Player Matchup

Sun Wukong
Sun Wukong
Makuna_Hatata_9
Sun Wukong
Level 6
God Stats
4W - 1L
1,505 SR
Queue Stats
39W - 41L
1,380 Elo+
Solo
Ah Puch
Ah Puch
NastyNate3883
Ah Puch
Level 26
God Stats
2W - 0L
1,503 SR
Queue Stats
12W - 5L
1,551 Elo+
Party 3
Anhur
Anhur
SRSLYUR2EZ
Anhur
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,372 Elo+
Party 3
Kali
Kali
The Derpy Derp
Kali
Level 69
God Stats
21W - 11L
1,756 SR
Queue Stats
453W - 465L
1,422 Elo+
Party 2
Ares
Ares
llBarcodeIl
Ares
Level 11
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 40L
1,419 Elo+
Party 2
Team Averages
Level 28
1,553 SR
1,429 Elo+

VS

Team Averages
Level 24
1,409 SR
1,318 Elo+
Zeus
Zeus
Frost_Ace321
Zeus
Level 28
God Stats
1W - 2L
1,314 SR
Queue Stats
46W - 60L
1,373 Elo+
Party 1
Nemesis
Nemesis
Mica37
Nemesis
Level 17
God Stats
11W - 13L
1,548 SR
Queue Stats
20W - 27L
1,348 Elo+
Party 4
Medusa
Medusa
UFF163RD
Medusa
Level 22
God Stats
17W - 30L
1,360 SR
Queue Stats
46W - 67L
1,306 Elo+
Party 4
Osiris
Osiris
dracofire82
Osiris
Level 27
God Stats
11W - 16L
1,322 SR
Queue Stats
33W - 50L
1,239 Elo+
Solo
King Arthur
King Arthur
eddie_4th
King Arthur
Level 26
God Stats
1W - 3L
1,500 SR
Queue Stats
40W - 46L
1,326 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Makuna_Hatata_9
Sun Wukong
20
6 / 1 / 6
13,125
597
12,639
14,067
16,633
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
20
16 / 1 / 11
14,275
649
27,249
10,569
5,164
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Anhur
17
7 / 6 / 8
11,478
522
9,556
14,462
5,761
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
19 / 2 / 7
14,884
677
20,468
15,687
10,653
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
2 / 1 / 12
11,103
505
1,711
7,790
7,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 13 / 1
8,725
397
7,347
16,793
5,824
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
Mica37
Nemesis
13
1 / 10 / 2
8,598
391
2,582
16,961
6,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Medusa
UFF163RD
Medusa
15
1 / 7 / 1
8,864
403
6,123
14,824
4,652
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
14
2 / 14 / 5
8,864
403
4,152
24,035
15,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

King Arthur
eddie_4th
King Arthur
15
3 / 6 / 2
9,624
437
6,929
18,080
15,840
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
20
50
Kills
9
11
Deaths
50
44
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
13
1
0.19
W
Sun Wukong
Makuna_Hatata_9
Sun Wukong
6
1
6
9
L
Nemesis
Mica37
Nemesis
1
10
2
0.2
W
Ah Puch
16
1
11
21.5
W
Anhur
7
6
8
1.83
W
19
2
7
11.25
L
Medusa
UFF163RD
Medusa
1
7
1
0.21
L
Osiris
2
14
5
0.32
L
King Arthur
eddie_4th
King Arthur
3
6
2
0.67
W
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,623
Damage
27,133
62,575
Taken
90,693
45,836
Mitigated
48,440
17,808
Healing
7,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,347
1,874
0
1,436
16,793
5,824
55
7,658
9,081
41,159
0
W
Sun Wukong
Makuna_Hatata_9
Sun Wukong
12,639
2,991
0
2,520
14,067
16,633
69
193
13,874
0
101,276
L
Nemesis
Mica37
Nemesis
2,582
573
0
2,988
16,961
6,955
429
2,669
13,853
0
21,933
W
Ah Puch
27,249
1,558
158
4,927
10,569
5,164
4,265
1,583
8,986
97,784
0
W
Anhur
9,556
4,803
0
3,838
14,462
5,761
6,824
2,019
12,443
0
63,686
W
20,468
13,111
0
5,040
15,687
10,653
2,890
2,270
13,417
0
124,589
L
Medusa
UFF163RD
Medusa
6,123
2,672
0
2,226
14,824
4,652
1,255
1,650
12,983
0
57,224
L
Osiris
4,152
1,787
0
445
24,035
15,169
550
10,475
13,479
0
32,129
L
King Arthur
eddie_4th
King Arthur
6,929
1,363
0
250
18,080
15,840
0
6,508
11,322
0
37,746
W
1,711
41
0
1,325
7,790
7,625
629
1,401
6,389
30,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,865
Gold Earned
44,675
625
Minions Killed
373
0
Camps Cleared
0
2,006,458
Distance Traveled
1,712,055
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,725
397
95
4
0
299,527
4
W
Sun Wukong
13,125
597
170
8
0
391,830
1
L
Nemesis
8,598
391
61
3
0
344,549
1
W
Ah Puch
14,275
649
147
7
0
392,371
0
W
Anhur
11,478
522
100
5
0
346,272
0
W
Kali
14,884
677
165
8
0
483,613
0
L
Medusa
8,864
403
95
4
0
339,862
0
L
Osiris
8,864
403
54
2
0
349,374
0
L
King Arthur
9,624
437
68
3
0
378,743
1
W
Ares
11,103
505
43
2
0
392,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role