Player Matchup

Cerberus
Cerberus
F4rm3r_Jon87
Cerberus
Level 89
God Stats
33W - 27L
1,538 SR
Queue Stats
148W - 181L
1,265 Elo+
Party 1
Nu Wa
Nu Wa
HðněyBěár1991
Nu Wa
Level 48
God Stats
3W - 1L
1,500 SR
Queue Stats
89W - 143L
1,211 Elo+
Party 1
Loki
Loki
MCHOODINI
Loki
Level 32
God Stats
4W - 4L
1,475 SR
Queue Stats
124W - 228L
1,269 Elo+
Solo
Team Averages
Level 56
1,504 SR
1,248 Elo+

VS

Team Averages
Level 40
1,393 SR
1,129 Elo+
Ullr
Ullr
Leggerchinos
Ullr
Level 47
God Stats
0W - 1L
1,258 SR
Queue Stats
6W - 16L
1,143 Elo+
Party 2
Zeus
Zeus
Tset_suoOG
Zeus
Level 53
God Stats
2W - 6L
1,421 SR
Queue Stats
12W - 24L
1,150 Elo+
Party 2
Chaac
Chaac
josephho2
Chaac
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,095 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
F4rm3r_Jon87
Cerberus
13
8 / 2 / 8
10,549
754
8,320
19,841
17,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 2 / 9
9,247
661
10,106
8,212
3,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
14
6 / 3 / 8
10,213
730
11,879
8,002
4,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 3
8,623
616
8,725
13,398
4,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
2 / 2 / 2
8,303
593
10,693
7,747
2,440
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
josephho2
Chaac
12
3 / 10 / 2
9,093
650
7,210
16,010
7,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
17
Kills
7
7
Deaths
17
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cerberus
F4rm3r_Jon87
Cerberus
8
2
8
6
W
3
2
9
3.75
L
2
5
3
0.7
W
Loki
6
3
8
3.33
L
2
2
2
1.5
L
Chaac
josephho2
Chaac
3
10
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,305
Damage
26,628
36,055
Taken
37,155
25,070
Mitigated
14,438
12,663
Healing
5,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
F4rm3r_Jon87
Cerberus
8,320
641
556
8,502
19,841
17,362
110
5,340
13,915
24,597
0
W
10,106
2,905
549
1,693
8,212
3,201
239
3,844
4,234
29,821
0
L
8,725
4,975
0
1,978
13,398
4,046
0
6,699
6,699
0
28,416
W
Loki
11,879
2,421
0
1,363
8,002
4,507
176
2,078
5,630
0
39,183
L
10,693
3,082
0
329
7,747
2,440
0
4,184
3,563
37,002
0
L
Chaac
josephho2
Chaac
7,210
1,159
134
3,244
16,010
7,952
0
8,340
7,670
0
16,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,009
Gold Earned
26,019
156
Minions Killed
111
6
Camps Cleared
5
724,122
Distance Traveled
617,974
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,549
754
61
4
0
239,966
1
W
Nu Wa
9,247
661
50
4
1
211,063
2
L
Ullr
8,623
616
37
3
3
204,239
2
W
Loki
10,213
730
45
3
5
273,093
1
L
Zeus
8,303
593
61
4
2
185,373
0
L
Chaac
9,093
650
13
1
0
228,362
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role