Player Matchup

Merlin
Merlin
MatiuSwager
Merlin
Level 127
God Stats
18W - 10L
1,557 SR
Queue Stats
264W - 246L
1,541 Elo+
Party 2
Ymir
Ymir
SacSif4Y
Ymir
Level 41
God Stats
2W - 1L
1,524 SR
Queue Stats
7W - 7L
1,490 Elo+
Party 2
Osiris
Osiris
XKODIGO
Osiris
Level 109
God Stats
5W - 3L
1,586 SR
Queue Stats
246W - 267L
1,528 Elo+
Party 2
Team Averages
Level 92
1,556 SR
1,520 Elo+

VS

Team Averages
Level 54
1,631 SR
1,436 Elo+
Jormungandr
Jormungandr
AbortedUnicorns
Jormungandr
Level 12
God Stats
1W - 1L
1,787 SR
Queue Stats
4W - 5L
1,547 Elo+
Solo
Gilgamesh
Gilgamesh
FeelsBranMan
Gilgamesh
Level 94
God Stats
4W - 8L
1,606 SR
Queue Stats
153W - 193L
1,389 Elo+
Party 1
Cthulhu
Cthulhu
SquirrelTail23
Cthulhu
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 92L
1,371 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
6 / 1 / 11
12,058
709
25,894
8,974
3,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
13
4 / 4 / 9
11,412
671
7,418
14,159
16,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Osiris
XKODIGO
Osiris
16
9 / 0 / 9
11,819
695
12,096
17,848
18,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AbortedUnicorns
Jormungandr
13
1 / 8 / 2
9,618
566
10,356
15,839
12,663
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gilgamesh
FeelsBranMan
Gilgamesh
13
3 / 7 / 2
9,927
584
14,367
17,512
14,514
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 4 / 2
9,440
555
8,607
17,793
9,477
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
11
19
Kills
5
5
Deaths
19
29
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
AbortedUnicorns
Jormungandr
1
8
2
0.25
L
Gilgamesh
FeelsBranMan
Gilgamesh
3
7
2
0.57
W
Merlin
6
1
11
11.5
W
Ymir
4
4
9
2.13
L
1
4
2
0.5
W
Osiris
XKODIGO
Osiris
9
0
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,408
Damage
33,330
40,981
Taken
51,144
38,221
Mitigated
36,654
11,534
Healing
4,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
AbortedUnicorns
Jormungandr
10,356
2,344
239
1,276
15,839
12,663
0
11,447
3,950
40,197
0
L
Gilgamesh
FeelsBranMan
Gilgamesh
14,367
3,901
0
507
17,512
14,514
0
11,643
5,366
0
34,898
W
Merlin
25,894
2,656
84
3,290
8,974
3,361
1,148
6,159
2,815
77,172
0
W
Ymir
7,418
1,548
0
862
14,159
16,126
0
6,184
7,975
18,413
0
L
8,607
81
388
1,895
17,793
9,477
0
12,729
4,220
23,213
0
W
Osiris
XKODIGO
Osiris
12,096
2,474
0
7,298
17,848
18,734
221
7,102
10,746
7,891
25,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,289
Gold Earned
28,985
201
Minions Killed
146
10
Camps Cleared
5
872,872
Distance Traveled
947,391
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,618
566
72
4
1
280,750
1
L
Gilgamesh
9,927
584
42
2
3
332,126
2
W
Merlin
12,058
709
135
8
4
310,299
2
W
Ymir
11,412
671
26
2
1
257,416
3
L
Cthulhu
9,440
555
32
2
1
334,515
6
W
Osiris
11,819
695
40
2
5
305,157
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role