Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
CavemansAlchemy
Morgan Le Fay
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,350 Elo+
Party 3
Sylvanus
Sylvanus
Shaw84
Sylvanus
Level 24
God Stats
3W - 5L
1,461 SR
Queue Stats
46W - 64L
1,310 Elo+
Solo
Thor
Thor
TaeTee7
Thor
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Cernunnos
Cernunnos
WhereDAchicken
Cernunnos
Level 23
God Stats
5W - 2L
1,501 SR
Queue Stats
65W - 84L
1,320 Elo+
Solo
Team Averages
Level 35
1,492 SR
1,396 Elo+

VS

Team Averages
Level 30
1,451 SR
1,291 Elo+
Scylla
Scylla
GristlyDuck7807
Scylla
Level 27
God Stats
18W - 15L
1,532 SR
Queue Stats
65W - 82L
1,362 Elo+
Party 1
Gilgamesh
Gilgamesh
KaptRetake
Gilgamesh
Level 26
God Stats
7W - 7L
1,443 SR
Queue Stats
15W - 20L
1,318 Elo+
Solo
Zhong Kui
Zhong Kui
NikDubois
Zhong Kui
Level 11
God Stats
9W - 17L
1,398 SR
Queue Stats
40W - 92L
1,196 Elo+
Party 2
Thanatos
Thanatos
Voltrose123
Thanatos
Level 25
God Stats
1W - 4L
1,382 SR
Queue Stats
57W - 63L
1,382 Elo+
Party 1
Eset
Eset
mikemal01
Eset
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 94L
1,196 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
11
6 / 1 / 0
6,324
632
5,453
6,162
4,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
CavemansAlchemy
Morgan Le Fay
10
6 / 1 / 3
6,532
653
5,521
5,406
1,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Shaw84
Sylvanus
8
3 / 1 / 5
5,491
549
4,279
5,750
3,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thor
TaeTee7
Thor
8
0 / 0 / 2
4,748
475
264
3,258
1,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
WhereDAchicken
Cernunnos
10
5 / 1 / 3
6,013
601
4,738
7,669
2,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 4 / 1
5,064
506
4,240
4,281
1,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
KaptRetake
Gilgamesh
10
1 / 3 / 0
5,793
579
2,435
7,188
2,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Zhong Kui
NikDubois
Zhong Kui
7
1 / 4 / 0
4,676
468
4,804
7,079
3,847
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Voltrose123
Thanatos
7
0 / 3 / 1
4,647
465
1,986
4,857
1,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Eset
7
1 / 7 / 0
4,779
478
2,313
6,605
2,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
20
Kills
4
4
Deaths
21
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
6
1
0
6
W
Morgan Le Fay
CavemansAlchemy
Morgan Le Fay
6
1
3
7.5
L
1
4
1
0.38
L
Gilgamesh
KaptRetake
Gilgamesh
1
3
0
0.33
L
Zhong Kui
NikDubois
Zhong Kui
1
4
0
0.25
W
Sylvanus
Shaw84
Sylvanus
3
1
5
5.5
W
Thor
TaeTee7
Thor
0
0
2
1
L
Thanatos
Voltrose123
Thanatos
0
3
1
0.17
W
Cernunnos
WhereDAchicken
Cernunnos
5
1
3
6.5
L
Eset
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,255
Damage
15,778
28,245
Taken
30,010
13,172
Mitigated
11,647
11,061
Healing
7,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
5,453
2,156
0
2,942
6,162
4,186
148
283
5,843
0
32,682
W
Morgan Le Fay
CavemansAlchemy
Morgan Le Fay
5,521
1,546
0
1,322
5,406
1,585
258
1,645
3,412
30,654
0
L
4,240
1,268
0
415
4,281
1,062
0
990
3,291
11,288
0
L
Gilgamesh
KaptRetake
Gilgamesh
2,435
790
0
2,213
7,188
2,640
0
1,073
6,115
0
33,966
L
Zhong Kui
NikDubois
Zhong Kui
4,804
1,634
0
1,764
7,079
3,847
0
2,510
4,569
14,057
0
W
Sylvanus
Shaw84
Sylvanus
4,279
2,065
1,342
1,774
5,750
3,542
34
3,716
2,034
15,661
5,552
W
Thor
TaeTee7
Thor
264
226
0
599
3,258
1,087
0
280
2,978
0
13,089
L
Thanatos
Voltrose123
Thanatos
1,986
690
0
2,119
4,857
1,619
0
0
4,857
0
12,560
W
Cernunnos
WhereDAchicken
Cernunnos
4,738
2,616
0
3,082
7,669
2,772
476
5,048
2,621
0
27,180
L
Eset
2,313
389
0
636
6,605
2,479
126
4,343
2,262
16,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,108
Gold Earned
24,959
240
Minions Killed
176
0
Camps Cleared
0
931,638
Distance Traveled
829,591
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
6,324
632
56
6
0
211,565
1
W
Morgan Le Fay
6,532
653
50
5
0
185,760
1
L
Scylla
5,064
506
13
1
0
159,308
1
L
Gilgamesh
5,793
579
74
7
0
182,076
0
L
Zhong Kui
4,676
468
28
3
0
138,032
0
W
Sylvanus
5,491
549
52
5
0
176,238
1
W
Thor
4,748
475
27
3
0
201,918
2
L
Thanatos
4,647
465
33
3
0
197,188
1
W
Cernunnos
6,013
601
55
6
0
156,157
0
L
Eset
4,779
478
28
3
0
152,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role