Player Matchup

Chiron
Chiron
Gold II
InvictaTiger
Chiron
Gold II
Level 140
God Stats
1W - 0L
1,725 SR
Queue Stats
23W - 15L
1,726 MMR
Party 1
Ymir
Ymir
Gold I
Kill3r_P4c_m4n11
Ymir
Gold I
Level 71
God Stats
15W - 6L
1,694 SR
Queue Stats
23W - 14L
1,768 MMR
Party 1
Ra
Ra
Gold II
The-Swift-Slayer
Ra
Gold II
Level 125
God Stats
4W - 3L
1,638 SR
Queue Stats
23W - 15L
1,726 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 112
1,686 SR
1,740 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 115
1,572 SR
1,526 MMR
Medusa
Medusa
Platinum IV
 
Medusa
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Discordia
Discordia
Gold V
iiTz Turnt
Discordia
Gold V
Level 78
God Stats
5W - 5L
1,560 SR
Queue Stats
65W - 61L
1,523 MMR
Solo
Xing Tian
Xing Tian
Gold IV
onewingeddavey
Xing Tian
Gold IV
Level 108
God Stats
16W - 11L
1,656 SR
Queue Stats
42W - 52L
1,554 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
18
11 / 5 / 2
14,158
708
25,350
21,100
8,655
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 1 / 9
12,942
647
7,297
25,702
30,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
2 / 3 / 8
12,384
619
14,515
13,688
5,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
GilgameshTiamatPersephoneAthenaMorgan Le Fay

VS

Bans
CabrakanSolArtemisHeraOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
2 / 5 / 6
12,628
631
17,732
11,802
4,261
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
iiTz Turnt
Discordia
16
4 / 6 / 3
12,633
632
19,212
13,493
4,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
onewingeddavey
Xing Tian
15
3 / 3 / 6
11,824
591
8,985
28,031
38,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
24
14
Kills
9
9
Deaths
14
19
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
5
6
1
W
Chiron
11
5
2
2.4
W
1
1
9
5.5
W
2
3
8
2
L
Discordia
iiTz Turnt
Discordia
4
6
3
0.92
L
Xing Tian
onewingeddavey
Xing Tian
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,162
Damage
45,929
60,490
Taken
53,326
44,641
Mitigated
47,292
20,563
Healing
4,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
17,732
5,225
0
40
11,802
4,261
1,002
3,994
7,658
0
71,069
W
Chiron
25,350
9,318
1,200
4,012
21,100
8,655
1,685
8,524
11,675
0
81,517
W
7,297
489
1,311
7,527
25,702
30,036
33
11,190
12,888
16,621
0
W
14,515
1,105
3,609
2,904
13,688
5,950
736
6,004
6,953
73,293
0
L
Discordia
iiTz Turnt
Discordia
19,212
1,346
346
2,327
13,493
4,204
545
4,648
8,715
38,810
0
L
Xing Tian
onewingeddavey
Xing Tian
8,985
479
0
1,754
28,031
38,827
162
12,522
14,803
21,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,484
Gold Earned
37,085
263
Minions Killed
212
11
Camps Cleared
5
1,098,288
Distance Traveled
1,088,861
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
12,628
631
117
6
1
380,513
5
W
Chiron
14,158
708
94
5
5
345,693
5
W
Ymir
12,942
647
23
1
1
370,006
3
W
Ra
12,384
619
146
7
5
382,589
3
L
Discordia
12,633
632
73
4
1
331,211
4
L
Xing Tian
11,824
591
22
1
3
377,137
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role