Player Matchup

Ao Kuang
Ao Kuang
Silver II
Doinkl3rg
Ao Kuang
Silver II
Level 83
God Stats
1W - 2L
1,605 SR
Queue Stats
344W - 355L
1,122 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold V
Relax521
Morgan Le Fay
Gold V
Level 67
God Stats
10W - 10L
1,669 SR
Queue Stats
231W - 244L
1,255 MMR
Party 1
Ullr
Ullr
Silver III
XxAndriousxX
Ullr
Silver III
Level 123
God Stats
1W - 1L
1,714 SR
Queue Stats
203W - 215L
900 MMR
Solo
Serqet
Serqet
Silver III
Zewls
Serqet
Silver III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 158L
961 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
iAsterio
Sun Wukong
Silver II
Level 124
God Stats
3W - 3L
1,644 SR
Queue Stats
25W - 22L
925 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 97
1,626 SR
1,033 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 125
1,450 SR
1,035 MMR
Janus
Janus
Gold V
Chaos2Night
Janus
Gold V
Level 160
God Stats
3W - 6L
1,524 SR
Queue Stats
344W - 359L
1,105 MMR
Solo
Ymir
Ymir
Silver II
Kiyza
Ymir
Silver II
Level 115
God Stats
1W - 3L
1,342 SR
Queue Stats
203W - 214L
994 MMR
Solo
Hou Yi
Hou Yi
Silver III
Pheromxne
Hou Yi
Silver III
Level 127
God Stats
4W - 2L
1,500 SR
Queue Stats
191W - 210L
868 MMR
Solo
Hun Batz
Hun Batz
Gold IV
SergeNight
Hun Batz
Gold IV
Level 62
God Stats
1W - 7L
1,290 SR
Queue Stats
127W - 140L
1,153 MMR
Solo
Mulan
Mulan
Silver I
samlilylion
Mulan
Silver I
Level 160
God Stats
24W - 17L
1,593 SR
Queue Stats
173W - 170L
1,055 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Doinkl3rg
Ao Kuang
12
4 / 7 / 1
7,715
551
8,513
14,516
3,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Morgan Le Fay
Relax521
Morgan Le Fay
10
0 / 7 / 0
5,667
405
5,891
8,765
2,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 3 / 2
7,770
555
7,228
8,423
2,762
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
Zewls
Serqet
9
1 / 5 / 3
6,287
449
4,448
12,980
5,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sun Wukong
iAsterio
Sun Wukong
13
1 / 3 / 2
7,223
516
3,768
10,821
8,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bans
TiamatArtioGilgameshArtemisGeb

VS

Bans
OdinAthenaApolloIzanamiSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 3
7,777
556
3,950
6,566
1,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
Kiyza
Ymir
11
2 / 1 / 8
7,196
514
4,244
8,350
5,868
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
Pheromxne
Hou Yi
15
11 / 2 / 0
9,255
661
14,972
11,110
3,483
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
SergeNight
Hun Batz
16
8 / 2 / 1
8,900
636
9,792
10,074
3,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 2 / 5
7,692
549
7,570
9,850
8,175
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
8
Kills
25
25
Deaths
8
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
L
Ao Kuang
Doinkl3rg
Ao Kuang
4
7
1
0.64
W
Ymir
Kiyza
Ymir
2
1
8
6
W
Hou Yi
Pheromxne
Hou Yi
11
2
0
5.5
L
Morgan Le Fay
Relax521
Morgan Le Fay
0
7
0
0
W
Hun Batz
SergeNight
Hun Batz
8
2
1
4.25
L
2
3
2
1
L
Serqet
Zewls
Serqet
1
5
3
0.5
L
Sun Wukong
iAsterio
Sun Wukong
1
3
2
0.67
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,848
Damage
40,528
55,505
Taken
45,950
22,837
Mitigated
22,940
14,200
Healing
12,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,950
660
73
1,479
6,566
1,719
0
1,228
5,338
47,820
0
L
Ao Kuang
Doinkl3rg
Ao Kuang
8,513
1,992
0
5,820
14,516
3,690
0
1,205
13,285
35,532
0
W
Ymir
Kiyza
Ymir
4,244
1,268
225
1,326
8,350
5,868
0
2,082
6,188
23,455
0
W
Hou Yi
Pheromxne
Hou Yi
14,972
10,187
0
3,978
11,110
3,483
540
5,570
5,402
0
64,978
L
Morgan Le Fay
Relax521
Morgan Le Fay
5,891
902
0
1,591
8,765
2,125
0
697
8,068
32,245
0
W
Hun Batz
SergeNight
Hun Batz
9,792
3,954
0
3,564
10,074
3,695
0
2,893
6,794
0
62,500
L
7,228
3,572
0
500
8,423
2,762
246
2,780
5,565
0
54,495
L
Serqet
Zewls
Serqet
4,448
1,115
0
1,994
12,980
5,993
0
3,166
9,768
0
11,251
L
Sun Wukong
iAsterio
Sun Wukong
3,768
555
0
4,295
10,821
8,267
0
2,409
8,374
6,567
32,622
W
7,570
840
0
1,662
9,850
8,175
29
3,507
5,580
10,310
35,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,662
Gold Earned
40,820
338
Minions Killed
453
0
Camps Cleared
0
1,360,604
Distance Traveled
1,382,296
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,777
556
101
7
0
312,671
5
L
Ao Kuang
7,715
551
70
5
0
272,177
3
W
Ymir
7,196
514
34
2
0
263,684
4
W
Hou Yi
9,255
661
107
8
0
256,367
0
L
Morgan Le Fay
5,667
405
47
3
0
253,550
6
W
Hun Batz
8,900
636
117
8
0
300,038
1
L
Ullr
7,770
555
107
8
0
270,614
3
L
Serqet
6,287
449
20
1
0
283,976
6
L
Sun Wukong
7,223
516
94
7
0
280,287
3
W
Mulan
7,692
549
94
7
0
249,536
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role