Player Matchup

Thor
Thor
DunkLineZero
Thor
Level 29
God Stats
2W - 2L
1,616 SR
Queue Stats
144W - 105L
1,654 Elo+
Party 2
Guan Yu
Guan Yu
KingArachnial
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,621 Elo+
Party 2
Chernobog
Chernobog
Ramonchay07
Chernobog
Level 27
God Stats
22W - 14L
1,617 SR
Queue Stats
88W - 64L
1,431 Elo+
Party 2
Hel
Hel
VenialHunter64
Hel
Level 82
God Stats
0W - 2L
1,443 SR
Queue Stats
122W - 88L
1,576 Elo+
Party 2
Cthulhu
Cthulhu
temp-912525
Cthulhu
Level 25
God Stats
62W - 33L
1,700 SR
Queue Stats
89W - 68L
1,601 Elo+
Party 2
Team Averages
Level 34
1,575 SR
1,577 Elo+

VS

Team Averages
Level 33
1,528 SR
1,488 Elo+
Sol
Sol
Abstinentz
Sol
Level 99
God Stats
13W - 9L
1,663 SR
Queue Stats
30W - 30L
1,469 Elo+
Party 1
Gilgamesh
Gilgamesh
Bloodthirstred
Gilgamesh
Level 20
God Stats
8W - 8L
1,838 SR
Queue Stats
40W - 23L
1,477 Elo+
Solo
Chiron
Chiron
HerrLucius
Chiron
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,459 Elo+
Party 1
Ares
Ares
TheLintsSaud_YT
Ares
Level 16
God Stats
3W - 8L
1,141 SR
Queue Stats
11W - 19L
1,417 Elo+
Solo
King Arthur
King Arthur
sugetsuga
King Arthur
Level 17
God Stats
6W - 3L
1,500 SR
Queue Stats
36W - 9L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 4 / 0
7,525
538
7,714
10,265
3,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Guan Yu
11
0 / 5 / 0
5,796
414
1,757
5,697
2,324
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
Ramonchay07
Chernobog
10
1 / 4 / 1
5,882
420
2,082
7,706
2,457
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 6 / 7
6,864
490
8,096
10,365
4,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cthulhu
temp-912525
Cthulhu
10
1 / 2 / 3
5,936
424
2,130
8,831
6,686
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 3 / 4
7,785
556
6,941
7,506
1,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
Bloodthirstred
Gilgamesh
11
3 / 2 / 4
6,972
498
6,750
10,202
7,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
HerrLucius
Chiron
10
2 / 5 / 3
6,980
499
5,440
9,103
2,222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

4
0 / 4 / 2
4,870
348
245
4,804
1,419
King Arthur
sugetsuga
King Arthur
14
8 / 0 / 3
8,479
606
7,291
7,058
4,647
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
35
12
Kills
19
21
Deaths
14
11
Assists
16
Player
Kills
Deaths
Assists
KDA
W
6
3
4
2.67
W
Gilgamesh
Bloodthirstred
Gilgamesh
3
2
4
2.5
L
8
4
0
2
W
Chiron
HerrLucius
Chiron
2
5
3
0.7
L
Guan Yu
0
5
0
0
L
Chernobog
Ramonchay07
Chernobog
1
4
1
0.38
W
0
4
2
0.25
L
2
6
7
0.92
W
King Arthur
sugetsuga
King Arthur
8
0
3
9.5
L
Cthulhu
temp-912525
Cthulhu
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,779
Damage
26,667
42,864
Taken
38,673
19,402
Mitigated
17,992
8,063
Healing
6,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,941
1,782
0
1,607
7,506
1,935
497
2,624
4,882
37,753
0
W
Gilgamesh
Bloodthirstred
Gilgamesh
6,750
1,857
0
1,661
10,202
7,769
0
1,569
8,633
0
36,303
L
7,714
2,471
0
495
10,265
3,920
0
2,866
7,261
0
37,872
W
Chiron
HerrLucius
Chiron
5,440
2,825
60
2,092
9,103
2,222
0
3,710
5,393
0
24,298
L
Guan Yu
1,757
324
0
213
5,697
2,324
0
0
5,697
0
17,597
L
Chernobog
Ramonchay07
Chernobog
2,082
742
133
609
7,706
2,457
732
940
6,720
0
29,532
W
245
150
0
0
4,804
1,419
0
650
4,154
7,916
0
L
8,096
613
1,808
3,655
10,365
4,015
0
2,495
7,693
38,056
0
W
King Arthur
sugetsuga
King Arthur
7,291
889
0
1,573
7,058
4,647
0
1,673
5,385
0
48,338
L
Cthulhu
temp-912525
Cthulhu
2,130
102
0
1,150
8,831
6,686
635
484
8,307
18,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,003
Gold Earned
35,086
270
Minions Killed
297
0
Camps Cleared
0
1,271,340
Distance Traveled
1,143,842
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,785
556
71
5
0
245,578
1
W
Gilgamesh
6,972
498
65
5
0
279,491
1
L
Thor
7,525
538
65
5
0
265,187
1
W
Chiron
6,980
499
47
3
0
225,856
1
L
Guan Yu
5,796
414
41
3
0
227,543
0
L
Chernobog
5,882
420
75
5
0
258,964
0
W
Ares
4,870
348
10
1
0
170,015
0
L
Hel
6,864
490
59
4
0
263,304
1
W
King Arthur
8,479
606
104
7
0
222,902
1
L
Cthulhu
5,936
424
30
2
0
256,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role