Player Matchup

Bellona
Bellona
 
Bellona
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ganesha
Ganesha
DaJuiceisLoose
Ganesha
Level 46
God Stats
47W - 42L
1,556 SR
Queue Stats
236W - 258L
1,534 Elo+
Party 3
Sol
Sol
GeorgiaNation
Sol
Level 98
God Stats
9W - 15L
1,430 SR
Queue Stats
254W - 265L
1,541 Elo+
Party 3
Ratatoskr
Ratatoskr
MHxIcey
Ratatoskr
Level 85
God Stats
16W - 23L
1,524 SR
Queue Stats
195W - 194L
1,484 Elo+
Party 3
Izanami
Izanami
OB1KenOB615
Izanami
Level 106
God Stats
21W - 9L
1,600 SR
Queue Stats
145W - 166L
1,415 Elo+
Party 3
Team Averages
Level 92
1,522 SR
1,495 Elo+

VS

Team Averages
Level 71
1,544 SR
1,525 Elo+
Yemoja
Yemoja
BasileusZeus
Yemoja
Level 95
God Stats
2W - 6L
1,416 SR
Queue Stats
260W - 264L
1,544 Elo+
Party 1
Loki
Loki
Flaming_Lobsta
Loki
Level 24
God Stats
2W - 1L
1,720 SR
Queue Stats
7W - 4L
1,772 Elo+
Party 2
Cerberus
Cerberus
GomuGomuPotHead
Cerberus
Level 128
God Stats
4W - 4L
1,463 SR
Queue Stats
486W - 508L
1,444 Elo+
Party 2
Arachne
Arachne
VeiledCloak
Arachne
Level 62
God Stats
6W - 5L
1,565 SR
Queue Stats
134W - 137L
1,473 Elo+
Party 1
Medusa
Medusa
scuttlebuttjoe
Medusa
Level 47
God Stats
10W - 11L
1,554 SR
Queue Stats
154W - 159L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
8 / 2 / 4
8,784
627
10,329
9,091
8,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
0 / 3 / 12
6,472
462
3,023
8,807
5,547
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
8 / 4 / 6
8,438
603
11,495
8,302
3,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ratatoskr
MHxIcey
Ratatoskr
12
4 / 5 / 5
7,758
554
5,484
9,882
4,039
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
OB1KenOB615
Izanami
13
2 / 2 / 6
7,659
547
6,801
6,908
2,061
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
0 / 3 / 5
5,933
424
3,319
10,750
6,097
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
10 / 5 / 0
9,168
655
10,813
9,862
4,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
8
0 / 9 / 0
5,658
404
1,646
13,651
5,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
VeiledCloak
Arachne
12
5 / 3 / 4
7,917
566
5,470
11,435
4,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 2 / 4
7,147
511
4,153
6,948
1,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
29
22
Kills
16
16
Deaths
22
33
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
8
2
4
5
L
Yemoja
0
3
5
0.83
W
0
3
12
2
L
10
5
0
2
W
8
4
6
2.75
L
Cerberus
0
9
0
0
W
Ratatoskr
MHxIcey
Ratatoskr
4
5
5
1.3
W
Izanami
OB1KenOB615
Izanami
2
2
6
2.5
L
Arachne
VeiledCloak
Arachne
5
3
4
2.33
L
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,132
Damage
25,401
42,990
Taken
52,646
23,176
Mitigated
22,159
9,470
Healing
9,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
10,329
3,098
0
3,047
9,091
8,253
782
1,085
8,006
3,124
46,607
L
Yemoja
3,319
389
777
2,414
10,750
6,097
0
3,989
6,761
18,002
0
W
3,023
347
195
1,190
8,807
5,547
0
1,603
7,204
15,800
0
L
10,813
2,881
0
1,547
9,862
4,091
0
3,478
6,384
0
53,171
W
11,495
4,554
0
2,305
8,302
3,276
751
599
7,703
46,515
3,631
L
Cerberus
1,646
151
0
1,649
13,651
5,935
0
3,937
9,714
21,208
2,392
W
Ratatoskr
MHxIcey
Ratatoskr
5,484
1,824
0
1,517
9,882
4,039
359
915
8,967
0
41,815
W
Izanami
OB1KenOB615
Izanami
6,801
3,928
0
1,216
6,908
2,061
206
711
6,197
0
54,857
L
Arachne
VeiledCloak
Arachne
5,470
4,092
0
1,264
11,435
4,104
0
2,720
8,715
0
44,619
L
4,153
1,402
0
2,051
6,948
1,932
788
125
6,823
0
44,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,111
Gold Earned
35,823
409
Minions Killed
361
0
Camps Cleared
0
1,399,246
Distance Traveled
1,328,121
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,784
627
106
8
0
256,679
3
L
Yemoja
5,933
424
39
3
0
270,116
2
W
Ganesha
6,472
462
11
1
0
296,097
1
L
Loki
9,168
655
106
8
0
271,571
0
W
Sol
8,438
603
104
7
0
265,222
2
L
Cerberus
5,658
404
59
4
0
232,332
3
W
Ratatoskr
7,758
554
72
5
0
298,448
3
W
Izanami
7,659
547
116
8
0
282,800
7
L
Arachne
7,917
566
81
6
0
310,218
3
L
Medusa
7,147
511
76
5
0
243,884
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role