Player Matchup

Chang'e
Chang'e
InFamous Famas
Chang'e
Level 116
God Stats
12W - 7L
1,719 SR
Queue Stats
375W - 470L
1,467 Elo+
Party 2
Sylvanus
Sylvanus
TSM_Myth1cAt0m
Sylvanus
Level 82
God Stats
1W - 2L
1,416 SR
Queue Stats
93W - 110L
1,495 Elo+
Solo
Artemis
Artemis
Zebra Warlord
Artemis
Level 108
God Stats
4W - 10L
1,407 SR
Queue Stats
401W - 493L
1,465 Elo+
Party 2
Team Averages
Level 102
1,514 SR
1,475 Elo+

VS

Team Averages
Level 51
1,495 SR
1,348 Elo+
Skadi
Skadi
 
Skadi
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
Medievalfellow
Odin
Level 20
God Stats
8W - 6L
1,503 SR
Queue Stats
12W - 26L
1,281 Elo+
Party 1
Merlin
Merlin
RealTraumatized
Merlin
Level 72
God Stats
16W - 16L
1,482 SR
Queue Stats
81W - 166L
1,265 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 7
9,883
659
7,523
13,194
4,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
11
2 / 0 / 3
8,885
592
3,972
6,129
5,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
14
6 / 4 / 1
10,592
706
14,000
12,793
4,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
6 / 5 / 2
10,952
730
11,044
12,027
4,254
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
0 / 2 / 8
9,258
617
7,606
12,354
10,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

14
2 / 3 / 6
10,013
668
8,195
8,718
3,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
24
10
Kills
8
8
Deaths
10
11
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
6
5
2
1.4
L
2
4
7
1.38
W
0
2
8
2
W
2
3
6
1.67
L
Sylvanus
2
0
3
3.5
L
Artemis
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,495
Damage
26,845
32,116
Taken
33,099
14,582
Mitigated
17,515
14,218
Healing
7,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
11,044
3,645
509
1,044
12,027
4,254
1,876
3,169
8,858
0
45,104
L
7,523
260
3,293
4,634
13,194
4,519
371
3,655
8,852
26,798
0
W
7,606
1,283
0
2,705
12,354
10,186
642
5,424
6,930
94
20,510
W
8,195
120
96
2,954
8,718
3,075
712
3,820
4,898
39,962
0
L
Sylvanus
3,972
662
2,952
2,839
6,129
5,476
288
1,658
3,982
13,063
2,986
L
Artemis
14,000
5,214
0
500
12,793
4,587
784
2,291
9,764
0
48,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,360
Gold Earned
30,223
158
Minions Killed
172
7
Camps Cleared
5
708,069
Distance Traveled
781,731
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,952
730
59
4
1
228,832
3
L
Chang'e
9,883
659
47
3
2
272,884
3
W
Odin
9,258
617
28
2
0
300,883
3
W
Merlin
10,013
668
85
6
4
252,016
3
L
Sylvanus
8,885
592
24
2
2
190,201
2
L
Artemis
10,592
706
87
6
3
244,984
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role