Player Matchup

Chaac
Chaac
 
Chaac
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
GENO1997
Thor
Level 17
God Stats
10W - 9L
1,522 SR
Queue Stats
19W - 21L
1,424 Elo+
Solo
Neith
Neith
GremoryGod
Neith
Level 5
God Stats
0W - 1L
1,254 SR
Queue Stats
0W - 2L
1,222 Elo+
Solo
Janus
Janus
camademadera
Janus
Level 8
God Stats
28W - 30L
1,629 SR
Queue Stats
330W - 324L
1,543 Elo+
Solo
Team Averages
Level 11
1,481 SR
1,438 Elo+

VS

Team Averages
Level 23
1,488 SR
1,429 Elo+
Bakasura
Bakasura
Datmewmew
Bakasura
Level 28
God Stats
20W - 14L
1,640 SR
Queue Stats
68W - 64L
1,520 Elo+
Party 2
Ymir
Ymir
Kausmonot
Ymir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,265 Elo+
Party 1
Kukulkan
Kukulkan
MayorofKittyCity
Kukulkan
Level 24
God Stats
3W - 3L
1,480 SR
Queue Stats
41W - 43L
1,455 Elo+
Party 1
Artemis
Artemis
TheWulfGaming
Artemis
Level 27
God Stats
1W - 3L
1,318 SR
Queue Stats
30W - 29L
1,422 Elo+
Solo
Bellona
Bellona
Weazill
Bellona
Level 28
God Stats
22W - 18L
1,500 SR
Queue Stats
55W - 50L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
3 / 6 / 6
8,232
515
3,835
9,973
6,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ymir
 
Ymir
4
0 / 3 / 1
4,904
307
0
3,437
2,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thor
15
5 / 2 / 0
8,501
531
6,076
10,389
3,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Neith
9
0 / 8 / 0
6,237
390
5,873
10,172
3,272
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 5 / 4
7,938
496
5,884
10,319
3,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Datmewmew
Bakasura
14
4 / 1 / 3
8,698
544
3,605
11,286
3,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
12
3 / 3 / 8
8,383
524
3,775
10,459
8,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
5 / 2 / 7
8,715
545
7,351
6,051
2,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
14
9 / 6 / 5
9,327
583
12,197
11,724
4,440
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
Weazill
Bellona
13
3 / 1 / 3
8,408
526
5,981
10,905
11,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
50
10
Kills
24
24
Deaths
13
11
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
6
6
1
L
Ymir
 
Ymir
0
3
1
0.17
W
Bakasura
Datmewmew
Bakasura
4
1
3
5.5
L
Thor
5
2
0
2.5
L
Neith
0
8
0
0
W
Ymir
3
3
8
2.33
W
5
2
7
4.25
W
Artemis
9
6
5
1.92
W
Bellona
Weazill
Bellona
3
1
3
4.5
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,668
Damage
32,909
44,290
Taken
50,425
19,053
Mitigated
30,237
8,127
Healing
14,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
3,835
337
0
1,033
9,973
6,933
483
3,187
6,640
0
34,200
L
Ymir
 
Ymir
0
0
0
36
3,437
2,357
0
879
2,516
0
0
W
Bakasura
Datmewmew
Bakasura
3,605
2,817
0
3,272
11,286
3,879
0
649
10,593
0
62,978
L
Thor
6,076
1,494
0
4,591
10,389
3,389
0
2,213
7,946
0
58,807
L
Neith
5,873
3,254
0
1,242
10,172
3,272
1,107
3,986
5,866
0
27,611
W
Ymir
3,775
855
0
2,656
10,459
8,839
193
1,145
8,997
21,153
0
W
7,351
971
0
631
6,051
2,046
1,605
1,289
4,670
42,295
0
W
Artemis
12,197
7,523
0
3,473
11,724
4,440
1,869
1,481
10,085
0
48,760
W
Bellona
Weazill
Bellona
5,981
723
0
4,312
10,905
11,033
1,009
1,320
9,585
10,330
30,703
L
5,884
323
0
1,225
10,319
3,102
0
1,656
8,446
39,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,812
Gold Earned
43,531
286
Minions Killed
406
0
Camps Cleared
0
1,181,265
Distance Traveled
1,514,599
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,232
515
59
4
0
316,165
5
L
Ymir
4,904
307
0
0
0
29,518
0
W
Bakasura
8,698
544
117
7
0
326,974
0
L
Thor
8,501
531
108
7
0
291,940
0
L
Neith
6,237
390
46
3
0
236,686
0
W
Ymir
8,383
524
33
2
0
322,044
5
W
Kukulkan
8,715
545
96
6
0
280,639
0
W
Artemis
9,327
583
74
5
0
266,086
2
W
Bellona
8,408
526
86
5
0
318,856
1
L
Janus
7,938
496
73
5
0
306,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role