Player Matchup

Baba Yaga
Baba Yaga
 
Baba Yaga
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Infiium
Amaterasu
Level 14
God Stats
16W - 18L
1,749 SR
Queue Stats
34W - 49L
1,463 Elo+
Party 2
Cupid
Cupid
MenthalJuulpods
Cupid
Level 27
God Stats
19W - 19L
1,410 SR
Queue Stats
81W - 104L
1,390 Elo+
Party 2
Arachne
Arachne
SenorDommy
Arachne
Level 26
God Stats
25W - 14L
1,534 SR
Queue Stats
58W - 45L
1,457 Elo+
Party 2
Ymir
Ymir
Ultranathan134
Ymir
Level 3
God Stats
2W - 0L
1,708 SR
Queue Stats
3W - 3L
1,657 Elo+
Party 2
Team Averages
Level 23
1,580 SR
1,493 Elo+

VS

Team Averages
Level 22
1,405 SR
1,547 Elo+
Yemoja
Yemoja
BladDragon2402
Yemoja
Level 28
God Stats
0W - 2L
1,159 SR
Queue Stats
64W - 81L
1,481 Elo+
Party 1
Vulcan
Vulcan
ChickFiIASauce
Vulcan
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
21W - 23L
1,503 Elo+
Solo
Arachne
Arachne
NicoMp12
Arachne
Level 3
God Stats
7W - 8L
1,500 SR
Queue Stats
11W - 14L
1,670 Elo+
Solo
Chernobog
Chernobog
Reesces
Chernobog
Level 29
God Stats
1W - 4L
1,366 SR
Queue Stats
124W - 124L
1,474 Elo+
Solo
Erlang Shen
Erlang Shen
jterrons26
Erlang Shen
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 33L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
13
3 / 0 / 3
7,799
557
10,172
6,400
2,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Infiium
Amaterasu
14
5 / 4 / 3
8,631
617
9,429
11,478
10,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
3 / 1 / 6
7,017
501
4,666
6,592
1,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
SenorDommy
Arachne
16
13 / 2 / 4
9,613
687
12,241
11,767
5,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 3 / 5
6,926
495
1,744
9,278
7,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 2
6,089
435
3,021
8,492
6,343
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
0 / 5 / 0
6,685
478
4,659
7,823
2,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
NicoMp12
Arachne
9
1 / 8 / 2
5,859
419
4,108
11,882
3,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chernobog
Reesces
Chernobog
10
1 / 5 / 4
6,149
439
8,692
10,971
2,940
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Erlang Shen
jterrons26
Erlang Shen
13
5 / 4 / 1
7,771
555
8,035
11,794
11,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
25
Kills
9
10
Deaths
25
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
 
Baba Yaga
3
0
3
4.5
L
2
3
2
1
L
0
5
0
0
W
Amaterasu
Infiium
Amaterasu
5
4
3
1.63
W
3
1
6
6
L
Arachne
NicoMp12
Arachne
1
8
2
0.25
L
Chernobog
Reesces
Chernobog
1
5
4
0.6
W
Arachne
SenorDommy
Arachne
13
2
4
7.5
W
1
3
5
1.17
L
Erlang Shen
jterrons26
Erlang Shen
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,252
Damage
28,515
45,515
Taken
50,962
28,232
Mitigated
27,445
13,917
Healing
7,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
 
Baba Yaga
10,172
184
0
1,512
6,400
2,301
1,794
2,863
3,537
52,961
0
L
3,021
315
477
0
8,492
6,343
69
2,792
5,700
23,305
0
L
4,659
1,081
0
1,575
7,823
2,792
215
3,606
4,217
39,694
0
W
Amaterasu
Infiium
Amaterasu
9,429
5,776
0
4,500
11,478
10,481
1,110
0
11,478
0
40,349
W
4,666
1,683
146
2,555
6,592
1,881
570
1,328
5,264
0
27,982
L
Arachne
NicoMp12
Arachne
4,108
2,963
0
824
11,882
3,559
465
920
10,962
0
21,636
L
Chernobog
Reesces
Chernobog
8,692
5,031
0
2,070
10,971
2,940
662
4,159
6,812
0
33,233
W
Arachne
SenorDommy
Arachne
12,241
7,671
0
4,059
11,767
5,754
3,494
1,665
10,102
0
62,526
W
1,744
419
0
1,145
9,278
7,815
198
1,824
7,454
13,933
0
L
Erlang Shen
jterrons26
Erlang Shen
8,035
3,182
0
2,726
11,794
11,811
14
439
11,355
0
47,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,986
Gold Earned
32,553
365
Minions Killed
298
0
Camps Cleared
0
1,450,639
Distance Traveled
1,240,098
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
7,799
557
100
7
0
287,724
3
L
Yemoja
6,089
435
30
2
0
231,812
0
L
Vulcan
6,685
478
88
6
0
261,064
1
W
Amaterasu
8,631
617
71
5
0
291,933
2
W
Cupid
7,017
501
55
4
0
283,545
0
L
Arachne
5,859
419
33
2
0
286,020
0
L
Chernobog
6,149
439
54
4
0
220,443
3
W
Arachne
9,613
687
114
8
0
326,479
0
W
Ymir
6,926
495
25
2
0
260,958
1
L
Erlang Shen
7,771
555
93
7
0
240,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role