Player Matchup

Anubis
Anubis
DanielMuck
Anubis
Level 27
God Stats
4W - 11L
1,264 SR
Queue Stats
53W - 69L
1,433 Elo+
Solo
Odin
Odin
LobatoUwU
Odin
Level 12
God Stats
0W - 3L
1,124 SR
Queue Stats
4W - 6L
1,486 Elo+
Party 2
Bakasura
Bakasura
Natdog284
Bakasura
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 5L
1,332 Elo+
Party 4
Raijin
Raijin
Ratchetdog
Raijin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 4
Ares
Ares
asmodeo123
Ares
Level 5
God Stats
0W - 2L
1,287 SR
Queue Stats
1W - 3L
1,416 Elo+
Party 2
Team Averages
Level 15
1,335 SR
1,433 Elo+

VS

Team Averages
Level 36
1,474 SR
1,447 Elo+
Fenrir
Fenrir
CharlesCowie
Fenrir
Level 120
God Stats
5W - 4L
1,546 SR
Queue Stats
228W - 211L
1,516 Elo+
Party 1
Ares
Ares
Cypress2691
Ares
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,345 Elo+
Party 3
Gilgamesh
Gilgamesh
KaptRetake
Gilgamesh
Level 26
God Stats
7W - 7L
1,372 SR
Queue Stats
15W - 20L
1,277 Elo+
Party 3
Olorun
Olorun
RTdarkiing
Olorun
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,690 Elo+
Party 1
Baron Samedi
Baron Samedi
WinningFist
Baron Samedi
Level 24
God Stats
16W - 18L
1,451 SR
Queue Stats
61W - 66L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DanielMuck
Anubis
8
1 / 4 / 1
5,226
523
2,646
5,765
2,211
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Odin
6
0 / 6 / 0
4,376
438
2,218
8,802
4,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
Natdog284
Bakasura
8
2 / 7 / 1
5,805
581
4,822
7,484
2,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
Ratchetdog
Raijin
4
0 / 8 / 0
3,836
384
1,604
6,450
1,759
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 7 / 1
4,244
424
782
8,913
4,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
6 / 1 / 7
6,620
662
5,361
6,491
1,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8
4 / 1 / 10
5,876
588
1,650
5,366
3,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
KaptRetake
Gilgamesh
10
8 / 0 / 4
6,292
629
7,030
6,173
3,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Breastplate

Breastplate

+20
Physical Protection

Olorun
RTdarkiing
Olorun
11
8 / 2 / 4
6,939
694
6,312
6,963
2,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
WinningFist
Baron Samedi
10
5 / 1 / 2
6,102
610
6,160
4,903
1,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
58
3
Kills
31
32
Deaths
5
3
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Fenrir
6
1
7
9.5
W
4
1
10
9
L
Anubis
DanielMuck
Anubis
1
4
1
0.38
W
Gilgamesh
KaptRetake
Gilgamesh
8
0
4
10
L
Odin
0
6
0
0
L
Bakasura
Natdog284
Bakasura
2
7
1
0.36
W
Olorun
RTdarkiing
Olorun
8
2
4
5
L
Raijin
Ratchetdog
Raijin
0
8
0
0
W
Baron Samedi
WinningFist
Baron Samedi
5
1
2
6
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,072
Damage
26,513
37,414
Taken
29,896
14,872
Mitigated
13,240
4,391
Healing
11,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
5,361
3,124
93
2,669
6,491
1,969
0
747
5,568
0
35,794
W
1,650
449
0
458
5,366
3,597
473
822
4,321
7,156
0
L
Anubis
DanielMuck
Anubis
2,646
378
0
1,125
5,765
2,211
0
3,998
1,767
18,428
0
W
Gilgamesh
KaptRetake
Gilgamesh
7,030
3,007
0
2,411
6,173
3,952
1,492
999
4,824
0
28,489
L
Odin
2,218
810
0
988
8,802
4,088
384
307
8,495
0
10,013
L
Bakasura
Natdog284
Bakasura
4,822
3,012
0
1,235
7,484
2,498
0
4,403
3,081
0
21,002
W
Olorun
RTdarkiing
Olorun
6,312
3,347
333
3,283
6,963
2,423
2,111
730
6,181
36,899
0
L
Raijin
Ratchetdog
Raijin
1,604
584
0
161
6,450
1,759
132
470
5,980
8,507
0
W
Baron Samedi
WinningFist
Baron Samedi
6,160
712
98
1,932
4,903
1,299
834
1,734
2,828
28,753
0
L
782
195
0
882
8,913
4,316
0
4,944
3,969
8,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,487
Gold Earned
31,829
113
Minions Killed
247
0
Camps Cleared
0
882,770
Distance Traveled
954,221
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,620
662
73
7
0
213,223
4
W
Ares
5,876
588
8
1
0
206,993
1
L
Anubis
5,226
523
36
4
0
158,752
1
W
Gilgamesh
6,292
629
44
4
0
200,668
0
L
Odin
4,376
438
19
2
0
186,940
0
L
Bakasura
5,805
581
40
4
0
195,971
1
W
Olorun
6,939
694
69
7
0
178,240
1
L
Raijin
3,836
384
9
1
0
151,379
0
W
Baron Samedi
6,102
610
53
5
0
155,097
4
L
Ares
4,244
424
9
1
0
189,728
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role