Player Matchup

Sol
Sol
 
Sol
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Anubis4purple43
Mulan
Level 118
God Stats
2W - 3L
1,317 SR
Queue Stats
401W - 422L
1,433 Elo+
Party 1
Baron Samedi
Baron Samedi
HydroRip420
Baron Samedi
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 99L
1,498 Elo+
Party 1
Izanami
Izanami
OPYDOPYTAYLOR
Izanami
Level 154
God Stats
11W - 13L
1,440 SR
Queue Stats
861W - 765L
1,491 Elo+
Party 1
Awilix
Awilix
TH1S GUY U KNOW
Awilix
Level 147
God Stats
4W - 8L
1,537 SR
Queue Stats
364W - 291L
1,510 Elo+
Party 1
Team Averages
Level 134
1,459 SR
1,486 Elo+

VS

Team Averages
Level 138
1,536 SR
1,490 Elo+
Merlin
Merlin
 
Merlin
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
BroNesto
Skadi
Level 158
God Stats
2W - 0L
1,513 SR
Queue Stats
95W - 98L
1,509 Elo+
Party 2
Mulan
Mulan
Rannoh
Mulan
Level 148
God Stats
3W - 3L
1,777 SR
Queue Stats
92W - 103L
1,481 Elo+
Party 2
Cupid
Cupid
Trollrah
Cupid
Level 141
God Stats
4W - 8L
1,389 SR
Queue Stats
248W - 293L
1,537 Elo+
Solo
Poseidon
Poseidon
unknownsoldier85
Poseidon
Level 103
God Stats
4W - 3L
1,500 SR
Queue Stats
223W - 248L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
3 / 5 / 10
9,932
709
22,622
16,573
6,885
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
2 / 7 / 7
8,306
593
6,511
21,609
14,420
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
HydroRip420
Baron Samedi
16
1 / 3 / 12
8,950
639
14,633
14,257
9,772
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
17
5 / 4 / 10
10,105
722
13,528
13,219
5,836
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
5 / 3 / 9
9,716
694
10,017
17,164
17,059
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
6 / 2 / 10
11,399
814
19,809
16,000
8,319
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
BroNesto
Skadi
17
5 / 2 / 15
10,980
784
18,507
10,083
5,171
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mulan
Rannoh
Mulan
17
3 / 5 / 11
10,643
760
8,994
26,614
28,717
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cupid
Trollrah
Cupid
16
3 / 5 / 12
10,200
729
14,486
16,024
7,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

19
5 / 2 / 10
11,260
804
11,745
12,001
5,706
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
80
16
Kills
22
22
Deaths
16
48
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
5
10
1.6
W
Merlin
 
Merlin
6
2
10
5.5
L
2
7
7
0.79
W
Skadi
BroNesto
Skadi
5
2
15
6.25
L
Baron Samedi
HydroRip420
Baron Samedi
1
3
12
2.33
L
Izanami
5
4
10
2.5
W
Mulan
Rannoh
Mulan
3
5
11
1.7
L
5
3
9
3.17
W
Cupid
Trollrah
Cupid
3
5
12
1.8
W
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,311
Damage
73,541
82,822
Taken
80,722
53,972
Mitigated
55,398
33,591
Healing
31,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
22,622
5,194
481
6,954
16,573
6,885
0
5,743
10,830
38,123
0
W
Merlin
 
Merlin
19,809
900
3,121
3,977
16,000
8,319
1,839
9,298
6,444
47,487
0
L
6,511
1,502
633
4,342
21,609
14,420
140
7,407
14,202
0
9,802
W
Skadi
BroNesto
Skadi
18,507
7,118
2,354
2,381
10,083
5,171
2,004
3,545
6,464
0
28,238
L
Baron Samedi
HydroRip420
Baron Samedi
14,633
478
5,206
5,878
14,257
9,772
49
5,495
8,762
30,921
0
L
Izanami
13,528
5,456
2,539
3,873
13,219
5,836
720
7,734
5,485
0
35,042
W
Mulan
Rannoh
Mulan
8,994
1,173
1,313
6,871
26,614
28,717
674
10,978
15,207
0
12,632
L
10,017
2,341
201
3,484
17,164
17,059
0
5,175
11,989
0
16,194
W
Cupid
Trollrah
Cupid
14,486
6,219
4,011
4,134
16,024
7,485
269
6,903
9,020
0
27,890
W
11,745
583
1,354
1,628
12,001
5,706
773
5,537
6,332
34,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,009
Gold Earned
54,482
125
Minions Killed
149
0
Camps Cleared
0
1,244,612
Distance Traveled
1,348,090
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,932
709
34
2
0
243,358
0
W
Merlin
11,399
814
46
3
0
263,980
0
L
Mulan
8,306
593
10
1
0
208,197
0
W
Skadi
10,980
784
19
1
0
280,635
0
L
Baron Samedi
8,950
639
23
2
0
296,991
0
L
Izanami
10,105
722
52
4
0
237,775
0
W
Mulan
10,643
760
6
0
0
283,448
0
L
Awilix
9,716
694
6
0
0
258,291
4
W
Cupid
10,200
729
26
2
0
242,662
0
W
Poseidon
11,260
804
52
4
0
277,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role