Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Iron4lloy
Thanatos
Level 130
God Stats
13W - 10L
1,590 SR
Queue Stats
245W - 233L
1,690 Elo+
Solo
Geb
Geb
Pcparts
Geb
Level 160
God Stats
6W - 6L
1,627 SR
Queue Stats
437W - 306L
1,685 Elo+
Solo
Anhur
Anhur
Zlorabora
Anhur
Level 160
God Stats
5W - 3L
1,636 SR
Queue Stats
194W - 164L
1,688 Elo+
Party 1
Janus
Janus
lDaydream
Janus
Level 160
God Stats
3W - 0L
1,493 SR
Queue Stats
11W - 10L
1,702 Elo+
Party 1
Team Averages
Level 150
1,569 SR
1,653 Elo+

VS

Team Averages
Level 129
1,575 SR
1,615 Elo+
Set
Set
 
Set
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
 
Odin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Furpatrol
Geb
Level 80
God Stats
1W - 2L
1,709 SR
Queue Stats
306W - 193L
1,691 Elo+
Solo
Danzaburou
Danzaburou
Ro7ule
Danzaburou
Level 160
God Stats
4W - 6L
1,519 SR
Queue Stats
126W - 120L
1,687 Elo+
Solo
Poseidon
Poseidon
backinwhite101
Poseidon
Level 138
God Stats
4W - 5L
1,649 SR
Queue Stats
401W - 348L
1,697 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
8 / 0 / 2
6,782
617
4,915
4,492
2,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
Iron4lloy
Thanatos
12
5 / 1 / 7
7,081
644
9,553
8,898
3,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Geb
12
5 / 2 / 2
6,750
614
5,540
9,378
7,299
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anhur
Zlorabora
Anhur
11
3 / 1 / 5
6,239
567
4,622
6,040
1,418
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
lDaydream
Janus
11
3 / 2 / 4
6,571
597
4,207
4,385
1,240
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
9
3 / 4 / 2
6,066
551
4,582
7,480
2,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odin
 
Odin
7
0 / 5 / 2
4,675
425
2,343
12,565
2,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 3 / 1
5,798
527
3,651
7,717
4,214
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Ro7ule
Danzaburou
9
2 / 6 / 0
5,766
524
4,830
7,428
1,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
9
0 / 6 / 1
5,333
485
3,293
6,341
1,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
24
Kills
6
6
Deaths
24
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
8
0
2
9
L
Set
 
Set
3
4
2
1
L
Odin
 
Odin
0
5
2
0.2
L
1
3
1
0.5
W
Thanatos
Iron4lloy
Thanatos
5
1
7
8.5
W
Geb
5
2
2
3
L
Danzaburou
Ro7ule
Danzaburou
2
6
0
0.33
W
Anhur
Zlorabora
Anhur
3
1
5
5.5
L
Poseidon
0
6
1
0.08
W
Janus
lDaydream
Janus
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,837
Damage
18,699
33,193
Taken
41,531
16,599
Mitigated
11,991
17,880
Healing
8,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,915
1,203
0
1,834
4,492
2,992
0
914
3,498
714
17,519
L
Set
 
Set
4,582
2,240
0
1,081
7,480
2,296
0
2,490
4,990
0
24,584
L
Odin
 
Odin
2,343
768
0
2,740
12,565
2,917
0
1,572
10,993
0
12,426
L
3,651
1,170
0
1,985
7,717
4,214
0
3,794
3,923
30,121
0
W
Thanatos
Iron4lloy
Thanatos
9,553
3,906
0
9,138
8,898
3,650
0
1,525
7,251
0
48,866
W
Geb
5,540
1,323
0
4,049
9,378
7,299
262
3,483
5,895
33,432
0
L
Danzaburou
Ro7ule
Danzaburou
4,830
2,407
0
1,066
7,428
1,145
0
0
7,428
0
22,654
W
Anhur
Zlorabora
Anhur
4,622
3,126
0
2,468
6,040
1,418
0
0
6,040
0
35,691
L
Poseidon
3,293
395
0
1,250
6,341
1,419
0
1,891
4,450
30,718
0
W
Janus
lDaydream
Janus
4,207
379
0
391
4,385
1,240
0
778
3,565
42,982
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,423
Gold Earned
27,638
337
Minions Killed
247
0
Camps Cleared
0
1,110,800
Distance Traveled
1,008,672
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,782
617
23
2
0
224,525
3
L
Set
6,066
551
46
4
0
189,492
4
L
Odin
4,675
425
29
3
0
211,929
0
L
Geb
5,798
527
57
5
0
215,424
4
W
Thanatos
7,081
644
79
7
0
244,615
1
W
Geb
6,750
614
64
6
0
215,518
4
L
Danzaburou
5,766
524
44
4
0
187,304
3
W
Anhur
6,239
567
75
7
0
197,812
2
L
Poseidon
5,333
485
71
6
0
204,523
4
W
Janus
6,571
597
96
9
0
228,330
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role