Player Matchup

Izanami
Izanami
BoreHarD
Izanami
Level 158
God Stats
6W - 6L
1,598 SR
Queue Stats
368W - 435L
1,530 Elo+
Solo
Fenrir
Fenrir
KxrmaKachow
Fenrir
Level 87
God Stats
8W - 11L
1,443 SR
Queue Stats
251W - 240L
1,512 Elo+
Party 2
Freya
Freya
REAPSINNERS
Freya
Level 145
God Stats
6W - 10L
1,487 SR
Queue Stats
296W - 303L
1,527 Elo+
Party 2
Horus
Horus
Simplicityxo
Horus
Level 160
God Stats
3W - 0L
2,033 SR
Queue Stats
60W - 58L
1,567 Elo+
Party 2
Jormungandr
Jormungandr
sydneyderose
Jormungandr
Level 62
God Stats
18W - 25L
1,508 SR
Queue Stats
107W - 125L
1,512 Elo+
Party 2
Team Averages
Level 122
1,614 SR
1,530 Elo+

VS

Team Averages
Level 98
1,563 SR
1,526 Elo+
Medusa
Medusa
Charwood
Medusa
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
461W - 432L
1,524 Elo+
Solo
Sylvanus
Sylvanus
Corsa22
Sylvanus
Level 69
God Stats
21W - 24L
1,532 SR
Queue Stats
378W - 425L
1,457 Elo+
Solo
Nemesis
Nemesis
MylesForSmiles
Nemesis
Level 120
God Stats
7W - 6L
1,608 SR
Queue Stats
134W - 126L
1,532 Elo+
Solo
Baba Yaga
Baba Yaga
Twirlaholic
Baba Yaga
Level 89
God Stats
3W - 3L
1,671 SR
Queue Stats
474W - 482L
1,568 Elo+
Party 1
Da Ji
Da Ji
trexagon
Da Ji
Level 105
God Stats
3W - 4L
1,502 SR
Queue Stats
184W - 185L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BoreHarD
Izanami
19
3 / 4 / 4
11,472
604
8,013
14,387
4,665
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
18
16 / 2 / 6
12,033
633
17,963
13,908
6,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
7 / 2 / 4
10,279
541
12,678
12,999
6,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 2 / 13
9,477
499
5,018
14,248
14,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
sydneyderose
Jormungandr
16
2 / 1 / 6
10,112
532
5,612
14,663
12,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Charwood
Medusa
16
5 / 7 / 1
9,967
525
12,979
11,638
3,755
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Corsa22
Sylvanus
14
2 / 5 / 3
8,352
440
6,443
17,858
17,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 5 / 0
9,795
516
10,525
13,190
9,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baba Yaga
Twirlaholic
Baba Yaga
16
1 / 5 / 2
9,867
519
9,956
11,375
4,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
trexagon
Da Ji
14
1 / 7 / 2
9,023
475
5,707
14,367
6,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
19
29
Kills
11
11
Deaths
29
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
BoreHarD
Izanami
3
4
4
1.25
L
Medusa
Charwood
Medusa
5
7
1
0.79
L
Sylvanus
Corsa22
Sylvanus
2
5
3
0.7
W
Fenrir
16
2
6
9.5
L
2
5
0
0.4
W
7
2
4
4.5
W
1
2
13
3.75
L
Baba Yaga
Twirlaholic
Baba Yaga
1
5
2
0.4
W
Jormungandr
sydneyderose
Jormungandr
2
1
6
5
L
Da Ji
trexagon
Da Ji
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,284
Damage
45,610
70,205
Taken
68,428
43,287
Mitigated
40,922
28,332
Healing
15,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BoreHarD
Izanami
8,013
5,619
0
4,311
14,387
4,665
720
1,472
12,915
0
107,464
L
Medusa
Charwood
Medusa
12,979
5,267
0
1,698
11,638
3,755
0
52
11,586
0
68,232
L
Sylvanus
Corsa22
Sylvanus
6,443
1,179
842
6,395
17,858
17,127
404
4,230
13,628
25,259
8,327
W
Fenrir
17,963
5,545
0
7,223
13,908
6,167
33
2,809
11,001
0
85,052
L
10,525
4,994
0
3,382
13,190
9,148
84
4,547
8,643
0
62,333
W
12,678
3,863
0
4,819
12,999
6,071
607
6,682
5,981
57,541
6,585
W
5,018
2,167
1,911
4,233
14,248
14,231
0
3,177
10,871
0
24,135
L
Baba Yaga
Twirlaholic
Baba Yaga
9,956
927
0
1,989
11,375
4,641
0
4,189
7,186
72,271
0
W
Jormungandr
sydneyderose
Jormungandr
5,612
2,657
446
5,389
14,663
12,153
495
1,177
13,406
55,896
0
L
Da Ji
trexagon
Da Ji
5,707
1,095
0
1,644
14,367
6,251
0
4,281
10,086
0
57,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,373
Gold Earned
47,004
581
Minions Killed
535
0
Camps Cleared
0
1,913,638
Distance Traveled
1,733,095
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,472
604
215
11
0
337,218
6
L
Medusa
9,967
525
118
6
0
324,385
4
L
Sylvanus
8,352
440
44
2
0
319,264
3
W
Fenrir
12,033
633
104
5
0
416,369
5
L
Nemesis
9,795
516
124
7
0
351,051
0
W
Freya
10,279
541
106
6
0
382,414
4
W
Horus
9,477
499
29
2
0
417,152
2
L
Baba Yaga
9,867
519
157
8
0
346,297
5
W
Jormungandr
10,112
532
127
7
0
360,485
5
L
Da Ji
9,023
475
92
5
0
392,098
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role