Player Matchup

Thoth
Thoth
Diamond III
 
Thoth
Diamond III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ne Zha
Ne Zha
Diamond I
FlameyTheFeeder
Ne Zha
Diamond I
Level 160
God Stats
2W - 2L
1,798 SR
Queue Stats
156W - 126L
2,642 MMR
Solo
Hou Yi
Hou Yi
Diamond I
dnomder
Hou Yi
Diamond I
Level 129
God Stats
36W - 26L
1,668 SR
Queue Stats
171W - 136L
2,347 MMR
Solo
Sun Wukong
Sun Wukong
Diamond V
trashher
Sun Wukong
Diamond V
Level 153
God Stats
53W - 57L
1,598 SR
Queue Stats
1,446W - 1,452L
2,075 MMR
Party 2
Mulan
Mulan
Diamond IV
yeyovac
Mulan
Diamond IV
Level 158
God Stats
41W - 53L
1,576 SR
Queue Stats
405W - 395L
2,156 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 141
1,628 SR
2,144 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 127
1,668 SR
2,313 MMR
Fenrir
Fenrir
Diamond IV
ImNotReptile
Fenrir
Diamond IV
Level 64
God Stats
4W - 3L
1,586 SR
Queue Stats
103W - 85L
2,158 MMR
Party 3
Erlang Shen
Erlang Shen
Platinum I
Lypheus
Erlang Shen
Platinum I
Level 160
God Stats
28W - 33L
1,628 SR
Queue Stats
821W - 823L
2,012 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Masters
Wecci
Ah Muzen Cab
Masters
Level 160
God Stats
114W - 68L
1,716 SR
Queue Stats
974W - 947L
2,784 MMR
Party 1
Sylvanus
Sylvanus
Diamond V
WhiteDots
Sylvanus
Diamond V
Level 142
God Stats
5W - 3L
1,629 SR
Queue Stats
209W - 193L
1,994 MMR
Party 3
Zeus
Zeus
Masters
xNMRx
Zeus
Masters
Level 108
God Stats
8W - 7L
1,781 SR
Queue Stats
926W - 820L
2,618 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
16
3 / 7 / 4
10,562
480
5,696
14,349
4,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 5 / 5
11,207
509
10,395
16,411
6,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hou Yi
dnomder
Hou Yi
19
2 / 3 / 3
10,809
491
11,221
14,690
4,406
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
trashher
Sun Wukong
17
2 / 6 / 5
10,617
483
9,600
24,713
23,093
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mulan
yeyovac
Mulan
14
2 / 6 / 5
8,997
409
8,521
19,437
13,877
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
GilgameshGebTiamatCabrakanPersephone

VS

Bans
OdinSobekYmirYemojaAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
9 / 5 / 9
13,879
631
17,172
22,833
13,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Erlang Shen
Lypheus
Erlang Shen
18
1 / 3 / 3
12,591
572
10,583
18,095
17,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Muzen Cab
Wecci
Ah Muzen Cab
20
7 / 2 / 4
14,410
655
11,662
13,254
5,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
WhiteDots
Sylvanus
17
2 / 1 / 12
11,597
527
6,463
12,476
16,422
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zeus
xNMRx
Zeus
20
8 / 3 / 8
14,199
645
25,317
11,007
6,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
63
14
Kills
27
27
Deaths
14
22
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
3
7
4
0.71
L
5
5
5
1.5
W
Fenrir
9
5
9
2.7
W
Erlang Shen
Lypheus
Erlang Shen
1
3
3
0.83
W
Ah Muzen Cab
Wecci
Ah Muzen Cab
7
2
4
4.5
W
Sylvanus
WhiteDots
Sylvanus
2
1
12
8
L
Hou Yi
dnomder
Hou Yi
2
3
3
1.17
L
Sun Wukong
trashher
Sun Wukong
2
6
5
0.75
W
Zeus
xNMRx
Zeus
8
3
8
4
L
Mulan
yeyovac
Mulan
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,433
Damage
71,197
89,600
Taken
77,665
51,960
Mitigated
58,282
20,326
Healing
30,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
5,696
386
148
2,091
14,349
4,219
0
7,806
6,543
61,963
0
L
10,395
4,039
0
5,762
16,411
6,365
0
4,863
11,548
0
74,599
W
Fenrir
17,172
4,588
0
8,664
22,833
13,066
2,294
2,736
20,097
0
104,484
W
Erlang Shen
Lypheus
Erlang Shen
10,583
5,498
0
7,414
18,095
17,347
1,296
721
17,374
0
102,938
W
Ah Muzen Cab
Wecci
Ah Muzen Cab
11,662
4,017
0
5,100
13,254
5,238
8,644
593
12,661
0
127,600
W
Sylvanus
WhiteDots
Sylvanus
6,463
1,152
2,670
4,240
12,476
16,422
574
1,411
11,065
28,854
0
L
Hou Yi
dnomder
Hou Yi
11,221
4,918
0
1,610
14,690
4,406
0
5,068
9,622
0
90,449
L
Sun Wukong
trashher
Sun Wukong
9,600
1,770
0
6,804
24,713
23,093
0
5,698
19,015
0
64,455
W
Zeus
xNMRx
Zeus
25,317
3,280
0
2,348
11,007
6,209
2,490
1,599
9,408
111,810
0
L
Mulan
yeyovac
Mulan
8,521
1,358
332
3,579
19,437
13,877
0
8,693
10,744
0
41,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,192
Gold Earned
66,676
634
Minions Killed
679
0
Camps Cleared
0
2,143,254
Distance Traveled
2,174,130
32
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,562
480
133
6
0
409,383
8
L
Ne Zha
11,207
509
131
6
0
467,265
10
W
Fenrir
13,879
631
116
5
0
478,893
7
W
Erlang Shen
12,591
572
149
7
0
444,766
6
W
Ah Muzen Cab
14,410
655
194
9
0
429,659
3
W
Sylvanus
11,597
527
34
2
0
420,265
15
L
Hou Yi
10,809
491
174
8
0
424,446
5
L
Sun Wukong
10,617
483
124
6
0
433,174
1
W
Zeus
14,199
645
186
8
0
400,547
9
L
Mulan
8,997
409
72
3
0
408,986
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role