Player Matchup

Merlin
Merlin
EksL
Merlin
Level 29
God Stats
14W - 7L
1,720 SR
Queue Stats
403W - 175L
1,728 Elo+
Party 1
Sun Wukong
Sun Wukong
Hydra_Yato
Sun Wukong
Level 100
God Stats
1W - 1L
1,506 SR
Queue Stats
157W - 69L
1,778 Elo+
Party 1
Khepri
Khepri
WelcomeHeima
Khepri
Level 7
God Stats
4W - 0L
1,817 SR
Queue Stats
47W - 13L
1,777 Elo+
Party 1
Team Averages
Level 45
1,681 SR
1,761 Elo+

VS

Team Averages
Level 107
1,576 SR
1,488 Elo+
Bacchus
Bacchus
 
Bacchus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
Acidgear
Awilix
Level 129
God Stats
2W - 5L
1,537 SR
Queue Stats
130W - 170L
1,454 Elo+
Party 2
Achilles
Achilles
wretchedgandolf
Achilles
Level 105
God Stats
32W - 31L
1,693 SR
Queue Stats
258W - 263L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
EksL
Merlin
15
9 / 2 / 9
10,900
838
19,575
10,409
4,668
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Hydra_Yato
Sun Wukong
14
7 / 2 / 9
10,414
801
12,404
12,843
15,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Khepri
13
2 / 3 / 14
9,474
729
6,737
13,978
11,297
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
1 / 5 / 5
7,945
611
5,067
14,395
10,471
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Awilix
Acidgear
Awilix
11
1 / 7 / 5
8,004
616
7,069
15,336
8,434
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Achilles
12
5 / 6 / 1
9,372
721
12,035
17,037
12,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
18
18
Kills
7
7
Deaths
18
32
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
5
5
0.7
L
Awilix
Acidgear
Awilix
1
7
5
0.5
W
Merlin
EksL
Merlin
9
2
9
6.75
W
Sun Wukong
Hydra_Yato
Sun Wukong
7
2
9
5.75
W
Khepri
2
3
14
3
L
Achilles
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,716
Damage
24,171
37,230
Taken
46,768
31,420
Mitigated
31,894
9,902
Healing
4,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,067
749
0
0
14,395
10,471
0
9,294
4,733
14,339
0
L
Awilix
Acidgear
Awilix
7,069
2,982
976
700
15,336
8,434
0
8,993
5,957
0
23,239
W
Merlin
EksL
Merlin
19,575
1,582
0
2,783
10,409
4,668
558
1,878
8,118
55,831
0
W
Sun Wukong
Hydra_Yato
Sun Wukong
12,404
2,876
0
3,732
12,843
15,455
872
2,338
10,209
0
35,342
W
Khepri
6,737
717
0
3,387
13,978
11,297
374
2,149
11,332
16,358
0
L
Achilles
12,035
3,760
0
2,560
17,037
12,989
0
8,254
8,175
792
19,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,788
Gold Earned
25,321
120
Minions Killed
85
8
Camps Cleared
2
730,391
Distance Traveled
693,460
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,945
611
26
2
2
216,909
0
L
Awilix
8,004
616
29
2
0
240,566
3
W
Merlin
10,900
838
76
6
5
234,408
4
W
Sun Wukong
10,414
801
28
2
3
256,877
3
W
Khepri
9,474
729
16
1
0
239,106
3
L
Achilles
9,372
721
30
2
0
235,985
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role