Player Matchup

Set
Set
NoGustav
Set
Level 29
God Stats
7W - 9L
1,431 SR
Queue Stats
57W - 45L
1,532 Elo+
Party 2
King Arthur
King Arthur
bunchybeef
King Arthur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,720 Elo+
Party 1
Rama
Rama
kingtiip
Rama
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 81L
1,522 Elo+
Solo
Chaac
Chaac
projetoA14
Chaac
Level 22
God Stats
3W - 2L
1,430 SR
Queue Stats
48W - 48L
1,524 Elo+
Party 2
Baron Samedi
Baron Samedi
Μaximus
Baron Samedi
Level 69
God Stats
1W - 2L
1,538 SR
Queue Stats
169W - 180L
1,557 Elo+
Party 1
Team Averages
Level 29
1,480 SR
1,571 Elo+

VS

Team Averages
Level 18
1,581 SR
1,560 Elo+
Ymir
Ymir
FearPraze
Ymir
Level 29
God Stats
15W - 12L
1,604 SR
Queue Stats
203W - 193L
1,539 Elo+
Solo
Amaterasu
Amaterasu
IlIAmateurasuIlI
Amaterasu
Level 2
God Stats
8W - 3L
1,733 SR
Queue Stats
10W - 4L
1,638 Elo+
Solo
Fenrir
Fenrir
Irisrose7
Fenrir
Level 26
God Stats
13W - 10L
1,588 SR
Queue Stats
57W - 45L
1,546 Elo+
Solo
Olorun
Olorun
TysonLee
Olorun
Level 15
God Stats
4W - 4L
1,440 SR
Queue Stats
21W - 23L
1,533 Elo+
Solo
Medusa
Medusa
lonelywolf155
Medusa
Level 17
God Stats
11W - 10L
1,539 SR
Queue Stats
27W - 38L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 2
5,192
472
1,960
6,754
2,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
bunchybeef
King Arthur
9
0 / 3 / 1
5,315
483
1,680
6,242
3,338
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Rama
10
1 / 3 / 0
5,939
540
3,201
6,095
2,038
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chaac
8
1 / 3 / 2
5,110
465
3,280
6,876
4,495
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Μaximus
Baron Samedi
10
3 / 3 / 2
5,821
529
5,587
7,577
2,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
2 / 1 / 3
6,403
582
1,644
7,262
3,236
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Amaterasu
12
3 / 0 / 3
6,969
634
5,925
4,556
3,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
Irisrose7
Fenrir
11
5 / 2 / 4
6,865
624
6,021
6,982
2,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
TysonLee
Olorun
11
3 / 1 / 4
6,735
612
5,689
4,531
1,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
2 / 1 / 8
6,203
564
3,113
5,828
1,491
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
5
Kills
15
15
Deaths
5
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
1
3
3.5
W
Amaterasu
3
0
3
4.5
W
Fenrir
Irisrose7
Fenrir
5
2
4
3.5
L
0
3
2
0.33
W
Olorun
TysonLee
Olorun
3
1
4
5
L
King Arthur
bunchybeef
King Arthur
0
3
1
0.17
L
Rama
1
3
0
0.33
W
2
1
8
6
L
Chaac
1
3
2
0.67
L
Baron Samedi
Μaximus
Baron Samedi
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,708
Damage
22,392
33,544
Taken
29,159
15,306
Mitigated
11,872
7,434
Healing
11,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
1,644
357
0
2,492
7,262
3,236
0
1,343
5,769
33,894
0
W
Amaterasu
5,925
1,606
0
2,410
4,556
3,598
234
260
4,228
0
39,775
W
Fenrir
Irisrose7
Fenrir
6,021
1,869
0
1,013
6,982
2,210
0
979
5,918
0
31,663
L
1,960
643
0
1,994
6,754
2,622
0
1,618
5,136
0
25,729
W
Olorun
TysonLee
Olorun
5,689
3,373
746
2,832
4,531
1,337
414
2,014
2,321
37,938
0
L
King Arthur
bunchybeef
King Arthur
1,680
669
0
310
6,242
3,338
0
0
6,242
0
22,552
L
Rama
3,201
2,352
0
1,680
6,095
2,038
825
856
5,239
0
35,810
W
3,113
1,148
0
2,453
5,828
1,491
0
424
5,336
0
24,589
L
Chaac
3,280
308
149
1,236
6,876
4,495
0
2,094
4,782
0
19,329
L
Baron Samedi
Μaximus
Baron Samedi
5,587
698
237
1,828
7,577
2,813
0
2,765
4,812
24,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,377
Gold Earned
33,175
246
Minions Killed
314
0
Camps Cleared
0
1,014,028
Distance Traveled
1,143,254
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,403
582
66
6
0
208,175
3
W
Amaterasu
6,969
634
71
6
0
253,479
3
W
Fenrir
6,865
624
58
5
0
229,125
3
L
Set
5,192
472
53
5
0
216,822
2
W
Olorun
6,735
612
79
7
0
193,375
0
L
King Arthur
5,315
483
48
4
0
218,029
1
L
Rama
5,939
540
72
7
0
188,961
2
W
Medusa
6,203
564
40
4
0
259,100
1
L
Chaac
5,110
465
32
3
0
211,162
0
L
Baron Samedi
5,821
529
41
4
0
179,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role