Player Matchup

Yemoja
Yemoja
EmptyElric
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,668 Elo+
Party 2
Heimdallr
Heimdallr
GlowingMushrooms
Heimdallr
Level 97
God Stats
0W - 1L
1,551 SR
Queue Stats
18W - 18L
1,778 Elo+
Party 2
Nox
Nox
KivaDear
Nox
Level 107
God Stats
6W - 7L
1,497 SR
Queue Stats
61W - 58L
1,566 Elo+
Party 2
Team Averages
Level 70
1,516 SR
1,671 Elo+

VS

Team Averages
Level 91
1,565 SR
1,554 Elo+
Tsukuyomi
Tsukuyomi
Flaccid
Tsukuyomi
Level 29
God Stats
2W - 0L
1,660 SR
Queue Stats
2W - 1L
1,572 Elo+
Party 1
Sylvanus
Sylvanus
IyrieKrving
Sylvanus
Level 145
God Stats
10W - 11L
1,536 SR
Queue Stats
51W - 56L
1,517 Elo+
Solo
Baron Samedi
Baron Samedi
Jrogo
Baron Samedi
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
EmptyElric
Yemoja
13
1 / 7 / 4
10,979
610
4,427
20,877
23,565
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Heimdallr
13
1 / 8 / 4
10,553
586
13,882
17,860
5,744
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 3 / 2
11,369
632
14,179
15,491
4,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Flaccid
Tsukuyomi
16
7 / 3 / 11
12,265
681
16,852
13,257
5,554
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
IyrieKrving
Sylvanus
16
4 / 2 / 11
11,543
641
9,378
19,826
26,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
Jrogo
Baron Samedi
17
7 / 1 / 11
12,550
697
21,215
15,424
7,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
5
Kills
18
18
Deaths
6
10
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Yemoja
EmptyElric
Yemoja
1
7
4
0.43
W
Tsukuyomi
Flaccid
Tsukuyomi
7
3
11
4.17
L
Heimdallr
1
8
4
0.38
W
Sylvanus
IyrieKrving
Sylvanus
4
2
11
4.75
W
Baron Samedi
Jrogo
Baron Samedi
7
1
11
12.5
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,488
Damage
47,445
54,228
Taken
48,507
34,067
Mitigated
40,032
7,341
Healing
26,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
EmptyElric
Yemoja
4,427
1,447
976
1,646
20,877
23,565
225
10,325
10,552
15,533
0
W
Tsukuyomi
Flaccid
Tsukuyomi
16,852
3,361
0
4,587
13,257
5,554
791
3,991
9,106
0
50,488
L
Heimdallr
13,882
7,810
0
2,838
17,860
5,744
675
11,855
6,005
0
40,134
W
Sylvanus
IyrieKrving
Sylvanus
9,378
3,680
4,020
7,611
19,826
26,827
590
7,855
11,471
30,864
7,657
W
Baron Samedi
Jrogo
Baron Samedi
21,215
1,596
2,678
7,503
15,424
7,651
923
7,204
7,950
66,320
0
L
14,179
1,047
98
1,783
15,491
4,758
531
7,433
8,058
39,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,901
Gold Earned
36,358
163
Minions Killed
212
5
Camps Cleared
11
897,835
Distance Traveled
1,063,841
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,979
610
18
1
0
273,275
1
W
Tsukuyomi
12,265
681
45
3
3
414,294
4
L
Heimdallr
10,553
586
75
4
2
294,579
3
W
Sylvanus
11,543
641
62
3
5
314,375
6
W
Baron Samedi
12,550
697
105
6
3
335,172
1
L
Nox
11,369
632
70
4
3
329,981
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role