Player Matchup

Cerberus
Cerberus
Gold I
Alex_____Villa
Cerberus
Gold I
Level 109
God Stats
16W - 9L
1,669 SR
Queue Stats
428W - 449L
1,765 MMR
Solo
Sol
Sol
Platinum V
King_of_hell98
Sol
Platinum V
Level 160
God Stats
24W - 17L
1,645 SR
Queue Stats
195W - 202L
1,724 MMR
Solo
Chiron
Chiron
Platinum IV
Reflect_Abra
Chiron
Platinum IV
Level 152
God Stats
38W - 33L
1,649 SR
Queue Stats
522W - 520L
1,729 MMR
Party 2
Thanatos
Thanatos
Platinum IV
iiGriMzH
Thanatos
Platinum IV
Level 92
God Stats
11W - 9L
1,555 SR
Queue Stats
84W - 81L
1,753 MMR
Party 2
Geb
Geb
Gold II
spartangiust
Geb
Gold II
Level 146
God Stats
3W - 5L
1,487 SR
Queue Stats
86W - 88L
1,576 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 132
1,601 SR
1,709 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 129
1,580 SR
1,687 MMR
Chang'e
Chang'e
Platinum IV
 
Chang'e
Platinum IV
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Platinum I
AIldjo
Ullr
Platinum I
Level 147
God Stats
17W - 14L
1,634 SR
Queue Stats
356W - 326L
1,842 MMR
Party 1
Loki
Loki
Diamond IV
Bossnian07
Loki
Diamond IV
Level 160
God Stats
22W - 19L
1,646 SR
Queue Stats
752W - 727L
1,983 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum III
DoctaGangstaFish
Sun Wukong
Platinum III
Level 88
God Stats
19W - 25L
1,542 SR
Queue Stats
122W - 122L
1,484 MMR
Solo
Hou Yi
Hou Yi
Silver III
felixCanarias
Hou Yi
Silver III
Level 130
God Stats
10W - 10L
1,576 SR
Queue Stats
16W - 13L
1,626 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
4 / 2 / 1
7,746
596
6,406
8,246
6,380
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
5 / 2 / 0
8,538
657
4,934
7,043
2,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
12
5 / 3 / 3
7,193
553
4,772
7,841
2,015
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
iiGriMzH
Thanatos
11
2 / 3 / 5
6,839
526
4,667
7,639
2,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 1 / 8
6,581
506
2,014
6,780
4,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
AthenaPersephoneMorgan Le FayGilgameshArtemis

VS

Bans
ArtioOdinSobekCharybdisCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
1 / 2 / 0
6,889
530
2,393
6,189
2,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ullr
AIldjo
Ullr
10
0 / 6 / 3
6,040
465
3,660
7,578
2,268
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
4 / 3 / 2
7,618
586
5,579
9,739
2,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
DoctaGangstaFish
Sun Wukong
8
0 / 3 / 1
5,433
418
2,978
8,394
3,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
6 / 4 / 0
7,734
595
5,319
6,110
1,684
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
17
Kills
11
11
Deaths
18
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
2
0
0.5
L
Ullr
AIldjo
Ullr
0
6
3
0.25
W
Cerberus
4
2
1
2.25
L
4
3
2
1.67
L
Sun Wukong
DoctaGangstaFish
Sun Wukong
0
3
1
0.17
W
5
2
0
2.5
W
Chiron
5
3
3
2.17
L
6
4
0
1.5
W
Thanatos
iiGriMzH
Thanatos
2
3
5
1.5
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,793
Damage
19,929
37,549
Taken
38,010
18,082
Mitigated
12,037
15,922
Healing
8,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
2,393
68
130
1,769
6,189
2,121
0
2,254
3,935
38,040
0
L
Ullr
AIldjo
Ullr
3,660
916
0
735
7,578
2,268
0
1,837
5,741
0
29,391
W
Cerberus
6,406
313
0
2,114
8,246
6,380
0
0
7,612
40,422
0
L
5,579
1,487
0
2,018
9,739
2,826
0
1,977
7,762
0
47,858
L
Sun Wukong
DoctaGangstaFish
Sun Wukong
2,978
377
0
3,051
8,394
3,138
0
5,801
2,593
0
18,879
W
4,934
1,965
0
4,105
7,043
2,664
1,937
1,560
5,347
54,290
8,087
W
Chiron
4,772
1,234
571
1,866
7,841
2,015
120
0
7,841
0
35,721
L
5,319
1,789
0
602
6,110
1,684
586
932
5,178
0
26,124
W
Thanatos
iiGriMzH
Thanatos
4,667
1,127
0
5,652
7,639
2,808
0
0
7,639
0
37,008
W
2,014
244
0
1,614
6,780
4,215
0
667
6,083
13,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,897
Gold Earned
33,714
354
Minions Killed
310
0
Camps Cleared
0
1,154,946
Distance Traveled
1,070,628
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,889
530
88
7
0
224,810
1
L
Ullr
6,040
465
48
4
0
210,072
2
W
Cerberus
7,746
596
76
6
0
202,210
2
L
Loki
7,618
586
90
7
0
248,553
1
L
Sun Wukong
5,433
418
35
3
0
163,507
3
W
Sol
8,538
657
120
9
0
207,634
1
W
Chiron
7,193
553
72
6
0
232,447
2
L
Hou Yi
7,734
595
49
4
0
223,686
4
W
Thanatos
6,839
526
68
5
0
245,099
4
W
Geb
6,581
506
18
1
0
267,556
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role