Player Matchup

Jormungandr
Jormungandr
CaptainSebxPleb
Jormungandr
Level 8
God Stats
1W - 2L
1,572 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Scylla
Scylla
DrthCanabis420
Scylla
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3
Mulan
Mulan
GANDINICKATINA
Mulan
Level 17
God Stats
4W - 3L
1,478 SR
Queue Stats
19W - 25L
1,274 Elo+
Party 1
Heimdallr
Heimdallr
Shr1mp-COCKtail
Heimdallr
Level 16
God Stats
15W - 12L
1,501 SR
Queue Stats
28W - 37L
1,327 Elo+
Party 1
Artemis
Artemis
SoulAthlete8078
Artemis
Level 17
God Stats
1W - 1L
1,470 SR
Queue Stats
1W - 1L
1,278 Elo+
Party 3
Team Averages
Level 12
1,504 SR
1,376 Elo+

VS

Team Averages
Level 19
1,460 SR
1,362 Elo+
Charybdis
Charybdis
 
Charybdis
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
BelieveYahawashi
Thanatos
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 15L
1,457 Elo+
Party 2
Artio
Artio
FancyFace_JDR
Artio
Level 42
God Stats
8W - 9L
1,300 SR
Queue Stats
248W - 265L
1,309 Elo+
Party 2
Cthulhu
Cthulhu
YmyTeamSoBAD
Cthulhu
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 45L
1,273 Elo+
Solo
Kukulkan
Kukulkan
scp4580darkwolf
Kukulkan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,269 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CaptainSebxPleb
Jormungandr
15
1 / 7 / 16
10,379
432
8,229
18,592
14,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
10 / 4 / 10
12,048
502
17,037
12,474
3,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
11 / 6 / 14
11,722
488
12,728
16,417
9,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
Shr1mp-COCKtail
Heimdallr
20
24 / 3 / 14
15,047
627
34,136
17,409
8,081
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
9 / 6 / 15
12,100
504
16,836
15,663
4,875
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
5 / 11 / 6
10,857
452
9,308
18,370
5,529
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
9 / 12 / 2
11,192
466
13,072
23,429
10,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
4 / 12 / 8
11,224
468
10,297
32,201
17,581
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
YmyTeamSoBAD
Cthulhu
10
2 / 3 / 5
8,263
344
4,419
13,133
11,019
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
10
0 / 17 / 2
7,481
312
2,738
17,070
5,460
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
43
55
Kills
20
26
Deaths
55
69
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
5
11
6
0.73
L
9
12
2
0.83
W
Jormungandr
CaptainSebxPleb
Jormungandr
1
7
16
1.29
W
10
4
10
3.75
L
4
12
8
0.67
W
11
6
14
3
W
Heimdallr
Shr1mp-COCKtail
Heimdallr
24
3
14
10.33
W
9
6
15
2.75
L
Cthulhu
YmyTeamSoBAD
Cthulhu
2
3
5
1.5
L
Kukulkan
0
17
2
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,966
Damage
39,834
80,555
Taken
104,203
41,055
Mitigated
49,605
14,831
Healing
20,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
9,308
6,438
249
2,350
18,370
5,529
826
4,448
13,737
0
29,168
L
13,072
3,695
0
11,310
23,429
10,016
440
6,959
16,122
0
55,995
W
Jormungandr
CaptainSebxPleb
Jormungandr
8,229
3,102
0
895
18,592
14,540
1,200
3,288
15,304
34,423
0
W
17,037
2,137
0
3,401
12,474
3,924
3,578
5,884
6,590
64,802
0
L
10,297
824
220
6,475
32,201
17,581
1,074
6,078
25,928
43,440
0
W
12,728
2,156
0
2,139
16,417
9,635
2,158
3,963
12,454
0
48,398
W
Heimdallr
Shr1mp-COCKtail
Heimdallr
34,136
18,226
0
5,740
17,409
8,081
6,111
4,196
13,213
0
131,246
W
16,836
10,345
0
2,656
15,663
4,875
182
3,357
12,306
0
64,409
L
Cthulhu
YmyTeamSoBAD
Cthulhu
4,419
483
91
0
13,133
11,019
50
4,194
8,697
19,458
0
L
Kukulkan
2,738
591
0
0
17,070
5,460
72
2,921
14,101
14,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,296
Gold Earned
49,017
449
Minions Killed
239
0
Camps Cleared
0
2,137,797
Distance Traveled
1,819,906
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,857
452
42
2
0
305,048
0
L
Thanatos
11,192
466
64
3
0
412,529
0
W
Jormungandr
10,379
432
58
2
0
445,685
1
W
Scylla
12,048
502
90
4
0
362,830
0
L
Artio
11,224
468
70
3
0
444,797
1
W
Mulan
11,722
488
74
3
0
448,441
0
W
Heimdallr
15,047
627
156
7
0
423,125
0
W
Artemis
12,100
504
71
3
0
457,716
0
L
Cthulhu
8,263
344
32
1
0
364,198
0
L
Kukulkan
7,481
312
31
1
0
293,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role