Player Matchup

Fenrir
Fenrir
Dasher69
Fenrir
Level 117
God Stats
8W - 6L
1,511 SR
Queue Stats
247W - 272L
1,517 Elo+
Party 2
Yemoja
Yemoja
Fxckcensors
Yemoja
Level 117
God Stats
10W - 16L
1,483 SR
Queue Stats
21W - 31L
1,406 Elo+
Solo
Cernunnos
Cernunnos
NoShoezRob
Cernunnos
Level 112
God Stats
4W - 5L
1,698 SR
Queue Stats
28W - 28L
1,480 Elo+
Solo
Sol
Sol
mangokick
Sol
Level 67
God Stats
9W - 26L
1,387 SR
Queue Stats
209W - 245L
1,441 Elo+
Party 2
Chaac
Chaac
nleclerc408
Chaac
Level 101
God Stats
4W - 5L
1,563 SR
Queue Stats
123W - 159L
1,362 Elo+
Party 2
Team Averages
Level 103
1,528 SR
1,441 Elo+

VS

Team Averages
Level 102
1,530 SR
1,467 Elo+
Thanatos
Thanatos
Creatchee
Thanatos
Level 157
God Stats
5W - 3L
1,333 SR
Queue Stats
86W - 80L
1,444 Elo+
Party 1
Nu Wa
Nu Wa
DiscoGodfather
Nu Wa
Level 159
God Stats
19W - 3L
1,530 SR
Queue Stats
98W - 91L
1,433 Elo+
Party 1
Ra
Ra
LeoLeoLeo49
Ra
Level 15
God Stats
1W - 0L
1,639 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 3
Neith
Neith
MadLaplace
Neith
Level 22
God Stats
1W - 2L
1,645 SR
Queue Stats
40W - 21L
1,513 Elo+
Party 3
Hercules
Hercules
NNKBoodawg
Hercules
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 42L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dasher69
Fenrir
16
4 / 7 / 3
10,142
780
7,829
14,155
6,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yemoja
15
2 / 3 / 5
9,630
741
4,522
13,251
18,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
NoShoezRob
Cernunnos
15
2 / 5 / 2
8,971
690
10,600
15,567
5,296
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 4 / 3
8,194
630
8,798
10,021
2,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
1 / 5 / 4
8,408
647
9,097
16,237
13,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Creatchee
Thanatos
17
11 / 2 / 10
12,663
974
17,613
11,644
5,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
3 / 1 / 13
9,969
767
12,057
8,784
3,212
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
3 / 5 / 13
9,469
728
8,022
10,661
4,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
17
6 / 2 / 13
11,167
859
16,194
12,119
5,316
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
NNKBoodawg
Hercules
15
1 / 0 / 15
9,082
699
4,849
11,616
10,899
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
88
10
Kills
24
24
Deaths
10
17
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Creatchee
Thanatos
11
2
10
8
L
Fenrir
Dasher69
Fenrir
4
7
3
0.79
W
3
1
13
9.5
L
Yemoja
2
3
5
1.5
W
3
5
13
1.9
W
Neith
6
2
13
6.25
W
Hercules
NNKBoodawg
Hercules
1
0
15
8.5
L
Cernunnos
NoShoezRob
Cernunnos
2
5
2
0.6
L
1
4
3
0.63
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,846
Damage
58,735
69,231
Taken
54,824
46,775
Mitigated
29,110
13,159
Healing
23,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Creatchee
Thanatos
17,613
4,301
0
8,672
11,644
5,451
756
2,675
8,825
0
32,401
L
Fenrir
Dasher69
Fenrir
7,829
444
0
408
14,155
6,059
0
3,859
10,106
0
28,160
W
12,057
4,378
0
292
8,784
3,212
1,048
2,274
6,280
42,815
0
L
Yemoja
4,522
964
3,587
2,589
13,251
18,716
0
3,661
9,365
9,763
0
W
8,022
822
2,656
2,912
10,661
4,232
806
2,202
8,168
19,880
0
W
Neith
16,194
6,407
0
4,858
12,119
5,316
1,866
2,642
9,342
0
49,897
W
Hercules
NNKBoodawg
Hercules
4,849
579
692
3,891
11,616
10,899
258
3,823
7,492
0
18,221
L
Cernunnos
NoShoezRob
Cernunnos
10,600
3,797
0
1,604
15,567
5,296
528
4,277
11,162
0
49,036
L
8,798
1,898
0
1,275
10,021
2,754
0
2,453
7,540
33,425
0
L
9,097
326
0
3,696
16,237
13,950
0
5,212
10,835
0
31,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,345
Gold Earned
52,350
254
Minions Killed
236
6
Camps Cleared
10
1,194,923
Distance Traveled
1,248,670
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
12,663
974
28
2
3
279,343
1
L
Fenrir
10,142
780
46
4
3
251,576
1
W
Nu Wa
9,969
767
70
5
1
232,400
2
L
Yemoja
9,630
741
6
0
0
243,569
0
W
Ra
9,469
728
31
2
0
248,814
2
W
Neith
11,167
859
80
6
4
221,707
2
W
Hercules
9,082
699
27
2
2
266,406
2
L
Cernunnos
8,971
690
82
6
1
209,670
1
L
Sol
8,194
630
70
5
1
232,272
1
L
Chaac
8,408
647
50
4
1
257,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role