Player Matchup

Olorun
Olorun
Chanceroniii
Olorun
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
66W - 54L
1,496 Elo+
Party 2
Set
Set
The_Big_Tony_T
Set
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Thriceban
Sylvanus
Level 24
God Stats
3W - 2L
1,655 SR
Queue Stats
19W - 16L
1,494 Elo+
Solo
Artemis
Artemis
blixxkyclapgod
Artemis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,380 Elo+
Solo
Anubis
Anubis
temp-960796
Anubis
Level 9
God Stats
28W - 16L
1,780 SR
Queue Stats
42W - 22L
1,674 Elo+
Party 2
Team Averages
Level 21
1,587 SR
1,509 Elo+

VS

Team Averages
Level 27
1,483 SR
1,399 Elo+
Zeus
Zeus
Avillalobos199
Zeus
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 60L
1,466 Elo+
Party 1
Ares
Ares
BasedVenom
Ares
Level 2
God Stats
1W - 3L
1,250 SR
Queue Stats
1W - 5L
1,139 Elo+
Solo
Izanami
Izanami
Calejos19
Izanami
Level 18
God Stats
10W - 11L
1,789 SR
Queue Stats
35W - 26L
1,541 Elo+
Party 1
Mulan
Mulan
Parejo2005
Mulan
Level 29
God Stats
30W - 41L
1,440 SR
Queue Stats
140W - 178L
1,415 Elo+
Party 1
Kali
Kali
WZX-Silvexz
Kali
Level 67
God Stats
29W - 28L
1,437 SR
Queue Stats
410W - 437L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
10
2 / 2 / 2
5,539
615
2,591
5,849
1,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

2
0 / 1 / 0
3,614
402
146
1,028
217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sylvanus
Thriceban
Sylvanus
9
3 / 3 / 1
5,628
625
3,986
6,745
2,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

7
0 / 6 / 1
4,548
505
1,985
5,845
1,581
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
10
2 / 1 / 0
6,001
667
3,132
4,292
1,714
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 3
5,839
649
3,492
3,657
839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
2 / 2 / 2
5,470
608
1,293
3,076
1,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Izanami
Calejos19
Izanami
9
1 / 2 / 2
5,408
601
3,440
4,280
964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
9
0 / 2 / 1
5,187
576
2,478
6,314
2,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
9 / 0 / 1
6,934
770
4,623
4,770
2,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
7
Kills
13
13
Deaths
7
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
1
3
2.5
W
2
2
2
1.5
W
Izanami
Calejos19
Izanami
1
2
2
1
L
Olorun
2
2
2
1.5
W
Mulan
0
2
1
0.25
L
0
1
0
0
L
Sylvanus
Thriceban
Sylvanus
3
3
1
1.17
W
9
0
1
9.5
L
0
6
1
0.08
L
Anubis
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,840
Damage
15,326
23,759
Taken
22,097
8,086
Mitigated
8,255
7,815
Healing
7,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,492
530
0
250
3,657
839
566
1,317
2,340
26,826
0
W
1,293
376
0
528
3,076
1,755
492
1,041
2,035
11,432
0
W
Izanami
Calejos19
Izanami
3,440
2,415
0
340
4,280
964
20
1,893
2,387
0
34,088
L
Olorun
2,591
941
76
2,395
5,849
1,587
0
1,091
4,758
30,918
0
W
Mulan
2,478
372
0
2,333
6,314
2,671
0
3,499
2,815
0
21,337
L
146
104
0
0
1,028
217
0
0
1,028
0
3,166
L
Sylvanus
Thriceban
Sylvanus
3,986
1,179
0
2,328
6,745
2,987
123
993
5,688
18,868
6,396
W
4,623
2,592
0
3,675
4,770
2,026
0
1,521
3,249
0
30,195
L
1,985
902
0
0
5,845
1,581
0
2,351
3,208
0
14,830
L
Anubis
3,132
429
0
3,016
4,292
1,714
55
0
4,018
35,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,330
Gold Earned
28,838
227
Minions Killed
262
0
Camps Cleared
0
651,541
Distance Traveled
859,144
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
5,839
649
63
7
0
151,559
2
W
Ares
5,470
608
19
2
0
169,283
1
W
Izanami
5,408
601
72
8
0
148,690
1
L
Olorun
5,539
615
51
6
0
157,330
0
W
Mulan
5,187
576
50
6
0
180,534
0
L
Set
3,614
402
10
1
0
26,903
0
L
Sylvanus
5,628
625
49
5
0
149,657
3
W
Kali
6,934
770
58
6
0
209,078
0
L
Artemis
4,548
505
27
3
0
161,192
2
L
Anubis
6,001
667
90
10
0
156,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role