Player Matchup

Rama
Rama
GABY1987
Rama
Level 143
God Stats
6W - 4L
1,600 SR
Queue Stats
132W - 107L
1,601 Elo+
Solo
Odin
Odin
bank1ker
Odin
Level 89
God Stats
4W - 1L
1,543 SR
Queue Stats
306W - 279L
1,605 Elo+
Party 2
Hel
Hel
disdudehasnoname
Hel
Level 83
God Stats
0W - 2L
1,316 SR
Queue Stats
152W - 137L
1,590 Elo+
Party 2
Team Averages
Level 105
1,486 SR
1,598 Elo+

VS

Team Averages
Level 94
1,548 SR
1,592 Elo+
Baron Samedi
Baron Samedi
MagiMagi
Baron Samedi
Level 108
God Stats
7W - 3L
1,631 SR
Queue Stats
171W - 96L
1,671 Elo+
Party 1
Odin
Odin
SupremeHippo
Odin
Level 82
God Stats
3W - 1L
1,500 SR
Queue Stats
59W - 71L
1,474 Elo+
Solo
Da Ji
Da Ji
TriggyDiggy
Da Ji
Level 91
God Stats
5W - 7L
1,513 SR
Queue Stats
198W - 140L
1,632 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
10
3 / 7 / 1
6,866
687
8,381
11,683
3,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
9
0 / 6 / 3
6,291
629
4,699
13,288
6,778
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
2 / 6 / 0
6,442
644
5,098
9,199
4,618
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
MagiMagi
Baron Samedi
12
5 / 0 / 13
8,278
828
11,380
8,912
5,046
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
12 / 2 / 4
9,146
915
10,451
8,495
4,137
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
2 / 3 / 13
7,352
735
7,671
8,696
4,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
49
5
Kills
19
19
Deaths
5
4
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Rama
3
7
1
0.5
W
Baron Samedi
MagiMagi
Baron Samedi
5
0
13
11.5
W
12
2
4
7
W
2
3
13
2.83
L
Odin
0
6
3
0.25
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,178
Damage
29,502
34,170
Taken
26,103
14,967
Mitigated
13,703
7,769
Healing
11,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
8,381
6,340
0
1,630
11,683
3,571
0
4,773
6,910
0
22,203
W
Baron Samedi
MagiMagi
Baron Samedi
11,380
1,744
1,736
5,594
8,912
5,046
392
1,770
7,142
22,844
0
W
10,451
2,644
347
722
8,495
4,137
574
1,758
6,737
0
29,340
W
7,671
1,401
0
2,757
8,696
4,520
20
1,907
6,789
0
14,456
L
Odin
4,699
1,170
196
1,936
13,288
6,778
0
4,443
8,710
0
8,771
L
5,098
610
1,226
2,781
9,199
4,618
0
2,356
6,786
16,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,599
Gold Earned
24,776
86
Minions Killed
92
3
Camps Cleared
5
483,690
Distance Traveled
570,512
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,866
687
36
4
0
146,479
1
W
Baron Samedi
8,278
828
27
3
1
180,062
4
W
Odin
9,146
915
49
5
3
204,886
4
W
Da Ji
7,352
735
16
2
1
185,564
3
L
Odin
6,291
629
15
2
0
181,757
2
L
Hel
6,442
644
35
4
3
155,454
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role