Player Matchup

Sylvanus
Sylvanus
CANADIAN FLIPER
Sylvanus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,389 Elo+
Party 1
Neith
Neith
Daggad1c3
Neith
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,474 Elo+
Party 1
Set
Set
H3llp7119
Set
Level 6
God Stats
3W - 3L
1,499 SR
Queue Stats
8W - 8L
1,429 Elo+
Party 1
Susano
Susano
SteenyBoi28
Susano
Level 15
God Stats
8W - 20L
1,389 SR
Queue Stats
32W - 50L
1,361 Elo+
Party 3
Scylla
Scylla
TheSmithster03
Scylla
Level 4
God Stats
7W - 18L
1,317 SR
Queue Stats
12W - 28L
1,246 Elo+
Party 3
Team Averages
Level 16
1,441 SR
1,380 Elo+

VS

Team Averages
Level 53
1,519 SR
1,467 Elo+
Xing Tian
Xing Tian
Burgenheimer
Xing Tian
Level 141
God Stats
18W - 10L
1,658 SR
Queue Stats
138W - 122L
1,538 Elo+
Party 2
Ullr
Ullr
Hawker8228
Ullr
Level 7
God Stats
8W - 7L
1,473 SR
Queue Stats
12W - 10L
1,399 Elo+
Party 2
Sol
Sol
SaintLaurent816
Sol
Level 11
God Stats
4W - 6L
1,389 SR
Queue Stats
11W - 10L
1,425 Elo+
Party 2
Fenrir
Fenrir
bentele420
Fenrir
Level 84
God Stats
6W - 3L
1,497 SR
Queue Stats
269W - 260L
1,470 Elo+
Party 2
Agni
Agni
thechocolateyam
Agni
Level 23
God Stats
8W - 7L
1,576 SR
Queue Stats
22W - 13L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
16
0 / 9 / 5
9,158
833
6,101
25,086
36,996
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Neith
Daggad1c3
Neith
16
2 / 8 / 2
9,768
888
15,913
18,019
6,064
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
0 / 4 / 5
9,280
844
3,047
12,073
12,390
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Susano
15
2 / 7 / 3
9,597
872
12,674
17,930
6,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

15
2 / 8 / 4
9,959
905
17,845
18,324
6,218
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

37

VS

Team 2 Tickets

292

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Burgenheimer
Xing Tian
19
4 / 0 / 30
12,875
1,170
14,350
15,683
21,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
1 / 0 / 14
10,155
923
7,154
8,142
3,549
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
17 / 1 / 15
13,789
1,254
31,983
16,521
7,832
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
bentele420
Fenrir
18
8 / 4 / 18
11,841
1,076
14,103
14,472
7,348
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
6 / 2 / 10
10,915
992
15,926
8,360
3,489
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
123
6
Kills
36
36
Deaths
7
19
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Burgenheimer
Xing Tian
4
0
30
19
L
Sylvanus
0
9
5
0.28
L
Neith
Daggad1c3
Neith
2
8
2
0.38
L
0
4
5
0.63
W
1
0
14
8
W
17
1
15
24.5
L
Susano
2
7
3
0.5
L
2
8
4
0.5
W
Fenrir
bentele420
Fenrir
8
4
18
4.25
W
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,580
Damage
83,516
91,432
Taken
63,178
67,939
Mitigated
43,666
5,835
Healing
10,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Burgenheimer
Xing Tian
14,350
1,287
148
4,035
15,683
21,448
0
4,506
11,177
29,728
0
L
Sylvanus
6,101
1,903
1,447
2,388
25,086
36,996
0
16,866
8,220
13,916
0
L
Neith
Daggad1c3
Neith
15,913
6,011
0
1,539
18,019
6,064
0
11,544
6,475
0
43,844
L
3,047
707
0
219
12,073
12,390
0
8,434
3,639
0
11,517
W
7,154
5,533
0
928
8,142
3,549
0
4,011
4,131
0
28,400
W
31,983
12,040
0
5,143
16,521
7,832
0
6,983
9,538
48,451
0
L
Susano
12,674
717
0
242
17,930
6,271
0
13,285
4,645
0
26,749
L
17,845
1,656
0
0
18,324
6,218
0
12,130
6,194
33,112
0
W
Fenrir
bentele420
Fenrir
14,103
4,372
0
349
14,472
7,348
0
4,602
9,746
0
28,742
W
15,926
1,701
0
0
8,360
3,489
0
3,844
4,516
28,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,762
Gold Earned
59,575
150
Minions Killed
199
1
Camps Cleared
9
909,124
Distance Traveled
1,002,731
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
12,875
1,170
27
2
1
218,477
1
L
Sylvanus
9,158
833
13
1
0
143,854
0
L
Neith
9,768
888
51
5
0
173,728
0
L
Set
9,280
844
13
1
1
172,827
0
W
Ullr
10,155
923
59
5
0
206,592
0
W
Sol
13,789
1,254
51
5
1
207,494
0
L
Susano
9,597
872
40
4
0
225,508
0
L
Scylla
9,959
905
33
3
0
193,207
0
W
Fenrir
11,841
1,076
31
3
5
207,036
0
W
Agni
10,915
992
31
3
2
163,132
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role