Player Matchup

Raijin
Raijin
Devil2-6pl
Raijin
Level 103
God Stats
5W - 12L
1,205 SR
Queue Stats
238W - 284L
1,331 Elo+
Party 2
Bellona
Bellona
DuttonDinoDad
Bellona
Level 29
God Stats
34W - 57L
1,410 SR
Queue Stats
127W - 134L
1,310 Elo+
Party 2
Arachne
Arachne
cjmax19902002
Arachne
Level 68
God Stats
16W - 26L
1,435 SR
Queue Stats
264W - 349L
1,246 Elo+
Party 2
Team Averages
Level 67
1,350 SR
1,296 Elo+

VS

Team Averages
Level 34
1,444 SR
1,266 Elo+
Izanami
Izanami
CIoudyn
Izanami
Level 22
God Stats
1W - 3L
1,447 SR
Queue Stats
10W - 17L
1,243 Elo+
Party 1
Fenrir
Fenrir
abadie4572
Fenrir
Level 64
God Stats
8W - 11L
1,386 SR
Queue Stats
43W - 46L
1,420 Elo+
Solo
Hercules
Hercules
dncli
Hercules
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 17L
1,134 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Devil2-6pl
Raijin
17
8 / 1 / 9
12,230
719
19,424
9,746
4,076
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
15
5 / 2 / 11
11,318
666
10,890
14,759
23,905
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
15
5 / 3 / 11
11,481
675
12,084
12,488
4,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CIoudyn
Izanami
13
1 / 9 / 3
9,834
578
15,031
17,152
5,661
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
abadie4572
Fenrir
14
4 / 3 / 2
10,711
630
4,629
12,096
4,182
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
dncli
Hercules
11
1 / 6 / 4
9,384
552
6,835
22,640
6,587
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
15
18
Kills
6
6
Deaths
18
31
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
CIoudyn
Izanami
1
9
3
0.28
W
Raijin
Devil2-6pl
Raijin
8
1
9
12.5
W
Bellona
5
2
11
5.25
L
Fenrir
abadie4572
Fenrir
4
3
2
1.67
W
Arachne
5
3
11
3.5
L
Hercules
dncli
Hercules
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,398
Damage
26,495
36,993
Taken
51,888
32,900
Mitigated
16,430
13,042
Healing
8,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
CIoudyn
Izanami
15,031
8,182
86
1,186
17,152
5,661
734
8,688
7,956
0
57,524
W
Raijin
Devil2-6pl
Raijin
19,424
1,457
1,102
3,988
9,746
4,076
1,130
187
9,559
60,916
0
W
Bellona
10,890
3,240
418
3,071
14,759
23,905
408
540
14,219
346
32,315
L
Fenrir
abadie4572
Fenrir
4,629
687
0
3,258
12,096
4,182
0
3,574
8,276
0
26,274
W
Arachne
12,084
8,859
317
4,146
12,488
4,919
1,220
342
12,146
0
38,433
L
Hercules
dncli
Hercules
6,835
1,988
0
4,351
22,640
6,587
0
7,642
14,554
0
19,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,029
Gold Earned
29,929
196
Minions Killed
183
10
Camps Cleared
6
992,399
Distance Traveled
880,653
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,834
578
111
7
1
248,862
2
W
Raijin
12,230
719
99
6
2
312,882
2
W
Bellona
11,318
666
53
3
0
336,452
3
L
Fenrir
10,711
630
46
3
4
336,806
1
W
Arachne
11,481
675
44
3
8
343,065
2
L
Hercules
9,384
552
26
2
1
294,985
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role