Player Matchup

Thor
Thor
EvolvedSavior
Thor
Level 137
God Stats
0W - 2L
1,580 SR
Queue Stats
174W - 175L
1,530 Elo+
Party 2
Jing Wei
Jing Wei
MagoHielo45724
Jing Wei
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,707 Elo+
Solo
Achilles
Achilles
PurpleNumbers
Achilles
Level 159
God Stats
0W - 1L
1,575 SR
Queue Stats
80W - 84L
1,479 Elo+
Party 2
Cernunnos
Cernunnos
ladies_man-dusti
Cernunnos
Level 100
God Stats
1W - 3L
1,296 SR
Queue Stats
150W - 162L
1,515 Elo+
Solo
Ymir
Ymir
sagou_orange
Ymir
Level 25
God Stats
2W - 2L
1,655 SR
Queue Stats
44W - 55L
1,486 Elo+
Solo
Team Averages
Level 87
1,521 SR
1,543 Elo+

VS

Team Averages
Level 65
1,507 SR
1,500 Elo+
Hercules
Hercules
 
Hercules
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Alfonzeon
Nox
Level 61
God Stats
1W - 1L
1,299 SR
Queue Stats
7W - 4L
1,479 Elo+
Party 1
Charybdis
Charybdis
Banned Nametag
Charybdis
Level 112
God Stats
3W - 5L
1,542 SR
Queue Stats
519W - 531L
1,518 Elo+
Solo
Bellona
Bellona
BestChaccNamibia
Bellona
Level 28
God Stats
2W - 1L
1,694 SR
Queue Stats
27W - 33L
1,507 Elo+
Party 1
Discordia
Discordia
FrogKonan
Discordia
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 32L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 4
10,012
770
12,848
20,200
10,294
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jing Wei
12
1 / 7 / 4
8,341
642
3,513
9,873
3,873
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
PurpleNumbers
Achilles
17
5 / 4 / 6
10,120
778
14,750
29,457
39,380
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
16
3 / 7 / 2
10,335
795
11,334
12,947
6,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

13
1 / 6 / 3
8,587
661
6,642
18,376
23,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
19
9 / 2 / 15
12,432
956
17,722
21,066
30,220
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
3 / 3 / 12
10,027
771
8,745
8,163
3,406
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Banned Nametag
Charybdis
14
2 / 6 / 11
9,301
715
10,408
10,588
3,893
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
5 / 4 / 14
10,857
835
17,968
14,227
16,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Discordia
FrogKonan
Discordia
19
8 / 1 / 11
11,087
853
21,906
8,831
3,536
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
90
16
Kills
27
27
Deaths
16
19
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
9
2
15
8.25
W
3
3
12
3
W
Charybdis
Banned Nametag
Charybdis
2
6
11
1.25
W
5
4
14
3
L
6
3
4
2.67
W
Discordia
FrogKonan
Discordia
8
1
11
13.5
L
Jing Wei
1
7
4
0.43
L
Achilles
PurpleNumbers
Achilles
5
4
6
2
L
Cernunnos
3
7
2
0.57
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,087
Damage
76,749
90,853
Taken
62,875
83,169
Mitigated
57,626
32,348
Healing
28,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
17,722
7,707
2,842
11,014
21,066
30,220
48
1,939
19,127
0
26,441
W
8,745
1,422
1,420
822
8,163
3,406
1,155
633
7,530
19,026
0
W
Charybdis
Banned Nametag
Charybdis
10,408
5,441
2,669
1,856
10,588
3,893
1,524
776
9,812
0
21,977
W
17,968
4,115
1,533
2,619
14,227
16,571
724
2,019
12,208
7,522
22,757
L
12,848
2,372
2,817
8,767
20,200
10,294
49
7,618
11,977
0
25,350
W
Discordia
FrogKonan
Discordia
21,906
2,057
1,573
2,306
8,831
3,536
1,415
1,275
7,556
40,323
0
L
Jing Wei
3,513
2,629
285
464
9,873
3,873
690
2,383
7,414
0
8,329
L
Achilles
PurpleNumbers
Achilles
14,750
2,434
409
12,570
29,457
39,380
224
10,388
18,593
0
24,670
L
Cernunnos
11,334
5,364
593
2,201
12,947
6,274
924
5,329
7,416
0
25,813
L
6,642
436
1,505
2,737
18,376
23,348
27
7,165
10,784
16,219
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,395
Gold Earned
53,704
102
Minions Killed
136
0
Camps Cleared
0
1,037,891
Distance Traveled
1,271,164
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,432
956
10
1
0
275,086
0
W
Nox
10,027
771
29
2
0
257,090
0
W
Charybdis
9,301
715
28
2
0
211,528
1
W
Bellona
10,857
835
34
3
0
259,841
2
L
Thor
10,012
770
20
2
0
238,979
0
W
Discordia
11,087
853
35
3
0
267,619
1
L
Jing Wei
8,341
642
13
1
0
212,249
2
L
Achilles
10,120
778
11
1
0
243,579
0
L
Cernunnos
10,335
795
40
3
0
132,675
0
L
Ymir
8,587
661
18
1
0
210,409
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role