Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ITTICR7ITTI
Sol
Level 138
God Stats
0W - 2L
1,500 SR
Queue Stats
235W - 193L
1,679 Elo+
Solo
Thor
Thor
Ro7ule
Thor
Level 160
God Stats
1W - 3L
1,506 SR
Queue Stats
126W - 120L
1,666 Elo+
Solo
Bellona
Bellona
Skye²
Bellona
Level 127
God Stats
2W - 4L
1,697 SR
Queue Stats
122W - 99L
1,623 Elo+
Party 2
Janus
Janus
nicoBICO
Janus
Level 137
God Stats
4W - 3L
1,659 SR
Queue Stats
144W - 130L
1,623 Elo+
Party 2
Team Averages
Level 144
1,572 SR
1,618 Elo+

VS

Team Averages
Level 157
1,670 SR
1,755 Elo+
Skadi
Skadi
RivalHotshot
Skadi
Level 155
God Stats
2W - 1L
1,694 SR
Queue Stats
933W - 667L
1,826 Elo+
Party 1
Set
Set
Stages
Set
Level 149
God Stats
4W - 1L
1,467 SR
Queue Stats
61W - 30L
1,743 Elo+
Party 1
Vulcan
Vulcan
TheBiddyMan
Vulcan
Level 160
God Stats
2W - 0L
1,719 SR
Queue Stats
337W - 211L
1,737 Elo+
Party 1
Hera
Hera
poenixxx
Hera
Level 160
God Stats
10W - 6L
1,663 SR
Queue Stats
526W - 502L
1,653 Elo+
Solo
Neith
Neith
sCharm
Neith
Level 160
God Stats
4W - 0L
1,809 SR
Queue Stats
347W - 199L
1,813 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
1 / 1 / 1
5,092
566
2,270
4,739
2,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 4 / 0
4,252
472
1,918
4,003
788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thor
Ro7ule
Thor
9
4 / 3 / 1
5,825
647
4,266
6,347
1,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
Skye²
Bellona
9
1 / 1 / 0
5,278
586
4,195
6,430
5,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
nicoBICO
Janus
9
1 / 2 / 4
5,577
620
1,869
5,252
1,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 3
5,924
658
3,870
3,886
958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Set
Stages
Set
11
4 / 3 / 1
6,221
691
2,823
5,982
2,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
9
0 / 1 / 1
5,124
569
2,493
3,986
973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hera
9
0 / 1 / 0
5,218
580
2,428
5,208
1,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Neith
sCharm
Neith
10
4 / 1 / 6
6,403
711
4,617
4,821
1,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
22
7
Kills
11
11
Deaths
7
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
1
1
1.5
L
0
4
0
0
W
3
1
3
4.5
L
Thor
Ro7ule
Thor
4
3
1
1.5
L
Bellona
Skye²
Bellona
1
1
0
1
W
Set
Stages
Set
4
3
1
1.5
W
Vulcan
0
1
1
0.5
L
Janus
nicoBICO
Janus
1
2
4
1.5
W
Hera
0
1
0
0
W
Neith
sCharm
Neith
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,518
Damage
16,231
26,771
Taken
23,883
10,886
Mitigated
7,003
9,051
Healing
10,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
2,270
372
111
1,607
4,739
2,003
0
339
4,400
13,752
0
L
1,918
931
0
888
4,003
788
0
139
3,864
14,237
2,013
W
3,870
2,475
0
1,531
3,886
958
626
1,247
2,639
0
35,262
L
Thor
Ro7ule
Thor
4,266
1,459
0
2,400
6,347
1,866
0
1,693
4,654
0
27,189
L
Bellona
Skye²
Bellona
4,195
529
0
2,667
6,430
5,155
0
2,557
3,873
0
25,555
W
Set
Stages
Set
2,823
1,167
0
1,330
5,982
2,031
0
1,766
4,041
0
33,735
W
Vulcan
2,493
731
0
2,166
3,986
973
0
263
3,703
29,661
0
L
Janus
nicoBICO
Janus
1,869
333
0
1,378
5,252
1,074
0
193
5,059
30,583
0
W
Hera
2,428
784
0
2,732
5,208
1,213
0
0
4,477
28,323
0
W
Neith
sCharm
Neith
4,617
1,910
0
2,289
4,821
1,828
76
2,313
2,508
0
20,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,024
Gold Earned
28,890
254
Minions Killed
319
0
Camps Cleared
0
867,988
Distance Traveled
891,343
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,092
566
27
3
0
192,086
4
L
Sol
4,252
472
39
4
0
126,324
1
W
Skadi
5,924
658
73
8
0
158,484
0
L
Thor
5,825
647
50
6
0
169,877
1
L
Bellona
5,278
586
65
7
0
202,917
0
W
Set
6,221
691
69
8
0
187,532
1
W
Vulcan
5,124
569
65
7
0
210,208
2
L
Janus
5,577
620
73
8
0
176,784
1
W
Hera
5,218
580
66
7
0
174,334
4
W
Neith
6,403
711
46
5
0
160,785
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role