Player Matchup

Neith
Neith
 
Neith
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
CarToOnZ4553244
Chaac
Level 21
God Stats
9W - 7L
1,525 SR
Queue Stats
74W - 103L
1,255 Elo+
Party 2
Pele
Pele
Jakeboi6506
Pele
Level 28
God Stats
9W - 7L
1,610 SR
Queue Stats
94W - 116L
1,342 Elo+
Party 2
Ra
Ra
TheSexyBananaMan
Ra
Level 16
God Stats
8W - 7L
1,477 SR
Queue Stats
19W - 38L
1,240 Elo+
Party 2
Yemoja
Yemoja
noobmaster1909
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,297 Elo+
Solo
Team Averages
Level 15
1,522 SR
1,327 Elo+

VS

Team Averages
Level 22
1,463 SR
1,404 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chiron
Chiron
 
Chiron
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
IMAPAPERCLIP
Morgan Le Fay
Level 28
God Stats
4W - 3L
1,643 SR
Queue Stats
55W - 111L
1,251 Elo+
Party 1
Nemesis
Nemesis
RubyRuler
Nemesis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 3
Ares
Ares
SkullyPlaysGames
Ares
Level 18
God Stats
1W - 3L
1,170 SR
Queue Stats
41W - 92L
1,270 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
2 / 1 / 0
7,013
584
3,419
4,419
1,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

9
0 / 5 / 1
5,490
458
4,082
9,692
5,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
7 / 4 / 0
7,079
590
7,886
8,539
2,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
2 / 1 / 3
6,556
546
2,847
5,141
1,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

1
0 / 0 / 0
3,783
315
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
5 / 2 / 3
7,010
584
8,107
9,027
6,304
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chiron
 
Chiron
9
0 / 2 / 0
5,778
482
1,421
4,825
1,158
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Morgan Le Fay
IMAPAPERCLIP
Morgan Le Fay
9
0 / 4 / 1
5,529
461
1,673
6,620
1,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
RubyRuler
Nemesis
11
6 / 0 / 1
7,033
586
6,704
7,204
3,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
0 / 3 / 0
4,954
413
552
6,271
3,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
16
11
Kills
11
11
Deaths
11
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
1
0
2
W
Sun Wukong
 
Sun Wukong
5
2
3
3.25
W
Chiron
 
Chiron
0
2
0
0
L
0
5
1
0.1
W
Morgan Le Fay
IMAPAPERCLIP
Morgan Le Fay
0
4
1
0.13
L
7
4
0
1.75
W
Nemesis
RubyRuler
Nemesis
6
0
1
6.5
W
0
3
0
0
L
2
1
3
3.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,234
Damage
18,457
27,791
Taken
33,947
10,600
Mitigated
15,578
8,566
Healing
10,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,419
1,098
0
1,634
4,419
1,651
0
236
4,183
0
45,704
W
Sun Wukong
 
Sun Wukong
8,107
1,157
0
3,234
9,027
6,304
0
98
8,929
8,328
21,953
W
Chiron
 
Chiron
1,421
411
185
2,178
4,825
1,158
230
158
4,667
0
29,591
L
4,082
866
0
3,923
9,692
5,101
562
1,022
8,670
0
23,839
W
Morgan Le Fay
IMAPAPERCLIP
Morgan Le Fay
1,673
93
0
1,139
6,620
1,714
0
1,837
4,783
24,030
0
L
7,886
1,967
0
1,217
8,539
2,322
15
724
7,793
0
46,202
W
Nemesis
RubyRuler
Nemesis
6,704
3,281
0
2,274
7,204
3,134
0
146
7,058
0
37,318
W
552
94
0
1,637
6,271
3,268
69
766
5,505
11,783
0
L
2,847
330
0
1,792
5,141
1,526
418
1,499
3,388
31,145
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,921
Gold Earned
30,304
290
Minions Killed
266
0
Camps Cleared
0
972,322
Distance Traveled
1,108,026
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,013
584
102
9
0
226,276
4
W
Sun Wukong
7,010
584
47
4
0
189,743
2
W
Chiron
5,778
482
72
6
0
226,609
1
L
Chaac
5,490
458
43
4
0
230,261
0
W
Morgan Le Fay
5,529
461
61
5
0
215,219
1
L
Pele
7,079
590
75
6
0
267,697
0
W
Nemesis
7,033
586
60
5
0
270,623
1
W
Ares
4,954
413
26
2
0
205,832
0
L
Ra
6,556
546
70
6
0
248,088
1
L
Yemoja
3,783
315
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role