Player Matchup

Kuzenbo
Kuzenbo
Gold III
FatHughHefner
Kuzenbo
Gold III
Level 149
God Stats
2W - 1L
1,791 SR
Queue Stats
18W - 14L
1,670 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
ITronoid
Gilgamesh
Gold IV
Level 160
God Stats
3W - 0L
1,706 SR
Queue Stats
32W - 19L
1,670 MMR
Party 1
Sun Wukong
Sun Wukong
Gold I
Lunartic
Sun Wukong
Gold I
Level 133
God Stats
1W - 0L
1,617 SR
Queue Stats
19W - 18L
1,866 MMR
Solo
Agni
Agni
Platinum IV
Squirturtle
Agni
Platinum IV
Level 107
God Stats
6W - 1L
1,795 SR
Queue Stats
86W - 81L
1,930 MMR
Party 1
Ullr
Ullr
Platinum III
ZekoWolf
Ullr
Platinum III
Level 66
God Stats
5W - 2L
1,930 SR
Queue Stats
46W - 20L
2,175 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 123
1,768 SR
1,862 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 125
1,648 SR
1,860 MMR
Yemoja
Yemoja
Diamond II
BryceLikesMeat
Yemoja
Diamond II
Level 158
God Stats
43W - 47L
1,570 SR
Queue Stats
359W - 343L
2,360 MMR
Solo
Nike
Nike
Gold III
ExpressConnect
Nike
Gold III
Level 155
God Stats
1W - 2L
1,611 SR
Queue Stats
119W - 103L
1,710 MMR
Solo
Raijin
Raijin
Gold III
ThiccArmadillo
Raijin
Gold III
Level 134
God Stats
16W - 8L
1,702 SR
Queue Stats
612W - 636L
1,581 MMR
Solo
Izanami
Izanami
Platinum IV
eenknam
Izanami
Platinum IV
Level 108
God Stats
10W - 5L
1,771 SR
Queue Stats
82W - 60L
1,963 MMR
Solo
Awilix
Awilix
Platinum V
princeofzen
Awilix
Platinum V
Level 68
God Stats
4W - 3L
1,586 SR
Queue Stats
327W - 327L
1,687 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
15
3 / 0 / 5
9,859
519
7,525
14,480
18,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
ITronoid
Gilgamesh
16
5 / 1 / 6
10,503
553
9,168
16,304
7,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Lunartic
Sun Wukong
17
0 / 3 / 7
10,684
562
9,963
18,269
13,139
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
3 / 3 / 9
11,106
585
12,467
10,251
3,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ullr
20
15 / 0 / 4
12,796
673
20,705
11,977
4,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
TiamatOdinArtioPersephoneAthena

VS

Bans
Morgan Le FayRavanaSylvanusGebCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 3
8,461
445
3,787
15,535
12,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
4 / 4 / 0
10,506
553
14,691
20,546
16,139
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
0 / 4 / 2
9,150
482
7,392
11,998
3,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
eenknam
Izanami
16
0 / 6 / 0
9,770
514
7,406
14,574
4,047
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Awilix
16
3 / 6 / 1
10,003
526
8,234
14,306
4,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
13
26
Kills
7
7
Deaths
26
31
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
L
4
4
0
1
W
Kuzenbo
3
0
5
5.5
W
Gilgamesh
ITronoid
Gilgamesh
5
1
6
8
W
Sun Wukong
Lunartic
Sun Wukong
0
3
7
1.17
W
3
3
9
2.5
L
0
4
2
0.25
W
Ullr
15
0
4
17
L
Izanami
eenknam
Izanami
0
6
0
0
L
Awilix
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,828
Damage
41,510
71,281
Taken
76,959
48,028
Mitigated
40,633
17,231
Healing
18,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,787
1,031
1,361
2,100
15,535
12,468
0
4,174
11,361
23,367
0
L
14,691
2,101
0
4,768
20,546
16,139
0
1,700
18,846
14,070
61,663
W
Kuzenbo
7,525
2,382
0
2,655
14,480
18,706
418
2,783
11,587
27,611
0
W
Gilgamesh
ITronoid
Gilgamesh
9,168
3,058
0
4,006
16,304
7,618
0
3,185
12,869
0
80,843
W
Sun Wukong
Lunartic
Sun Wukong
9,963
2,188
0
3,186
18,269
13,139
1,313
3,154
15,093
0
67,530
W
12,467
1,034
0
3,714
10,251
3,943
1,669
3,010
7,119
81,973
0
L
7,392
325
0
2,928
11,998
3,702
0
6,379
5,619
64,887
0
W
Ullr
20,705
9,128
0
3,670
11,977
4,622
676
1,739
10,216
0
113,940
L
Izanami
eenknam
Izanami
7,406
5,010
0
3,871
14,574
4,047
2,816
3,583
10,991
0
91,798
L
Awilix
8,234
2,908
0
3,616
14,306
4,277
0
4,227
10,079
0
66,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,948
Gold Earned
47,890
623
Minions Killed
614
0
Camps Cleared
0
1,996,072
Distance Traveled
1,766,265
29
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,461
445
29
2
0
346,067
5
L
Nike
10,506
553
142
7
0
363,262
2
W
Kuzenbo
9,859
519
36
2
0
413,812
2
W
Gilgamesh
10,503
553
110
6
0
425,041
8
W
Sun Wukong
10,684
562
139
7
0
374,294
5
W
Agni
11,106
585
169
9
0
381,188
4
L
Raijin
9,150
482
144
8
0
323,737
10
W
Ullr
12,796
673
169
9
0
401,737
10
L
Izanami
9,770
514
185
10
0
330,900
3
L
Awilix
10,003
526
114
6
0
402,299
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role