Player Matchup

Janus
Janus
Bl1zzardW1zard
Janus
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
148W - 125L
1,460 Elo+
Party 2
Raijin
Raijin
CeasingPencil94
Raijin
Level 25
God Stats
1W - 3L
1,361 SR
Queue Stats
11W - 23L
1,381 Elo+
Party 3
Medusa
Medusa
DESECRAT10N
Medusa
Level 111
God Stats
4W - 2L
1,635 SR
Queue Stats
522W - 435L
1,403 Elo+
Solo
Hun Batz
Hun Batz
Gohst rider9775
Hun Batz
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,229 Elo+
Party 3
Charybdis
Charybdis
schlinked08
Charybdis
Level 79
God Stats
2W - 3L
1,526 SR
Queue Stats
98W - 88L
1,460 Elo+
Party 2
Team Averages
Level 63
1,504 SR
1,387 Elo+

VS

Team Averages
Level 96
1,555 SR
1,565 Elo+
Mercury
Mercury
 
Mercury
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
BeAn_b0y777
Freya
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 52L
1,650 Elo+
Party 1
Skadi
Skadi
Bearlover7321
Skadi
Level 138
God Stats
18W - 7L
1,776 SR
Queue Stats
455W - 461L
1,451 Elo+
Solo
Neith
Neith
KaOsNoVa
Neith
Level 85
God Stats
3W - 1L
1,500 SR
Queue Stats
73W - 70L
1,671 Elo+
Party 1
Fenrir
Fenrir
jess27timeout
Fenrir
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 3
9,665
743
9,692
8,755
2,928
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 5 / 3
8,653
666
7,113
7,874
2,634
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
15
2 / 5 / 6
8,533
656
8,825
9,470
3,358
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hun Batz
12
0 / 7 / 8
8,058
620
5,024
13,887
5,013
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charybdis
schlinked08
Charybdis
16
2 / 3 / 5
8,457
651
7,251
8,568
3,612
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
17
8 / 2 / 13
10,787
830
9,352
9,103
5,424
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
2 / 2 / 9
9,046
696
3,727
12,855
6,117
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
4 / 1 / 12
10,828
833
8,778
8,192
3,687
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Neith
KaOsNoVa
Neith
18
4 / 2 / 11
10,260
789
17,198
11,070
4,828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
6 / 4 / 11
10,405
800
5,668
9,032
4,177
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
80
10
Kills
24
24
Deaths
11
25
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
8
2
13
7.25
W
2
2
9
3.25
W
4
1
12
10
L
3
4
3
1.13
L
3
5
3
0.9
L
Medusa
2
5
6
1
L
Hun Batz
0
7
8
0.57
W
Neith
KaOsNoVa
Neith
4
2
11
4.75
W
6
4
11
2.88
L
Charybdis
schlinked08
Charybdis
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,905
Damage
44,723
48,554
Taken
50,252
17,545
Mitigated
24,233
10,603
Healing
22,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
9,352
1,908
1,128
3,660
9,103
5,424
171
4,189
4,914
0
20,392
W
3,727
1,247
902
4,295
12,855
6,117
192
2,188
10,667
10,052
0
W
8,778
2,491
1,919
3,336
8,192
3,687
1,184
2,989
5,203
0
31,116
L
9,692
580
1,183
1,448
8,755
2,928
28
806
7,949
32,531
0
L
7,113
363
1,008
1,044
7,874
2,634
0
407
7,467
12,314
0
L
Medusa
8,825
3,927
546
1,052
9,470
3,358
0
680
8,790
0
19,900
L
Hun Batz
5,024
892
877
785
13,887
5,013
0
808
13,079
0
10,359
W
Neith
KaOsNoVa
Neith
17,198
7,905
1,257
4,116
11,070
4,828
1,544
4,486
6,584
0
40,161
W
5,668
915
774
880
9,032
4,177
1,387
2,953
6,079
0
10,616
L
Charybdis
schlinked08
Charybdis
7,251
3,333
474
2,186
8,568
3,612
0
1,026
7,542
0
14,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,366
Gold Earned
51,326
114
Minions Killed
128
0
Camps Cleared
0
1,158,395
Distance Traveled
1,285,825
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,787
830
11
1
0
292,842
0
W
Freya
9,046
696
14
1
0
251,409
2
W
Skadi
10,828
833
58
4
0
233,807
0
L
Janus
9,665
743
49
4
0
215,373
1
L
Raijin
8,653
666
18
1
0
220,460
2
L
Medusa
8,533
656
13
1
0
249,097
0
L
Hun Batz
8,058
620
10
1
0
251,369
5
W
Neith
10,260
789
36
3
0
227,349
0
W
Fenrir
10,405
800
9
1
0
280,418
0
L
Charybdis
8,457
651
24
2
0
222,096
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role