Player Matchup

Medusa
Medusa
CaptainKickFlip
Medusa
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,653 Elo+
Party 2
Fenrir
Fenrir
Cunseption
Fenrir
Level 128
God Stats
3W - 2L
1,930 SR
Queue Stats
106W - 39L
1,742 Elo+
Party 2
Tyr
Tyr
GriffinTheGoatt
Tyr
Level 66
God Stats
25W - 10L
1,712 SR
Queue Stats
184W - 86L
1,676 Elo+
Party 2
Ah Puch
Ah Puch
McLovinTheGoat1
Ah Puch
Level 125
God Stats
3W - 0L
1,904 SR
Queue Stats
80W - 49L
1,618 Elo+
Party 2
Chang'e
Chang'e
Scrmsh
Chang'e
Level 15
God Stats
6W - 0L
1,891 SR
Queue Stats
10W - 1L
1,737 Elo+
Party 2
Team Averages
Level 91
1,788 SR
1,685 Elo+

VS

Team Averages
Level 49
1,697 SR
1,726 Elo+
Artemis
Artemis
AtticusBird
Artemis
Level 34
God Stats
10W - 6L
1,712 SR
Queue Stats
341W - 197L
1,731 Elo+
Party 1
Kukulkan
Kukulkan
Bluehazard626
Kukulkan
Level 135
God Stats
21W - 17L
1,691 SR
Queue Stats
609W - 375L
1,724 Elo+
Party 1
Terra
Terra
Emural
Terra
Level 28
God Stats
4W - 2L
1,796 SR
Queue Stats
83W - 51L
1,616 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Souupa
Tsukuyomi
Level 43
God Stats
2W - 2L
1,606 SR
Queue Stats
425W - 237L
1,740 Elo+
Party 1
Cthulhu
Cthulhu
UnknownOBEY
Cthulhu
Level 6
God Stats
1W - 1L
1,682 SR
Queue Stats
6W - 2L
1,819 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
18 / 5 / 22
15,990
1,333
32,023
15,689
6,937
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Cunseption
Fenrir
20
15 / 10 / 21
14,949
1,246
21,766
22,985
19,380
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
8 / 2 / 21
13,600
1,133
9,541
20,456
33,521
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

20
8 / 3 / 33
14,961
1,247
38,530
21,395
9,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chang'e
Scrmsh
Chang'e
20
3 / 8 / 32
12,986
1,082
13,309
20,982
12,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

123

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AtticusBird
Artemis
19
4 / 9 / 15
12,346
1,029
16,477
20,272
8,038
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Bluehazard626
Kukulkan
20
10 / 12 / 14
14,615
1,218
36,323
22,982
9,336
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
Emural
Terra
20
2 / 7 / 17
12,257
1,021
6,450
23,400
24,899
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tsukuyomi
Souupa
Tsukuyomi
19
8 / 14 / 13
14,027
1,169
23,598
25,977
11,177
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
UnknownOBEY
Cthulhu
19
4 / 10 / 17
13,009
1,084
13,051
26,960
34,458
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

181
Kill Participation
104
52
Kills
28
28
Deaths
52
129
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Artemis
AtticusBird
Artemis
4
9
15
1.28
L
Kukulkan
Bluehazard626
Kukulkan
10
12
14
1.42
W
18
5
22
5.8
W
Fenrir
Cunseption
Fenrir
15
10
21
2.55
L
Terra
Emural
Terra
2
7
17
1.5
W
8
2
21
9.25
W
8
3
33
8.17
W
Chang'e
Scrmsh
Chang'e
3
8
32
2.38
L
Tsukuyomi
Souupa
Tsukuyomi
8
14
13
1.04
L
Cthulhu
UnknownOBEY
Cthulhu
4
10
17
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

115,169
Damage
95,899
101,507
Taken
119,591
82,176
Mitigated
87,908
27,320
Healing
7,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
AtticusBird
Artemis
16,477
7,715
0
1,012
20,272
8,038
0
6,927
13,345
0
29,384
L
Kukulkan
Bluehazard626
Kukulkan
36,323
4,214
0
927
22,982
9,336
0
10,807
12,175
77,657
0
W
32,023
21,353
0
2,460
15,689
6,937
0
10,534
5,155
0
52,629
W
Fenrir
Cunseption
Fenrir
21,766
5,871
0
1,288
22,985
19,380
0
9,363
13,622
0
31,931
L
Terra
Emural
Terra
6,450
834
1,840
2,542
23,400
24,899
0
8,065
15,335
13,859
0
W
9,541
538
0
2,817
20,456
33,521
0
8,731
11,725
0
13,081
W
38,530
1,117
204
7,119
21,395
9,743
0
12,264
9,131
73,920
0
W
Chang'e
Scrmsh
Chang'e
13,309
651
6,439
6,993
20,982
12,595
0
14,932
6,050
34,288
0
L
Tsukuyomi
Souupa
Tsukuyomi
23,598
7,208
0
181
25,977
11,177
0
10,159
15,818
0
40,065
L
Cthulhu
UnknownOBEY
Cthulhu
13,051
728
994
88
26,960
34,458
0
15,881
11,079
28,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,486
Gold Earned
66,254
186
Minions Killed
234
6
Camps Cleared
7
1,126,936
Distance Traveled
1,144,567
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
12,346
1,029
31
3
1
216,710
1
L
Kukulkan
14,615
1,218
117
10
2
221,958
0
W
Medusa
15,990
1,333
40
3
1
213,294
0
W
Fenrir
14,949
1,246
18
2
2
214,481
1
L
Terra
12,257
1,021
14
1
0
249,728
0
W
Tyr
13,600
1,133
5
0
1
254,493
0
W
Ah Puch
14,961
1,247
83
7
0
227,179
1
W
Chang'e
12,986
1,082
40
3
2
217,489
0
L
Tsukuyomi
14,027
1,169
27
2
2
233,330
1
L
Cthulhu
13,009
1,084
45
4
2
222,841
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role