Player Matchup

Sylvanus
Sylvanus
Masters
AndyStinson
Sylvanus
Masters
Level 109
God Stats
2W - 0L
1,830 SR
Queue Stats
7W - 7L
2,405 MMR
Solo
Xing Tian
Xing Tian
Diamond II
DIRKTROLLZ
Xing Tian
Diamond II
Level 147
God Stats
26W - 30L
1,612 SR
Queue Stats
498W - 502L
2,324 MMR
Solo
Thor
Thor
Masters
NChooch
Thor
Masters
Level 160
God Stats
7W - 5L
1,365 SR
Queue Stats
483W - 437L
2,403 MMR
Solo
Skadi
Skadi
Masters
PeeWeSpurman
Skadi
Masters
Level 149
God Stats
5W - 4L
1,779 SR
Queue Stats
461W - 414L
2,350 MMR
Solo
Nu Wa
Nu Wa
Diamond III
Vindicated9
Nu Wa
Diamond III
Level 104
God Stats
285W - 190L
1,733 SR
Queue Stats
458W - 425L
2,325 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 134
1,664 SR
2,361 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 158
1,720 SR
2,361 MMR
Sol
Sol
Diamond I
JohnBodies
Sol
Diamond I
Level 156
God Stats
25W - 13L
1,803 SR
Queue Stats
138W - 127L
2,412 MMR
Solo
Nemesis
Nemesis
Diamond II
RiGZ89
Nemesis
Diamond II
Level 159
God Stats
192W - 155L
1,699 SR
Queue Stats
581W - 561L
2,298 MMR
Solo
Odin
Odin
Diamond II
TheBigDaddyOaks
Odin
Diamond II
Level 157
God Stats
0W - 1L
1,612 SR
Queue Stats
84W - 69L
2,326 MMR
Solo
Medusa
Medusa
Masters
lucasnqn384
Medusa
Masters
Level 160
God Stats
20W - 15L
1,599 SR
Queue Stats
592W - 580L
2,414 MMR
Solo
Athena
Athena
Diamond III
terretsyndromeX
Athena
Diamond III
Level 157
God Stats
2W - 2L
1,886 SR
Queue Stats
279W - 256L
2,353 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AndyStinson
Sylvanus
20
3 / 0 / 5
12,823
641
7,326
14,236
15,092
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xing Tian
DIRKTROLLZ
Xing Tian
16
2 / 1 / 13
11,109
555
7,552
17,129
18,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thor
NChooch
Thor
20
8 / 1 / 2
12,569
628
10,272
13,006
5,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
6 / 6 / 4
12,327
616
18,068
14,050
4,154
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

18
3 / 4 / 9
11,669
583
15,534
8,621
3,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Chang'eMorgan Le FayTiamatArtioErlang Shen

VS

Bans
GebMerlinSobekScyllaYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 5 / 0
10,307
515
12,407
15,198
4,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
RiGZ89
Nemesis
16
3 / 6 / 2
9,706
485
9,767
17,231
7,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 2 / 0
8,780
439
1,962
13,616
10,936
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
14
2 / 6 / 4
9,011
451
12,662
16,923
5,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

13
2 / 3 / 5
8,508
425
5,070
17,855
20,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
23
22
Kills
12
12
Deaths
22
33
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
AndyStinson
Sylvanus
3
0
5
5.5
W
Xing Tian
DIRKTROLLZ
Xing Tian
2
1
13
8.5
L
5
5
0
1
W
Thor
NChooch
Thor
8
1
2
9
W
6
6
4
1.33
L
Nemesis
RiGZ89
Nemesis
3
6
2
0.67
L
0
2
0
0
W
3
4
9
1.88
L
Medusa
2
6
4
0.67
L
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,752
Damage
41,868
67,042
Taken
80,823
46,547
Mitigated
49,295
25,593
Healing
17,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
AndyStinson
Sylvanus
7,326
2,319
1,905
8,268
14,236
15,092
668
1,910
12,159
72,939
19,965
W
Xing Tian
DIRKTROLLZ
Xing Tian
7,552
802
0
3,912
17,129
18,464
23
7,228
9,803
23,055
0
L
12,407
4,212
0
5,932
15,198
4,865
510
5,968
8,924
102,606
0
W
Thor
NChooch
Thor
10,272
2,832
0
6,165
13,006
5,627
0
4,471
8,492
0
106,612
W
18,068
9,345
0
3,183
14,050
4,154
3,793
1,259
12,744
0
91,728
L
Nemesis
RiGZ89
Nemesis
9,767
3,756
0
1,962
17,231
7,819
0
6,486
10,559
0
69,570
L
1,962
280
0
4,350
13,616
10,936
0
6,087
7,343
0
50,381
W
15,534
3,555
145
2,015
8,621
3,210
4,138
4,034
4,492
94,805
0
L
Medusa
12,662
3,931
0
3,439
16,923
5,320
0
4,387
12,404
0
68,106
L
5,070
1,219
0
2,227
17,855
20,355
0
5,672
11,971
20,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,497
Gold Earned
46,312
688
Minions Killed
581
0
Camps Cleared
0
1,857,085
Distance Traveled
1,861,941
26
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
12,823
641
200
10
0
330,359
1
W
Xing Tian
11,109
555
31
2
0
427,442
17
L
Sol
10,307
515
197
10
0
328,639
4
W
Thor
12,569
628
160
8
0
411,637
2
W
Skadi
12,327
616
144
7
0
329,871
3
L
Nemesis
9,706
485
124
6
0
419,496
3
L
Odin
8,780
439
127
6
0
374,855
7
W
Nu Wa
11,669
583
153
8
0
357,776
3
L
Medusa
9,011
451
103
5
0
340,931
3
L
Athena
8,508
425
30
2
0
398,020
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role