Player Matchup

Izanami
Izanami
 
Izanami
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Destructbunny
Ganesha
Level 17
God Stats
1W - 1L
1,358 SR
Queue Stats
3W - 5L
1,362 Elo+
Party 1
Hercules
Hercules
ZombiePunkOG
Hercules
Level 7
God Stats
0W - 2L
1,178 SR
Queue Stats
0W - 4L
1,127 Elo+
Party 1
Team Averages
Level 13
1,345 SR
1,329 Elo+

VS

Team Averages
Level 61
1,463 SR
1,324 Elo+
Sun Wukong
Sun Wukong
AstroKnaut
Sun Wukong
Level 65
God Stats
7W - 8L
1,702 SR
Queue Stats
214W - 316L
1,378 Elo+
Party 2
Ra
Ra
ChaBoiiDanteTDS
Ra
Level 8
God Stats
1W - 9L
1,160 SR
Queue Stats
149W - 191L
1,080 Elo+
Party 2
Artemis
Artemis
SnuggieBunnie
Artemis
Level 109
God Stats
5W - 1L
1,526 SR
Queue Stats
78W - 70L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 3 / 0
7,859
605
8,820
10,989
4,605
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
10
0 / 5 / 1
7,214
555
8,736
19,001
17,088
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hercules
ZombiePunkOG
Hercules
9
1 / 5 / 0
7,339
565
3,430
14,613
20,911
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AstroKnaut
Sun Wukong
14
5 / 1 / 7
9,475
729
14,349
12,665
11,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
4 / 1 / 8
9,259
712
8,873
6,233
1,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Artemis
14
4 / 0 / 9
9,438
726
17,542
8,651
2,905
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
37
2
Kills
13
13
Deaths
2
1
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
3
0
0.33
W
Sun Wukong
AstroKnaut
Sun Wukong
5
1
7
8.5
W
4
1
8
8
L
Ganesha
0
5
1
0.1
W
Artemis
4
0
9
8.5
L
Hercules
ZombiePunkOG
Hercules
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,986
Damage
40,764
44,603
Taken
27,549
42,604
Mitigated
16,245
7,438
Healing
14,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,820
3,991
0
1,286
10,989
4,605
0
1,386
9,218
0
34,864
W
Sun Wukong
AstroKnaut
Sun Wukong
14,349
2,894
424
4,195
12,665
11,353
547
3,643
9,022
6,523
22,407
W
8,873
1,455
2,996
2,955
6,233
1,987
749
2,332
3,901
28,571
0
L
Ganesha
8,736
281
589
3,403
19,001
17,088
0
6,557
11,911
24,257
0
W
Artemis
17,542
8,817
0
3,517
8,651
2,905
1,815
3,833
4,818
0
47,384
L
Hercules
ZombiePunkOG
Hercules
3,430
1,568
0
2,160
14,613
20,911
0
4,576
9,523
0
16,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,412
Gold Earned
28,172
118
Minions Killed
156
3
Camps Cleared
8
625,372
Distance Traveled
725,431
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,859
605
68
5
2
211,632
1
W
Sun Wukong
9,475
729
27
2
0
254,301
1
W
Ra
9,259
712
65
5
4
226,821
0
L
Ganesha
7,214
555
7
1
1
205,642
1
W
Artemis
9,438
726
64
5
4
244,309
5
L
Hercules
7,339
565
43
3
0
208,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role