Player Matchup

He Bo
He Bo
ADAPTTING
He Bo
Level 152
God Stats
9W - 7L
1,475 SR
Queue Stats
253W - 275L
1,419 Elo+
Party 2
Bellona
Bellona
PasaSerko
Bellona
Level 129
God Stats
1W - 0L
1,425 SR
Queue Stats
50W - 26L
1,704 Elo+
Party 2
Fenrir
Fenrir
thelmo
Fenrir
Level 93
God Stats
1W - 1L
1,454 SR
Queue Stats
17W - 9L
1,642 Elo+
Solo
Team Averages
Level 125
1,451 SR
1,588 Elo+

VS

Team Averages
Level 57
1,500 SR
1,452 Elo+
Gilgamesh
Gilgamesh
Alekaii46
Gilgamesh
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 26L
1,476 Elo+
Solo
Danzaburou
Danzaburou
GrimReaper6618
Danzaburou
Level 38
God Stats
3W - 6L
1,500 SR
Queue Stats
159W - 161L
1,396 Elo+
Party 1
Sol
Sol
yourdirtysocks1
Sol
Level 47
God Stats
2W - 7L
1,500 SR
Queue Stats
155W - 165L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
ADAPTTING
He Bo
12
5 / 1 / 8
7,959
796
7,236
5,955
1,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
PasaSerko
Bellona
12
4 / 0 / 11
7,759
776
6,255
7,940
7,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
thelmo
Fenrir
11
6 / 3 / 7
7,582
758
7,093
9,351
6,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Alekaii46
Gilgamesh
10
4 / 5 / 0
7,429
743
7,426
12,560
5,335
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
GrimReaper6618
Danzaburou
9
0 / 6 / 2
6,117
612
3,751
7,645
2,495
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
0 / 4 / 3
6,228
623
5,419
5,749
1,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
15
Kills
4
4
Deaths
15
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
He Bo
ADAPTTING
He Bo
5
1
8
9
L
Gilgamesh
Alekaii46
Gilgamesh
4
5
0
0.8
L
Danzaburou
GrimReaper6618
Danzaburou
0
6
2
0.17
W
Bellona
PasaSerko
Bellona
4
0
11
9.5
W
Fenrir
thelmo
Fenrir
6
3
7
3.17
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,584
Damage
16,596
23,246
Taken
25,954
16,183
Mitigated
9,656
4,424
Healing
2,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
ADAPTTING
He Bo
7,236
104
95
1,717
5,955
1,895
236
1,327
4,628
30,506
0
L
Gilgamesh
Alekaii46
Gilgamesh
7,426
1,499
0
1,276
12,560
5,335
0
3,568
8,351
0
18,532
L
Danzaburou
GrimReaper6618
Danzaburou
3,751
1,206
0
896
7,645
2,495
0
2,164
5,235
0
11,235
W
Bellona
PasaSerko
Bellona
6,255
1,052
0
974
7,940
7,877
359
2,560
5,380
0
19,652
W
Fenrir
thelmo
Fenrir
7,093
1,737
0
1,638
9,351
6,411
497
1,737
7,614
0
13,614
L
5,419
1,513
0
812
5,749
1,826
0
1,774
3,672
19,518
1,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,300
Gold Earned
19,774
102
Minions Killed
90
7
Camps Cleared
2
567,705
Distance Traveled
526,870
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,959
796
58
6
4
184,817
1
L
Gilgamesh
7,429
743
36
4
0
182,361
3
L
Danzaburou
6,117
612
24
2
1
165,506
3
W
Bellona
7,759
776
31
3
2
203,991
4
W
Fenrir
7,582
758
13
1
1
178,897
3
L
Sol
6,228
623
30
3
1
179,003
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role