Player Matchup

Thor
Thor
FrostboltV
Thor
Level 17
God Stats
4W - 7L
1,490 SR
Queue Stats
18W - 25L
1,436 Elo+
Solo
Merlin
Merlin
GangOfBees
Merlin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 155L
1,320 Elo+
Party 1
Medusa
Medusa
RestoredSugar93
Medusa
Level 29
God Stats
31W - 45L
1,521 SR
Queue Stats
107W - 148L
1,332 Elo+
Solo
Tsukuyomi
Tsukuyomi
Wolf15Man27
Tsukuyomi
Level 16
God Stats
0W - 4L
1,099 SR
Queue Stats
22W - 43L
1,230 Elo+
Party 1
Yemoja
Yemoja
ydonny
Yemoja
Level 21
God Stats
1W - 5L
1,450 SR
Queue Stats
32W - 35L
1,527 Elo+
Solo
Team Averages
Level 22
1,412 SR
1,369 Elo+

VS

Team Averages
Level 46
1,626 SR
1,535 Elo+
Ravana
Ravana
GodFireBullet
Ravana
Level 154
God Stats
8W - 2L
1,605 SR
Queue Stats
461W - 418L
1,601 Elo+
Party 2
Discordia
Discordia
Justtrash00
Discordia
Level 8
God Stats
5W - 1L
1,781 SR
Queue Stats
13W - 6L
1,655 Elo+
Party 2
Nemesis
Nemesis
KrazYBandiT_831
Nemesis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,372 Elo+
Solo
Odin
Odin
UziDamian 8c
Odin
Level 29
God Stats
7W - 4L
1,521 SR
Queue Stats
111W - 108L
1,544 Elo+
Party 2
Ymir
Ymir
UziMauri 8c
Ymir
Level 30
God Stats
6W - 5L
1,722 SR
Queue Stats
113W - 111L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 0
6,922
494
3,695
9,871
2,690
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Merlin
GangOfBees
Merlin
10
1 / 8 / 0
5,676
405
1,843
9,090
1,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
3 / 6 / 1
5,994
428
4,894
9,573
2,153
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
Wolf15Man27
Tsukuyomi
8
0 / 7 / 3
5,536
395
3,662
8,228
2,072
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
ydonny
Yemoja
9
1 / 2 / 3
6,427
459
2,576
9,074
4,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
18 / 0 / 3
9,454
675
14,580
6,504
2,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
Justtrash00
Discordia
13
4 / 1 / 7
8,312
594
9,126
4,987
1,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 6 / 1
5,311
379
748
7,214
2,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 0 / 5
7,616
544
5,324
9,048
7,509
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
3 / 2 / 0
6,617
473
1,210
7,586
4,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
42
8
Kills
26
26
Deaths
9
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
3
0
1
L
Merlin
GangOfBees
Merlin
1
8
0
0.13
W
18
0
3
19.5
W
Discordia
Justtrash00
Discordia
4
1
7
7.5
W
0
6
1
0.08
L
3
6
1
0.58
W
1
0
5
3.5
W
3
2
0
1.5
L
Tsukuyomi
Wolf15Man27
Tsukuyomi
0
7
3
0.21
L
Yemoja
ydonny
Yemoja
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,670
Damage
30,988
45,836
Taken
35,339
13,181
Mitigated
19,006
3,727
Healing
8,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,695
685
0
373
9,871
2,690
0
1,334
8,451
0
33,424
L
Merlin
GangOfBees
Merlin
1,843
430
0
0
9,090
1,902
210
3,875
4,808
21,431
0
W
14,580
4,860
0
3,681
6,504
2,818
0
892
5,612
0
67,769
W
Discordia
Justtrash00
Discordia
9,126
173
0
1,246
4,987
1,662
960
340
4,647
43,534
0
W
748
583
0
529
7,214
2,527
205
1,365
5,849
0
9,568
L
4,894
2,162
0
0
9,573
2,153
132
2,468
7,015
0
24,883
W
5,324
775
0
3,041
9,048
7,509
455
249
8,799
9,481
33,745
W
1,210
10
0
174
7,586
4,490
429
1,573
6,013
20,224
0
L
Tsukuyomi
Wolf15Man27
Tsukuyomi
3,662
1,240
0
1,005
8,228
2,072
0
381
7,847
0
17,488
L
Yemoja
ydonny
Yemoja
2,576
690
447
1,902
9,074
4,364
96
2,797
6,107
23,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,555
Gold Earned
37,310
214
Minions Killed
326
0
Camps Cleared
0
1,203,791
Distance Traveled
1,348,672
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,922
494
62
4
0
277,325
2
L
Merlin
5,676
405
34
2
0
231,907
0
W
Ravana
9,454
675
110
8
0
344,110
0
W
Discordia
8,312
594
83
6
0
264,614
2
W
Nemesis
5,311
379
19
1
0
269,228
6
L
Medusa
5,994
428
44
3
0
248,333
2
W
Odin
7,616
544
77
6
0
248,790
0
W
Ymir
6,617
473
37
3
0
221,930
0
L
Tsukuyomi
5,536
395
37
3
0
216,639
0
L
Yemoja
6,427
459
37
3
0
229,587
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role