Player Matchup

Fenrir
Fenrir
Arclander
Fenrir
Level 69
God Stats
5W - 1L
1,686 SR
Queue Stats
46W - 18L
1,852 Elo+
Party 1
Ra
Ra
SonnicMuffen
Ra
Level 109
God Stats
2W - 0L
1,592 SR
Queue Stats
62W - 22L
1,908 Elo+
Party 1
Ymir
Ymir
ㅠㄱㄷㅁ야ㅜㅁ개ㅕㅜㅇ
Ymir
Level 46
God Stats
7W - 2L
1,851 SR
Queue Stats
27W - 7L
1,904 Elo+
Party 1
Team Averages
Level 75
1,710 SR
1,888 Elo+

VS

Team Averages
Level 100
1,508 SR
1,505 Elo+
Susano
Susano
DblChinGasm
Susano
Level 108
God Stats
2W - 8L
1,506 SR
Queue Stats
185W - 193L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Just1MeSeeks
Cthulhu
Level 105
God Stats
9W - 2L
1,560 SR
Queue Stats
80W - 66L
1,507 Elo+
Party 2
Nu Wa
Nu Wa
SirTasty2
Nu Wa
Level 87
God Stats
0W - 2L
1,457 SR
Queue Stats
52W - 44L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Arclander
Fenrir
14
13 / 2 / 10
10,546
879
15,312
10,543
5,637
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
10 / 1 / 13
10,082
840
16,557
10,559
4,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 1 / 17
9,084
757
3,658
14,629
15,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
10
3 / 9 / 0
8,732
728
5,162
10,710
5,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
Just1MeSeeks
Cthulhu
11
1 / 8 / 2
7,806
651
8,225
17,805
14,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
SirTasty2
Nu Wa
10
0 / 8 / 3
7,180
598
7,945
9,326
2,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
9
25
Kills
4
4
Deaths
25
40
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Arclander
Fenrir
13
2
10
9
L
Susano
3
9
0
0.33
L
Cthulhu
Just1MeSeeks
Cthulhu
1
8
2
0.25
L
Nu Wa
SirTasty2
Nu Wa
0
8
3
0.19
W
10
1
13
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,527
Damage
21,332
35,731
Taken
37,841
26,422
Mitigated
22,593
15,215
Healing
4,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Arclander
Fenrir
15,312
6,605
0
1,733
10,543
5,637
475
5,177
5,038
0
32,292
L
Susano
5,162
647
0
609
10,710
5,137
0
5,629
4,861
0
15,103
L
Cthulhu
Just1MeSeeks
Cthulhu
8,225
524
218
2,863
17,805
14,835
0
9,486
7,917
21,294
0
L
Nu Wa
SirTasty2
Nu Wa
7,945
1,750
0
362
9,326
2,621
11
4,400
4,748
18,146
0
W
16,557
1,946
3,133
5,170
10,559
4,862
623
5,344
4,857
53,180
0
W
3,658
1,199
846
4,333
14,629
15,923
252
5,505
8,647
12,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,712
Gold Earned
23,718
138
Minions Killed
99
9
Camps Cleared
1
669,478
Distance Traveled
570,017
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,546
879
27
2
6
236,724
2
L
Susano
8,732
728
20
2
1
180,076
0
L
Cthulhu
7,806
651
51
4
0
198,383
3
L
Nu Wa
7,180
598
28
2
0
191,558
5
W
Ra
10,082
840
95
8
2
225,790
1
W
Ymir
9,084
757
16
1
1
206,964
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role