Player Matchup

Jormungandr
Jormungandr
ClownViciousJ
Jormungandr
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 64L
1,389 Elo+
Solo
Bastet
Bastet
DasGingerBeard
Bastet
Level 123
God Stats
4W - 13L
1,431 SR
Queue Stats
768W - 831L
1,388 Elo+
Party 3
The Morrigan
The Morrigan
JoeHoe2424
The Morrigan
Level 67
God Stats
4W - 7L
1,518 SR
Queue Stats
339W - 354L
1,384 Elo+
Party 3
Charybdis
Charybdis
TheeAfroMonk
Charybdis
Level 111
God Stats
0W - 1L
1,476 SR
Queue Stats
26W - 15L
1,578 Elo+
Party 1
Janus
Janus
iLouiee-
Janus
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,164 Elo+
Party 1
Team Averages
Level 94
1,485 SR
1,380 Elo+

VS

Team Averages
Level 98
1,395 SR
1,454 Elo+
Scylla
Scylla
 
Scylla
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
 
Khepri
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
BiggyC223
Chaac
Level 154
God Stats
2W - 1L
1,192 SR
Queue Stats
454W - 478L
1,472 Elo+
Solo
Osiris
Osiris
Hectoru98
Osiris
Level 67
God Stats
6W - 2L
1,480 SR
Queue Stats
168W - 167L
1,427 Elo+
Party 2
Bacchus
Bacchus
dontuti
Bacchus
Level 27
God Stats
6W - 10L
1,302 SR
Queue Stats
93W - 105L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ClownViciousJ
Jormungandr
18
4 / 7 / 6
11,533
769
14,784
16,400
21,553
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
1 / 8 / 8
10,494
700
8,171
17,581
6,925
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

The Morrigan
JoeHoe2424
The Morrigan
16
2 / 8 / 4
10,713
714
9,213
12,262
4,884
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
TheeAfroMonk
Charybdis
18
5 / 8 / 3
11,388
759
15,525
14,119
5,326
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
iLouiee-
Janus
20
3 / 6 / 7
11,616
774
11,444
12,584
4,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
20
14 / 4 / 19
13,557
904
16,625
13,384
5,618
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Khepri
 
Khepri
20
9 / 2 / 23
12,776
852
13,239
16,137
26,428
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chaac
BiggyC223
Chaac
18
4 / 4 / 24
11,515
768
13,572
19,914
22,517
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Osiris
Hectoru98
Osiris
20
8 / 3 / 26
12,069
805
12,999
14,242
16,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
dontuti
Bacchus
15
2 / 2 / 17
10,613
708
6,418
12,751
10,171
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
146
15
Kills
37
37
Deaths
15
28
Assists
109
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
14
4
19
5.88
W
Khepri
 
Khepri
9
2
23
10.25
W
Chaac
BiggyC223
Chaac
4
4
24
4
L
Jormungandr
ClownViciousJ
Jormungandr
4
7
6
1
L
1
8
8
0.63
W
Osiris
Hectoru98
Osiris
8
3
26
7
L
The Morrigan
JoeHoe2424
The Morrigan
2
8
4
0.5
L
Charybdis
TheeAfroMonk
Charybdis
5
8
3
0.81
W
Bacchus
dontuti
Bacchus
2
2
17
5.25
L
Janus
iLouiee-
Janus
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,137
Damage
62,853
72,946
Taken
76,428
43,634
Mitigated
81,281
20,023
Healing
35,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
16,625
2,605
4,588
4,795
13,384
5,618
1,555
8,756
4,628
40,887
0
W
Khepri
 
Khepri
13,239
1,519
3,843
4,749
16,137
26,428
943
8,021
8,116
30,833
0
W
Chaac
BiggyC223
Chaac
13,572
3,032
2,824
5,288
19,914
22,517
1,584
7,337
12,577
0
42,565
L
Jormungandr
ClownViciousJ
Jormungandr
14,784
3,075
891
2,428
16,400
21,553
0
8,792
7,608
32,825
0
L
8,171
3,218
2,658
3,666
17,581
6,925
1,122
9,053
8,528
0
17,542
W
Osiris
Hectoru98
Osiris
12,999
2,629
3,360
1,694
14,242
16,547
807
6,468
7,774
5,258
19,183
L
The Morrigan
JoeHoe2424
The Morrigan
9,213
1,317
1,054
3,117
12,262
4,884
70
5,776
6,486
15,188
0
L
Charybdis
TheeAfroMonk
Charybdis
15,525
10,339
1,273
2,649
14,119
5,326
4,003
8,235
5,884
0
31,852
W
Bacchus
dontuti
Bacchus
6,418
681
1,801
2,244
12,751
10,171
124
4,859
7,892
15,987
0
L
Janus
iLouiee-
Janus
11,444
1,260
806
1,481
12,584
4,946
64
7,137
5,447
31,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,744
Gold Earned
60,530
153
Minions Killed
176
0
Camps Cleared
0
1,178,067
Distance Traveled
1,514,517
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,557
904
48
3
0
285,788
1
W
Khepri
12,776
852
45
3
0
296,798
1
W
Chaac
11,515
768
45
3
0
290,434
3
L
Jormungandr
11,533
769
24
2
0
252,451
0
L
Bastet
10,494
700
19
1
0
245,701
0
W
Osiris
12,069
805
22
1
0
316,313
0
L
The Morrigan
10,713
714
14
1
0
223,180
2
L
Charybdis
11,388
759
44
3
0
218,558
0
W
Bacchus
10,613
708
16
1
0
325,184
0
L
Janus
11,616
774
52
3
0
238,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role