
86
115
33
0
0
115
556
0
W
He Bo
ixichtx
He Bo
14,146
1,674
212
5,851
11,709
4,932
2,431
966
10,743
59,356
0
W
Ullr
19,117
9,839
0
5,972
18,324
8,510
2,553
2,835
15,489
0
113,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,662
Gold Earned
46,014
375
Minions Killed
316
0
Camps Cleared
0
1,579,839
Distance Traveled
1,863,512
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,270
394
19
1
0
375,959
1
L
Da Ji
11,713
558
124
6
0
369,603
0
L
Nemesis
8,173
389
65
3
0
381,165
4
W
Sobek
10,829
516
23
1
0
354,892
4
L
Aphrodite
8,918
425
24
1
0
363,541
0
L
Bellona
8,940
426
84
4
0
373,244
0
W
Thanatos
12,250
583
108
5
0
439,600
1
W
Cabrakan
6,470
308
2
0
0
7,220
0
W
He Bo
12,376
589
93
4
0
383,995
2
W
Ullr
12,737
607
149
7
0
394,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role