Player Matchup

Thor
Thor
CRUS8D3R_300
Thor
Level 67
God Stats
0W - 1L
1,250 SR
Queue Stats
69W - 73L
1,334 Elo+
Solo
Fafnir
Fafnir
DuckMan001
Fafnir
Level 25
God Stats
0W - 4L
1,198 SR
Queue Stats
101W - 144L
1,307 Elo+
Solo
Scylla
Scylla
abadie4572
Scylla
Level 64
God Stats
9W - 13L
1,445 SR
Queue Stats
43W - 46L
1,433 Elo+
Solo
Team Averages
Level 52
1,298 SR
1,358 Elo+

VS

Team Averages
Level 96
1,481 SR
1,396 Elo+
Baron Samedi
Baron Samedi
dalpar22
Baron Samedi
Level 100
God Stats
10W - 8L
1,497 SR
Queue Stats
406W - 517L
1,426 Elo+
Party 1
Chaac
Chaac
reject723
Chaac
Level 108
God Stats
5W - 1L
1,581 SR
Queue Stats
297W - 358L
1,448 Elo+
Party 1
Anhur
Anhur
smlwbstr
Anhur
Level 81
God Stats
9W - 14L
1,365 SR
Queue Stats
521W - 625L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 13 / 3
7,953
663
8,384
15,381
4,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fafnir
DuckMan001
Fafnir
11
1 / 7 / 3
8,213
684
3,233
15,650
15,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Scylla
abadie4572
Scylla
13
4 / 4 / 2
9,304
775
6,066
9,366
2,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
dalpar22
Baron Samedi
14
11 / 3 / 11
10,327
861
13,123
9,668
4,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
reject723
Chaac
13
7 / 2 / 12
9,710
809
10,235
12,466
9,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anhur
smlwbstr
Anhur
14
6 / 2 / 12
9,835
820
12,987
10,060
3,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
59
7
Kills
24
24
Deaths
7
8
Assists
35
Player
Kills
Deaths
Assists
KDA
L
2
13
3
0.27
L
Fafnir
DuckMan001
Fafnir
1
7
3
0.36
L
Scylla
abadie4572
Scylla
4
4
2
1.25
W
Baron Samedi
dalpar22
Baron Samedi
11
3
11
5.5
W
Chaac
reject723
Chaac
7
2
12
6.5
W
Anhur
smlwbstr
Anhur
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,683
Damage
36,345
40,397
Taken
32,194
22,662
Mitigated
17,301
4,635
Healing
12,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,384
830
0
312
15,381
4,399
0
4,967
9,821
0
15,512
L
Fafnir
DuckMan001
Fafnir
3,233
1,135
0
2,102
15,650
15,488
0
4,554
10,246
11,998
0
L
Scylla
abadie4572
Scylla
6,066
532
90
2,131
9,366
2,775
60
2,946
5,794
17,179
0
W
Baron Samedi
dalpar22
Baron Samedi
13,123
559
1,109
2,819
9,668
4,281
175
3,209
6,170
22,954
0
W
Chaac
reject723
Chaac
10,235
2,953
0
5,235
12,466
9,300
734
2,947
9,387
0
30,152
W
Anhur
smlwbstr
Anhur
12,987
7,026
308
3,028
10,060
3,720
1,774
2,949
6,989
0
39,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,470
Gold Earned
29,872
73
Minions Killed
118
2
Camps Cleared
7
575,618
Distance Traveled
617,710
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,953
663
23
2
1
163,588
1
L
Fafnir
8,213
684
17
1
0
195,253
2
L
Scylla
9,304
775
33
3
1
216,777
2
W
Baron Samedi
10,327
861
29
2
0
197,271
0
W
Chaac
9,710
809
41
3
1
218,174
0
W
Anhur
9,835
820
48
4
6
202,265
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role